Full Pig's rework
This is important to understand. In this rework, I propose to replace the traps with a Death Mask, which will bind the Survivor to a specific point with a radius of 15 meters. As soon as the survivor leaves the radius, the timer will turn on for 90 seconds, and she will have to CRIPPLE herself to get rid of her (a hit for a healthy one or a deep wound if already wounded), and the interaction when removing the trap will be 15 seconds. At the same time, while the timer is not on, the Survivor cannot remove the Mask. I also suggest changing the ambush: The speed in the ambush is 5.2 m / s. The duration is 5 seconds. When hit by a ambush, the effect of a deep wound will be applied to a healthy one, while the previously wounded Survivor will be laid on the ground, as in a normal attack. A possible other idea is to set a trap of the "Rack" or "Pendulum" type instead of some hooks (selected randomly), which will kill the survivor in 60 seconds, while the Killer should be no closer than within a radius of 24 meters. If the killer is in this radius, the trap timer will be stopped.
Comments
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current pig is just fine, tbh, that rework doesnt sound all that fun, and you lose pressure as pig, which is the point of the traps in the first place. 15 seconds may be a long time to remove a trap but when it comes down to it its way less time than a survivor having to traverse the map possibly multiple times, not do gens and search a box.
This would effectively be a pig nerf, and a nerf isnt what she needs.
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