lets discuss are thana and dying light viable perks anymore?
it seems hard to make any viable builds with these two perks (aside maybe a plague build to encourage cleansing) and dont see why these two perks cant be buffed back to their original percentages
thana is countered by having at least 1 survivor healed (and should punish hurt survivors but resiliance and prove thyself negates the damage) and dying light gives way to little slowdown for the activation tokens which require a lot of effort for such a bad return.
i would be curious to see how bad the pick percentages for these two perks are...what does the community think?
are there any good builds with these two perks in the current meta?
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Not really, they are on the same boat as septic touch and predator of perks that limit themselves to barely exist.
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Dying Light no, not really, as it's more of a "win harder" perk. Like, if you're already winning this perk will make it exceedingly difficult for survivors to make a comeback. Usually when I use this perk, 2 ish gens are already done by the time I get my first hook; all that work for a 3% slowdown to repair and healing that will only be in effect for the last 3 or so gens and doesn't even affect the obsession. Pretty useless perk imo.
Thana really only has a case for it to be used on 2 killers, Legion and Plague, as Thana can temp some survivors to waste time healing versus Legion or cleanse versus Plague, but even then I'm not sure that the potential reward is worth the perk slot as the amount of value you get out of it can vary drastically from game to game depending on how the survivors respond.
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Gift of Pain > Thanatophobia
Dying Light sucks no matter which killer
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They never were.
Except for the two weeks with god thana. That wasn't fun.
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Thana isn't as unplayable bad as some people think but it's still bad. Atleast that one still has a place with Plague and to an extend Legion to punish survivors for not healing at all.
Dying Light is terrible in every single way. Easilly the worst perk in the game. It's a perk that looks bad on the surface and when you analise it it becomes even worse.
The sad thing about dying light is the obsession isn't affected and on top of that you need to hook non obsessions.
Which means you are encouraged to chase somebody who is affected and let the person immune to the effect be. So only half the survivor team is usually experiencing the slowdown.
And on top of that it buffs a survivor, you know the one you're not suppose to hassle.
It's absolutely terrible. I would choose a blank perk slot over Dying Light
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Dying light is a meme it’s never been a good perk and it’s been left in the dumpster since it’s rework like 3 years ago now?
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Thana should be 8% 10% 12% 13% or so. I dont know why they keep the equal multiplying for each survivor. 2% for 1 injured is too weak, but 20% is too much on Plague and Legion.
For Dying Light, I think that if you hit Obsession, other 3 survivors get 15% debuff for 30sec. With a reasonable cool down. So the perk still have the idea of keeping Obsession alive as other 2 Myers' perks
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my guy running out of topics.
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The only killer Dying Light is any good on is Plague, since she ignores the heal speed given to obsession, and even then it isn't that strong since your early to mid game will be spent spreading infection instead of getting hooks.
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i have been trying with those two killers especially just to run a different build but yeah pop the weasel outclasses dying light for the same hook and thana only works on lower to mid mmr survivors with plague
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those buffs would not even be op with the new meta but it seems like gen regression perks are just staying on the low end of any kind of buff
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agree with gift of pain being better than thana and even getting a sloppy butcher effect...yeah about gave up on trying to make dying light work it isnt worth the bad effect
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Dying light needs all of its negatives removed. the immunity to slowdown for obesssion, the faster healing and immunity to gaining tokens when hooking obsession. Until all those negatives are removed, the perk functionally gives no advantage. the time you add to gens saved by faster healing. Thana needs revert. gift of pain is too inconsistent and the reward is pretty low considering it only debuff 1 survivor out of 4 potencial survivors that can work on gens while the dying light and thana affected the entire team. Gift of pain would be good if it worked on every single hook like pop goes weasel but its scourge perk so that will never happen. I tried running all 3 of them 1 build with leverage. no value.
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Dying Light was never a good perk to begin with. Especially since the Obsession is completely uneffected by it AND gets a speed boost to certain actions. Thana can get some value if you use killers like Legion and Plague, but other than that it's kinda useless.
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Dying Light is more of a supplementary slowdown, I use it to supplement Jolt to decent affect. You can defend your primary generators and you basically get paid for each hook. I do think you should get tokens for obsession hooks too though, either that or increase the slowdown percentage per token.
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Dying Light and Gift of Pain is good if supplemented with a chase oriented Killer that can get lots of hooks easily. In theory, a Survivor who healed from GOP + 5 non obsession hooks would have that survivor having gen slowdown similar to 1 stack of Pentimento.
While base regression has been nerfed into the ground, base gen speed decrease is still strong, that’s why Plaything Pentimento is still a decent combo.
Perhaps a Killer that is strong in the early game but falls off in strength towards the midgame would see more value from Dying Light + GOP
Dying Light would see more use if the Obsession related buffs were removed or the action decrease was buffed to 4/5%
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I would want a full rework on Dying Light it buffs a single survivor & doesn't affect them at all.
3% per hook is laughable
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