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We need new Anti-tunnelling perks

MoNosEmpire
MoNosEmpire Member Posts: 649
edited June 2023 in Feedback and Suggestions

Anti-tunnelling perks are useless in their current state. Most, if not all of them do not do what they are intended for and that is survivor protection. OTR and FTP are the only two which do what they're designed for, OTR works really well but if you're hit while being unhooked it's useless too, FTP is really good but almost nobody uses this from what I've seen. (I play at different times and different hours too, so if varied data is needed, there you have it). This needs to change.

I would like survivor mains to explain how they feel when they are being tunnelled, explain what they think about the current anti-perk selection and if they actually feel as though it makes a difference to being tunnelled. Bonus points for video posts.

Post edited by MoNosEmpire on

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    I think the thing everyone has to realize is that tunneling is basically genrushing. Both are to do with objectives and both make the game miserable for either side. Sometimes you can play perfectly as killer and you'll still be down two gens before you get a single hook. If you asked killers why they tunnel they usually won't say they want to make the game miserable but that it's the only way to actually get gen pressure. Imagine being in that situation and you walk by another gen that has higher than 50% progress. It feels essential to tunnel and camp if you want at least one kill instead of nothing and watching the survivors give a light display at the gate for you because you played fairly. Tunneling needs to be addressed but so does genrushing.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    DS just needs it's stun timer increased, or it needs to be usable whenever you are being carried, as 2 seconds in a dead zone is completely useless. It doesn't need to go back to how stupid it was originally, but right now it's too situational to be useful most of the time.

    The vast majority of Killers are not playing against SWF squads who are running BNPs and destroying the gens, yet they tunnel anyway. Face it, it's easier to target one person and send them back to the queue than it is to play "fairly".

    BHVR are going to nerf toolboxes, there's no way they won't after they nerfed medkits. But it doesn't matter how much you nerf Survivors, tunneling won't go away until the game system makes it unprofitable. If you tunnel someone out and if there's 3-4 gens left the match is practically impossible to lose at that point. There's no incentive to not tunnel.

    btw I'm in favour of BHVR nerfing toolboxes. I never bring items to a match unless I have a challenge to do, so they could delete BNPs and I could care less. But people have to stop pretending that any time Killers take the easiest strategy to winning a match, they're only doing it because Survivors make it impossible for them to compete otherwise.

  • Emeal
    Emeal Member Posts: 5,141

    OKOKOKOK I got one. I always wanted this one, its called Magic Trick.

    Unhook another Survivor to activate

    If you are unhooked and the killer is near, Jump into a Locker within 30 seconds and become teleported the the locker furthest away from your location. The perk then deactivates.

    Flavor text: "Taadaaah!"

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Ok, that sounds really cool. Not sure how it makes sense for survivors tho.

  • Green_Sliche
    Green_Sliche Member Posts: 668

    Why not just write entire rule set for killers as to how they should play?

    Tunneling exists because of survivor meta perks that make every chase so long and every failed down cost a gen or two. Instead of addressing the real problem you want to make things even worse.

    How many basekits do survivors need to have until enough is enough?

  • mikewelk
    mikewelk Member Posts: 1,669

    I have in fact faced it. When I play fairly and camp during endgame to secure at least one kill after getting genrushed I just get bodyblocked by survivors and get forced to enjoy a lightshow and dance battle about who can teabag the fastest at gate. The endgame chat is another story. It's miserable. There has been no mention about toolbox nerfs let alone a BNP nerf so you can't just ask for anti-tunneling perks without compensating for it.

  • fulltonon
    fulltonon Member Posts: 5,762

    I mean ultimately BHVR should just do hard counter to it, from fundamental game design.

    not just "basekit endurance" but literal invincibility or random respawn or something like that.

  • JustifiedOne
    JustifiedOne Member Posts: 14

    Being tunneled is horrible. No game play, no gyphs, no challenges, just hanging on a hook repetitively.

    But I think the worst thing is going up against a P100+ and you just starting playing. The MMR SYSTEM is broken. {PERIOD}

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    That does sound cool!

    Stop overreacting. No one said tunnelling is a bad thing, but when it's all you see and the game still has 5 gens and a killer is tunnelling, yes it is a BIG problem.

    Survivors have 2 anti-tunnelling perks (OTR + FTP) and they're getting slaughtered. This is easily proven by everyone being tunnelled and the complaints about it on the forum, before some perks were nerfed it was never this big of an issue because survivors had protection against it.

    You're complaining about killers saying enough is enough about a perk which makes 0 difference to tunnelling but survivors have had ENOUGH of tunnelling ALREADY.

    It's time for a change!

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    I have seen the news about some items already getting nerfed so as the other person said it's inevitable that toolboxes will be nerfed too. BHVR like to take their time with updates so you probably wont see it for at least 3+ months minimum. Endgame at the gates is a problem yes, a lot of people like to flex their ego and the endgame chat.. no idea about that personally since I'm on console.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    I think the killer should get the blind effect towards that survivor and should still be able to have collisions with them to keep it somewhat fair still, turning off completely when 2 gens are left. This would still allow a killer to camp and tunnel towards the end of the game but not the start.

  • Green_Sliche
    Green_Sliche Member Posts: 668

    You yourself said that tunneling is bad. There is no difference between being tunneled at 5 gens or during exit gate powerup phase. If killer resorts to this tactic it's their choice. Just because you don't like being tunneled doesn't mean killers should be unable to tunnel at all. There are plenty of things killers don't like survivors do but guess what, they are told to deal with it. Same should be said about survivor players - got tunneled at 5 gens? Deal with it or just move to the next game.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649
    edited June 2023

    You are clearly not understanding. There is a big difference between being tunnelled at 5 gens or at exit gate. At 5 gens there is NO REASON to tunnel but killers do it regardless, so it's not a tactic at all at that point it's more like easy kills.

    If tunnelling was only allowed when there are 2-3 gens left then it would make it more fair for survivors (and still help killers keep the pressure on them) and keep it as a tactic rather than what it is now, an easy cheese for killers.

  • Crowman
    Crowman Member Posts: 9,513

    The only way a killer tunnels at 5 gens is if the survivors aren't doing gens. There's little reason why survivors can't get a gen done while the killer is chasing the first survivor.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649
  • Green_Sliche
    Green_Sliche Member Posts: 668

    It's you who don't understand that tunneling is a tactic that is free to use. Saying that killers should not tunnel from start but may tunnel at 2 gens or less is pretty much dictating your will upon others. Go tell survivors not to genrush unless they were hooked twice first and see what response you do receive. Tunneling just like genrushing are tactics that used by both sides whenever they feel like.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited June 2023

    Nobody even agrees what tunneling is. According to many people if they get unhooked I'm obligated to ignore them working on a gen or getting healed right in front of me for a few minutes or they go ballistic in the endgame.

    In any case anti tunnel perks aren't there to make you invincible, they're there to make it inconvenient for the killer do to so. If they're following you waiting out endurance but get hit by off the record and you make it to a strong structure, that's a very unfavorable chase that's gonna buy your team a lot of time. That's the whole of survivor gameplay: buying time for your team.

    I'm sorry that you can't be invincible under hook and slam the Ctrl key while your friend stealths nearby to get the heal after the killer leaves. What a shame.