Survivor pip system
Dear BHVR, I think its time to change the survivor pip system. Similar to how you did killers. A 4 man out is a double pip, a 3 man, a single, 2 is a safety, if only one person or no one escapes, de pip. As it is right now, you get camped or tunnelled you dont pip because you HAVE to do gens YOU have to get altruism. If you and your team do really well, and no one goes down, or no one gets hooked, you dont get a pip. I think the old system is out date and time for a new one
Comments
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The very least they can do is remove depipping.
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Eh, I think depipping isn't the problem. Its just there are some many factors that go into it right now. Lets be honest, the state of the game survivors are quick to give up. But with the system I proposed, it incentivizes team work and sticking it through. Now, just like with killer you cant just 4k and double pip, you have to have good chases and such. same with survivor you gotta do something and not just escape.
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If they removed depipping it would be nice. We can't control when people DC or leave instantly on hook.
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My only thing with that is if they do, I feel the game may lose some of the grind aspect. On one hand, I agree cause if a survivor dcs to be honest Id rather go next instead of play a doomed match. On the other, its kinda nice having to grind a bit and worry about playing well to get a pip, I just think its done in the wrong way if that makes sense
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Now imagine no one comes out for 10 games straight but you did all 5 gens, unhooked 3 teammates and healed 4 and got chased for 2 minutes. Must feel bad not getting a single recognition.
As it is atm, the problem with pipping and de-pipping is that you can de-pip from a win, which shouldn't happen in any way shape or form. You can pip once (idk about twice as I think that would promote a different mentality which not everyone may like) even if you were extremelly efficient. I de-pipped just the other day cause SK decided to go afk (maybe they had to do something idk, they started playing normally).
You should also not de-pip when someone in your team DC's, as well as the killer.
Pipping should happen both when you've done well individually (say you all died but you were very productive), when you are very efficient therefore end the game early and when you get 3 men out even if you died in the process (the game should be able to judge how useful you were to the team).
De-pipping should not happen when you win efficient, when the killer DC's, when a teammate DC's therefore making the game a loss 90% of the time.
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So most likely survivors won't get pips with this system because 3 and 4 man escapes are so rare for solo-q
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Im not saying its fool proof, just a suggestion. And as I said in a comment above, just like killer, you would have to do things to earn the emblems. I guess my point is the pipping should be based on emblems, emblems should be complementary to pipping.
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No, not true. The aim of this idea is to encourage team play. If you all work as a team everyone can benefit. If you die, at 2 gens, which lets be honest is the average when a survivor dies in a typical match where no one dcs or this or that or whatever, and your team can get a 3 man escape, which is doable, everyone gets to a pip. THere are also underlying factors that also go into it, but hey, its just an idea.
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Your suggestion does not makes sense at all.
So let's say you died at 5 gens. Instead of watching, you left for another. But your 3 teammates made it escape. So you will lose pip or you will get pip?
And like i said, escape is so rare for solo-q atm. Just from my exp, it's around 30%. My kill rates are higher, like 80%.
So most likely with your suggestion, i will never get red grades because most likely i will keep lose pips. Current pip system is pretty bad but i am sorry for saying that but your suggestion is worse.
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I didnt say it was a fool proof idea. i didnt say it was perfect or that it was a good idea, I just said an idea.
If you die at 5 gens, then to be honest no one deserves to pip. In less of the case of a hacker but what are you to do there.
And I dont know what soloqueue gamers you are in, but I rarely see a 4k in mine. To be completely honest, I think the community over exaggerates how bad it really is. DOnt get me wrong, it sucks, but its not that bad. At least not any more.
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Don't emblems indirectly relate to pipping? At iri grades, unless you have two iri emblems and at least one gold you don't pip. (I don't remember if you can pip with all four gold emblems).
You gain emblems by doing things (and failing things), so don't emblems represent the amount you did already?
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We all good, sorry if i was rude. I was just trying to point why this pip system can't work for survivors.
For killer, you can make this system because they are solo player. And all actions (bad or good) came from them. But for survivors you can't do this. Like i said, how game will decide what pip you will get when you die early. Because your team can still win the game. But if you don't wanna watch and leave early, how game will decide your pip? And you can't force people to watch game while they want to play (cuz we all have limited time at day cuz work or school).
I just can't see this system works for survivors. Survivor pip system needs to change tho, we agree on that.
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just get rid of depipping on both side only time we should depip is if we DC at that point we deserve it.
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I think it can work. How exactly, is what Im not sure of.
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