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Exhaustion perks and generator progression are a huge problem

whickedchainsaw
whickedchainsaw Member Posts: 107
edited June 2023 in Feedback and Suggestions

Exhaustion perk extend chases for too long. Generators fly too fast 3 gens are done before you get to hook someone. Dropping a chase and going for the next only extend the chase further because of exhaustion perks and finding survivor for which drains all the time u have.

I use gen protection and regressions but all of them are nerfed thanks to balance team and survivors crying for nerfs. M1 killer is miserable to play so do u want me to play meta blight/nurse with favored realm offering?? Its so boring. Please devs fix your game.

Post edited by Rizzo on

Comments

  • Bartlaus
    Bartlaus Member Posts: 1,038

    If you're struggling with exhaustion perks, you might want to try Fearmonger. Killers with low mobility enjoy it.

    Gen Speed ​​is a problem when people are playing with Hyperfocus StakeOut + Commodious Toolboxes + BNP and when they are spreading out to the Gens.

  • Gandor
    Gandor Member Posts: 4,383

    Yes. But that's devs take on the game. Both sides have unfair stuff. So long as C33+alch ring blight (and other equivalents on other killers) stay, so should these busted toolboxes. Ideally both would be removed at the same time (but that would be quite a work as there are many killers and most of them have something busted).

    Anyway - killrate is still high, so no exhaustion perks are fine the way they are

  • Bartlaus
    Bartlaus Member Posts: 1,038

    I enjoy playing both sides equally and am perhaps one of the least biased players on the DBD forums. That's why I expect fair balancing for both sides, of course.

    You say the kill rate is high. But how do you know that? Based on the last stats I saw, the average kill rate was just over 50%. So almost like the devs wanted it to be. Even if we had new data and the kill rate was too high, we couldn't draw any conclusions that the exhaustion perks are too weak.

    In my experience, with the right Exhaustion Perk, I can extend a chase a lot. The only problem is AddOns or Fearmonger making me exhausted.

  • Gandor
    Gandor Member Posts: 4,383
    edited June 2023

    Everyone will always think they are the least biased person. The only thing that can help in this regards is to actually play both sides (and I personally play more killer now as it feels much easier/rewarding then soloQ=true nightmere right now). And what I can tell is, that most people just want to win all the time (on both sides). So as long as there is something they can blame it on, then that's the thing the other side will complain about. Just as a pure example - say you remove ALL survivor perks and items. There will still be killer players, that will loose against better survivors - those will probably complain, that there are too many pallets on maps, they are too big, vaulting for killer takes way too long, etc. There will always be complains, because everyone wants to win.

    The only fair thing that can be done is to actually look at the data and make sure both sides win/loose/draw on average the same amount as the other side and that there are skillful things that make impact on the results (otherwise you can play rock-paper-scissors for the same result).

    Also AFAIK killrate is currently quite a bit higher then 50% and that is the case for a long time now (from patch 6.1 onwards).

  • Bartlaus
    Bartlaus Member Posts: 1,038

    I've asked about buffs and nerfs for both sides in the past. If you think I'm biased, fine.

    killrate is currently quite a bit higher then 50%

    and

    killrate is still high, so no exhaustion perks are fine the way they are

    The kill rate is a bit over 50% and that's because the exhaustion perks are too bad? I'm honestly glad you're not responsible for balancing.

    You have to ask yourself why the kill rate is a few percent higher than intended. You say Solo Q is a nightmare. But why is it that most Solo Mates die? Consider how often your mates let themselves die on the hook or sabotage the match by trolling, questing, or doing anything but gens. That's why the devs can't just rely on the stats alone.

    BTT: Regardless of any stats, I'd still appreciate it if less popular exhaustion perks were made somehow more attractive.

  • Ayodam
    Ayodam Member Posts: 3,322

    The last stats we received (October of last year) had the kill rate at about 61%. That’s much higher than 50%. And this was before the nerf to healing, which harmed solo queue most.

  • Gandor
    Gandor Member Posts: 4,383

    I think you misread me on a few occasions.

    1, I didn't mean to suggest you are biased, because I don't know. All I tried to say is, that everyone thinks they are not biased

    2, I don't think exhaustion perks are too bad. I think exhaustion perks are just fine. They shouldn't be nerfed even further, but also they shouldn't get buffs.

    3, soloQ is nightmare no matter if your teammates outright suicide, or try to play the game normally. Most often the issue is, that if you want to do some ######### challenge, you won't drag your friends down - so you do your only no mither challenge in soloQ. Another thing is, soloQ is much more selfish resulting in everyone dying when they could have 3-outed. Another thing is, that matchmaking is a mess. And if you have 3 good survivors and 1 bad AND killer will figure it out (meaning it's not hard-ass tunneler just for tunneling purposes), then the match is very much in favor of killer. And as a last thing (but this one is least important no matter what other people say) - comms also do help.

    4, stats are scewed for killers benefit. DC games don't count (which happens often when your team is loosing - but it's 4x more likely for survivor team to have someone DC then killer team). Giving hatch/gate is also a thing and the only thing that offsets this a little is farming killer. Overall the games where it's just pure 1-sided killfest are not counted in a lot of cases, because one of the survivors is very likely to just DC.


    To your last note - agreed, but I would go even further. IMO devs should buff ALL the perks for BOTH sides that don't have high usage rate. It's a little bit more tricky on killer's side (because iron maiden is fine perk on trickster and huntress and is usable on a few other killers, but most of the killers rightly consider the perk just trash-tier), but there's still some objectively good/bad perks and going by numbers - most of the perks are bad on both sides

  • Bartlaus
    Bartlaus Member Posts: 1,038

    Yes, this is the data the developers collected in September 2022. However, these data should be treated with caution. Consider that according to this stat, Whiskas, Plague, and Dredge are the deadliest killers in High MMR. But most would agree that there are even stronger killers at DBD.

    Statistics are nice, but reading them in the right context is not that easy.

  • Bartlaus
    Bartlaus Member Posts: 1,038

    2) Cheeesus! If you had put a comma after "no", I would have understood you 😂 Ok, now i got it.

    3) My mom always said Solo Q is like a box of chocolates. You never know what you're gonna get. I agree with you that bad MMR increases the problem. Unfortunately, many mates in Solo Q don't play escape- or team-oriented and prefer to take care of quests and achievements. That's why I wasn't happy with the introduction of the Rifts because people only thought about their quests. Since then, the quality of my matches has already decreased. But that's my personal Mimimi.

  • Gandor
    Gandor Member Posts: 4,383

    2, sorry. My bad :D

    3, Exactly. And those are some of the reasons why I just refuse to play soloQ. It's either killer (so most of my games), or SWF. Nothing else. And SWF does not even need comms. I don't care about comms that much (sure it does help, but it's not the reason for wanting to play SWF).