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Decided to play a few games of survivor after a hiatus.
You guys weren't kidding, literally every other game is just this.
Do you think kill-rates will see a big change with camping nerfs? I feel like killer is going to see another round of big buffs.
Comments
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Dear god,no....
The last thing we need is another killer buffs,when desperately need new content for survivors that's not 3 useless perks and new skin with more skins to it.
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To be fair, this guy has 2 Hooks at 1 Gen left. It is not like he is camping right at the start.
The bigger problem with camping is how effective it can be when done right away. Especially if you include Perks like Deadlock.
Not saying that Killers deserve Kills in Endgame (because they clearly dont, if they suck all game, they dont deserve to get a Kill in Endgame), but it is way more understandable that someone camps when there are all Gens done or only one left.
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Face camping will be nerfer, proxy camping and tunneling won't be changed at all, the game will stay in a messy state
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I mean, a kill obtained is a kill earned. I say that as a player of both sides. One of my favorite builds is to bring a total endgame build on The Pig... then I challenge myself to not even need it. I jokingly call it my "Perkless Pig" build, since about 75% of the time I actually do manage to secure a 4K before the last generator is finished. Of course, I do accept boops, but only from the first survivor.
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This is a valid strategy when he was doing so badly the entire match. It is his job to kill for the entity. Preventing 4 escapes by camping one is not a problem when facing a total loss , especially with barely any hooks. He will lose a pip unless he does something. But doing it from the start is bad though.
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I get it, and I'm not faulting the player or complaining that he was doing something unfair.
My issue is that of the five or so games I played today, four of them included camping. I should also note I 3/4 escaped every single game that included camping. But even so.
Killers camped during EGC (fine.)
Killers camped during 5 gens (questionable.)
Killers camped during 1 gen left (fine.)
As you can see, camping is so frequent that its to be expected every game. What is going to happen when its nerfed to the point of not being a viable strategy? I'm actually worried. Even players who aren't scummy camp, even good players camp, its no longer a noob strategy. So the amount of people being affected by any nerfs to camping will be quite high.
Secondary objectives won't fix it, because it'll eventually reach that point again. But something is sorely needed, I don't envy the devs having the burden of unraveling this knot. I want to say that the concept of hooks is probably outdated, but idk.
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Yeah, the way I look at it, camping is only really poor form if there are other objectives remaining (or the justification is inversely proportional the number of remianing objectives). And what we can't see in this pic is where the remining gens are; if they're spread out, camping is more justified (because they can't prevent the last one getting done, really).
Once all the gens are done, defending any hooks is really the only thing a killer can do. Expecting a killer to leave their only remining objective "just because" isn't reasonable. Not saying a killer "deserves" endgame kills, but you really can't get mad at them for defending their last remaining objective.
But as you say, it's too effective in the early game (where's there's little justification for it), and it's lazy. Hopefully the new changes they make curtail it, but I'm skeptical.
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Ahh yes, the new survivors (gabriel) perks are the perfect example of useless perks, idk what you consider a good perk because if you say that regarding him, just...Lmao
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I hear you but it won't change much. Face camping will be replaced by proxy camping and tunnelling will be more frequent.
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I think Ada and Rebecca had okay perks (Wiretap and Hyperfocus, respectively; and this may be because they’re licensed so Capcom had specific ideas about how they wanted their abilities to work). But survivors usually release with pretty bad stuff. Gabriel is probably the first non-licensed survivor since Mikaela to drop with anything decent. And he only has like one solid perk (Made for This) now.
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Yeah, if you're losing against your sibling at Mario Kart, it's acceptable that you unplug their controller on the last race.
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I see maybe one proxy camper per ten games, face campers are even rarer; is this a platform thing, are there different servers, or am I just the luckiest ######### in the world?
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kill rates will increase since killers can not longer play in a way that loses them games
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I hate to say it but maybe MMR? Tunneling and camping are seen as a high-level strat according to some.
I am by no means the best player ever, but I would say I'm decently high mmr based on how many big streamers I tend to run into.
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Made for this is a terrible perk that I hope doesn't make it to live, it's going to be mainly effective against M1 killers that need downs to get pressure, killers like Blight don't care if you're running at 100% or 103%, and killers like Nurse/Pyramid Head will just go find someone else if you run far enough.
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And just like every other survivor perk people claim to be good, they won't be ran by a single person.
The last survivor perk that was actually decent was Reassurance, but I don't even know if I should consider it as a perk since it's a bandaid fix to a big issue.
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I'm certainly no top tier Survivor, but I'd assume that camping should occur at all levels; high level player would do it when they have no other chance, mid level players would do it when they think they have no other chance and low level players would do it because they have no meta-knowledge and without that it seems obvious to do.
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I'm more interested in whether camping nerf actually works or not lol
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You're right that's my bad.
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This id actually a weird phenomenom, unless a perk literally gives you value capable of single handendly win the match, most survivors wont run it, for example I am baffled people genuinly think lucky break is a bad perk, it literally gives you a free escape from 1 chase at the very least, yet people say its bad, same with hyperfocus, but since people cannot hit greats its somehow deemed as bad, like under that regard blight is useless because I cant hit lethal rushes, idk its something that has always bugged me how some people deem perks that are genuinly even comp viable as useless because they are simply waiting for perks that literally play for them, not all people but many.
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that one way of looking at it.
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