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Decisive Strike: Dead or Overshadowed?

nars
nars Member Posts: 1,124

Plenty of people think that DS is useless garbage now, while others think its still at least decent but not worth using over OTR. Whats your opinion, and why?

I think that its a balanced perk that just has much better alternatives. Take balanced landing for example; its a strong perk with a strong effect, but it comes around a lot less often than a Lithe would. It might need some buffs to equal with its siblings, but overall its alright. Thats basically how I feel about DS.

Since basekit BT allows for any pallet within 44m get reached, you'll probably end up downed somewhere near a loop. Against non-mobile killers, the perk is still very strong anti-tunnel and worth using. But since mobility is king in dbd, it being DS's greatest weakness holds it back. Its strength varies so much, a trapper is not even gonna bother catching up while a blight just pretends it never happened. Thats why OTR is so much better, no amount of speed is gonna hit through endurance. OTR is a threat to everyone on the roster, while DS becomes much weaker the higher up the tier list we go. somebody suggested a 4s stun, which seems fine. It makes it stronger vs mobility while slow killers dont just instantly lose chase. ITunneling itself is fine, for many killers its a hail mary strategy to turn the tide of a match. But for even more its a way get easy wins, so super powerful anti tunnel is kind of a necessary evil to fair players. So buffing the stun to 4s kind of hits that sweet spot between tunnel punishment and total denial.

Comments

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    It's pretty useless imo. If a killer wants you out, you're out. The stun is too short for the context, and since you can lose it by doing any conspicuous action, and only use it once, it just isn't that good. Sure does shock me to see a teammate have it in the current state though.

    I haven't used it ever since they made an obsession in every match, way back in 2021.

  • Annso_x
    Annso_x Member Posts: 1,611

    Right now it's pretty much dead, I don't see nearly as many people who use OTR as I used to see people with DS pre-nerf.

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    its a garbage perk. Old ds (before 6.1) made killers slug if they were tunneling because the 5 second stun was devastating. It helped with tunneling and it just need the endgame deactivation. The old ds also made killers drop chase sometimes too. Current ds is such a joke. No killer respects it at all. Also the “get downed by a loop” ok and then the killer is back on you again anyway so it didnt help with the tunneling did it?

  • Riski
    Riski Member Posts: 208

    DS is still useful because it stacks with endurence. The obvious example if the off the hook endurence which many killers may eat if they want to tunnel but also perks like DH or BT which although less common are still useful. As you said you should be near a loop when downed with it really and anything else is either a misplay or being hooked in the most unfortunate deadzone imaginable. To an extent you could call OTR and DS bad perks because they don't disway tunneling but instead punish it which is different to old DS where if there was an obession in a match the killer couldn't really tunnel safely preventing it in the first place. If I could suggest one buff I'd remove it's once per game restriction, after tunneling and survivor off first hook it may actually encourage the killer to not do the same off second hook if they see the survivor has DS and would allow more time to be brought for your team to help or get the gates ready for you to escape.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,288

    I would use it with a longer stun. Because DS back then at least discouraged people to tunnel. At least for a bit. It was a joke for the stronger Killers, but nowadays it is a joke for basically everyone.


    @Topic:

    The thing why DS is needed is because it is Anti-Tunnel (even tho every Anti-Tunnel in the game is pretty bad) without Endurance. Currently the biggest problem with Anti-Tunnel is that everything resolves around endurance. A basic attack right after Unhooking removes:

    • Basekit Endurance
    • Potential BT
    • Potential OTR
    • Potential DH

    If DS would actually be useful, it would create another layer which cannot be removed by just pressing M1 after an Unhook. And when it was still around, Killers were more hesistant with tunneling. Nowadays it is whatever, the Survivor will most likely not have DS and if they do, it is just 1,7 seconds of distance, which is around 7 meters. Barely anything.

  • malloymk
    malloymk Member Posts: 1,555
  • Seraphor
    Seraphor Member Posts: 9,424

    No it shouldn't, it means downing a survivor near an exit gate is a guaranteed escape, despite the fact that you've downed the survivor.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It's allright against the lower bracket of killers but those aren't the ones you need help with.

    The only real saving grace DS has right now is that going down removes deep wound which means you can use dead hard without fear of killers hitting you off hook to prevent it.

    Between the speedboost from the initial hit, the delay ds gives and then the speed boost from DH it can be quite the thorn in a hard tunnelers thigh.

    Outside of that niche though it's just not worth it. I wouldn't bring back the 5 second stun cause that is a long time to be stunned but instead keep it 3 seconds but also give a speedboost to the survivor. Even to the point of them making more distance then normal 5 second stun DS

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979

    Old DS was respected and you were at least slugged for the time it lasted even if you didn't run it. These days no one cares if you have it.

  • malloymk
    malloymk Member Posts: 1,555

    Should have killed him earlier. Why should he lose our on a perk because he played well?

  • Seraphor
    Seraphor Member Posts: 9,424

    Because the game isn't over until you escape. If you get downed before then, you've failed.

    Should the killer get an automatic win when they kill 3 survivors, even though the 4th is still alive?

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 624

    I think the time is simply too short to be effective in the cases where you need it most. It needs to be lengthened OR that three second stun should only begin once you're able to move. As it is now half that 3 seconds aree basically you falling.

  • Krazzik
    Krazzik Member Posts: 2,475

    You need to be a good looper and you need to be smart about where you go down. Then it's actually still a solid perk. If you just go down in the middle of nowhere or you're a bad looper then yeah it's pretty garbage.

  • Reinami
    Reinami Member Posts: 5,569
    edited June 2023

    It gets you closer to 10 actually. Which gives you just enough to get to another loop. If you are getting tunneled off the hook, you had 10 seconds at least to get to a safe place with basekit bt, and DS gives you another 8ish. If you can't get somewhere safe in 18 seconds, you did something wrong. DS isn't to stop tunneling, its to punish it. If you want something that prevents tunneling, you need to be looking to other perks like OTR and sprint burst.

    Also, keep in mind that back in the day DS WAS 3 seconds, and it was only made 5 seconds because it was affected by enduring which made the stun actually useless. It was buffed up to 5 seconds until they reworked enduring to only work with pallet stuns. When they reworked enduring, they never changed it back. So making it 3 seconds closes the loop on the original plan for the perk.


    Now, to that end. I think tunneling should not be addressed by buffing DS. It should be addressed at a base mechanical level that doesn't require a perk.

  • lifeisstrange
    lifeisstrange Member Posts: 300

    There both rubbish and not even worth taking imo. With otr if the killer do not tunnel its worthless and at the same time doing any action cancels it effect. Distortion is a far better otr/ds

  • lifeisstrange
    lifeisstrange Member Posts: 300

    Yeah well you do have very bad killers(not saying you) that doesnt even deserve a kill and the fact they disable ds to not work at exit gate shows how bhvr does indeed care wants to hand hold killers. Its the killer fault if they are not able to catch someone to begin with or overall they just wanna tunnel that person out for ego purposes. How is it far for someone who technically should have got to live gets killed ds not working when gates pop as if it didnt already have so much limitations already.

  • Nebula
    Nebula Member Posts: 1,400

    Tunneling is at one of its all time highs and DS is still barely used, if that doesn’t tell you how bad it is then I don’t know what else to say.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    Guaranteed?

    It has a difficult skill check. Stop with the blatant gaslighting.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    Anyone who has been playing the game for a week can hit that skill check with a 99% accuracy rate.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    lol cool story bro.

    Enthrall us all with more of your jokes.

    😂

  • James4125
    James4125 Member Posts: 266

    It's absolute garbage. It's a perk that will usually only give you about 10 seconds of value (assuming the 3 seconds distance are used optimally) and only under specific circumstances. Namely being tunneled.

  • Krazzik
    Krazzik Member Posts: 2,475

    DS not working endgame is fair. I agree it should be buffed back up to 5 seconds but having it usable after the gens were done wasn't fair. If the survivor gets unhooked then there's literally nothing the killer can do to counter it and the survivor is guarenteed to just run or crawl outta the door. Same reason OTR deactvates at endgame, though the basekit BT will still ensure they get out if the hook is next to an open door anyhow.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    git gud.

    If I could hit a "difficult" skill check on Stadia with a half-second of input lag every single time one came up, you don't really have any excuse.

  • Carth
    Carth Member Posts: 1,182

    It should be at least 4-5 seconds again. It does have a good combo with dead hard/endurance but I don't think that justifies it being so bad on its own. Plus if the survivor is going all in to make a otr -> hit -> hit -> ds -> dead hard combo it's sort of risky and requires 75% of their load out to do so.

  • oxygen
    oxygen Member Posts: 3,327

    Make it 4.3 seconds so you actually get 3 seconds of distance once you regain control of your character at least, as 1.3 seconds are eaten by the void that is the getting-off-the-shoulder animation.

  • nars
    nars Member Posts: 1,124

    I agree. While in my experience I find that non-chase killers are actually affected by DS, I know for the most popular and strongest killers its practically useless. You are totally right about the endurance thing, a smart tunneler will just slap someone off hook if they dont hear any sounds for OTR denial. It would be a really mid perk if it didnt also give you a massive safety net for 80s with aurablock and iron will.

    DS for sure needs a stun buff. I don't really know how I feel about the whole 5 seconds, but with the current meta it seems warranted. At least when DS was meta there wasn't a way to know if a survivor had it, so there was risk to tunneling anyone at all. Right now it provides 11.3s/17s of distance ( (1.7 x 4)/0.6 or 0.4), which is pretty good in a vacuum. But factor in weskers and blights and nurses and huntresses and all of the ranged and fast chase killers and its practically meaningless.

  • lifeisstrange
    lifeisstrange Member Posts: 300

    So your saying a killer should be handed a free kill they technically do not deserve is fair?

  • Pulsar
    Pulsar Member Posts: 20,793

    Disagree.

    That puts the Killer into a massive lose-lose situation

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    If basekit bt was disabled in the endgame then yeah but basekit bt makes it fair. It should be disabled in the endgame

  • Krazzik
    Krazzik Member Posts: 2,475

    It's not a free kill though, the other survivors can still bodyblock and the unhooked survivor still has 10 seconds of endurance and Haste to help them out.

  • Utilitarian_Belt
    Utilitarian_Belt Member Posts: 16

    I think its usage has more to do with it being locked behind paid dlc.

  • Sava18
    Sava18 Member Posts: 2,439

    It's only good when paired with ds and otr as well. It's not even a blight or nurse thing. PH, Demo, Wesker, Huntress ect. can all instantly down you again if there is nothing directly next to you.