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Comments
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Any old regression perk was good against clueless and careless survivors. Saying Corrupt was an A tier makes me question what kind of survivors were struggling or having any sort of inconvenience caused by this perk in the first place.
Overcharge and Brine were not passive because they required a kick on the gen. Both could be removed by a tap and a skill check the moment killer left the kicked gen. Only very few killers could benefit from this combo and only because they could either return back quickly or create something that would scare inexperienced survivors away.
Eruption was pretty fair perk as it kept the entire gen-kick meta alive and rewarded killer for tagging gens and participating in chases in hope for a fast down. Unfortunately survivors were too entitled to learn how to deal with it, even after HUD was introduced which was a direct nerf to the perk. When it was ''reworked'' the entire meta started to crumble and with final nerf of Overcharge and Brine combo the gen kick meta has died.
What we have now ( if I may even call it meta ) is pure hunter that involves Jolt, PR and PGTW for a slowdown. The problem with these is there's always a chance you end being unable to use any of these perks for various reasons, which means you end up with no gen regression whatsoever. Those lucky games where survivors are potatoes should not be taken into account yet they are still used as an example by people who state that the current gen regression and killer perk health is fine and doesn't require any attention from devs when in reality everything is much worse and new proper form of regression has to be introduced.
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im a console Trickster and you can imagine how fun are my matches? I can try anything, i always suffer, but, unfortunately i like this killer. I REALLY HOPE BHVR look for Trickster in the near future, because He is so painfull and frustrating for both sides frequently. Im really interesting how BHVR make "the system for impeding 3 genning", and i hope they simply not KILL the Skull Merchant with her future changes nerfs.
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Hey Tony.
Buffed pop is better than the original in a couple cases, if my math is right.
If the gen is over 75%, it's better. If it's at 50% it's a little worse. If it's below 50%, it's significantly worse, but I don't think that's an issue.
You don't really need a huge amount of chunk regression if the gen doesn't have a lot of progress.
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And Jolt now makes you scream
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Lol.
"Eruption was fair"
That's all about I needed to read in order to understand.
I'm afraid simply being able to kick a gen and have it revert to zero is not going to happen.
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"even after HUD was introduced which was a direct nerf to the perk."
What did the HUD to Eruption? Or do you expect Survivors to stop working on Gens whenever another Survivor is in Chase?
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Down a survivor cause 6sec regressing, 25sec of incap, 9sec of regression. 40sec for a single Gen, possibly triple it to 120sec for 3 survivors. And thats only 1 slowdown perk.
"Eruption was fair" is enough for you to stop arguing.
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Just like I Loled when I heard that CI was an A tier perk. Guess we both found something to laugh at then.
Gens never regressed to 0 from a kick against decent survivors. Monkeys who kept tapping the gen and falling skillcheck don't count.
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Survivors could see if their team mate was wounded and chased and decide either to risk it and continue working or try to wait a bit and let eruption trigger, avoid incapacitation and continue to repair it. But I guess when there's something that requires to think for more than few seconds is too oppressing and inconvenient and thus has no place in this game anymore.
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Devs are unknowingly/knowingly pushing Killers to rely even more on tunneling/camping/slugging or solely play Blight/Nurse to win games.
I guess that’s a job well done.
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“Eruption was pretty fair perk” i bet it was fair for you since it was carrying you wins
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It was rewarding me for spending time to kick a gen and chasing different survivors in attempt to get anyone downed. There's significant difference between perk complimenting your playstyle and carrying you to victory. If you need an example of a perk that did carry people to victory - old DH.
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you have to be a really hard core killer main to think this perk was fair lol.
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For what it offered and what it required - yes it was fair. You could had a gen infected but if you didn't down someone in time that gen could be repaired and perk value would be denied entirely. Just because people were getting punished for their inability to let go the nearest gen they see does not mean the perk was unfair.
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“It was rewarding me for spending time to kick a gen and chasing different survivors in attempt to get anyone downed.”
so you were getting carried by it. Good to know to never take you seriously. Anyone that plays both sides knows that old dead hard was carrrying survivors and was a very unfair perk, and eruption was carrying killer (like yourself) and was a unfair perk. A perk that allowed killers to go straight to a 3 gen and stall games “fair perk” sure
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So a perk that could be utilized is now a perk that does carry people? Nice logic there.
Tell me, does PGTW also carry people nowdays? As for 3 gen and game stalling - that's a mix of survivors fault and bad gen spawn generation. But sure, lets blame killer for trying to use the map environment for it's own benefit, only survivors may do that during loops.
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A failed chase can cost you a gen or two or more. But hey - lets talk about how big can reward be, right?
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I never brought up pop. That never carried anyone. Only perks (in recent memory) that carried survivors were dead hard because it had 0 counter play and eruption because it had 0 counter play in solo que. You can talk all you want about survivors being entitled for not countering it but i know that you wouldnt be able to either at least not in solo que (the hud didnt do anything to help). In fact i bet you never even play survivor at all. No person that has played against this perk thinks its fair unless you are a super biased killer main
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Just because you weren't able to get value from it doesn't mean it's bad lol.
What's your average KR?
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I play survivor too FYI, solo Q and I know what mess it can be. That however has nothing to do with killer perks but rather the ego and stupidity of certain individuals who intentionally ruin the game for their team mates by either doing stupid things or not contributing to the game progress at all.
Maybe you should give a Pop a try? I heard it's been buffed recently and provides so much value!
Eruption had a simple counter that required some map awareness. It was only problematic for survivors if one of them was straight bad or trolling, giving free downs to a killer over and over. In other scenarios it could be either dodged by timing on switching to a gen that would be less likely infected. Apparently people didn't want to bother so much and would just try to ''brute force'' gens asap and were getting penalized for it. As for this perk being oppressive during 3 gen phase - guess what, 3 gen phase can still be oppressive in some cases, even without this perk. Think about it.
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Never said CI was bad, did I? It was not certainly an A tier perk though.
I'd say 2+ but then I get games with both 0 or 4ks so I can't say it reliably. Then again I play many different killers so there are many other factors involved. It's not like the game does disclose this kind of information to a player anyway.
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I track mine, because I'm a loser. Across all Killers.
Corrupt was S-tier prior to its nerf IF you knew how to play decent macro.
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The reason I don't put it that high is because of two reasons :
- Decent survivors would just try to wait it out. On some large maps that was quite possible by hiding.
- The same decent survivors would move to other gens the moment the chase was initiated. So even if you had 3 gens blocked at one side, that didn't really do much because 1 gen = 1 hook rule would often prevail and by the time you would get a second hook, you would lose another gen and CI would be over.
It wasn't a bad perk though because for killers who needed time for a setup, like trapper, hag, plague, shape, freddy, it would give some room to maneuver early and prepare self for good mid-game phase. It also was a popular way to prevent an early gen rush because survivors would had to spread wide and move out of area, which would still take time.
In other words, perk had it's value both against unorganized and decent survivors, but provided different benefits when it worked well.
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You know survivors could see when a team mate was injured before the HUD right? And as such knew they were in chase?
And stopping working on a gen when your team mate might continue to carry chase for longer than it takes to finish the gen is potentially throwing the game. You can't just stop working on a gen when someone is in chase. It's not a counter when you're directly doing nothing. May as well of just copped Incapacitated if the alternative is just standing there for an undetermined amount of time waiting for a team mate to drop
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Or maybe be aware of where killer was recently and how high are the odds that the gen you are working on is infected? Because if you rush to a generator that is regressing and killer is nearby, you should know that it is infected ( provided you've seen anyone being incapacitated already at least once, so it's no longer a surprise ), hence it's up to you to decide what to do next.
Getting incapacitated for the first time in the match because you were not aware that this perk was in use is understandable. Getting incapacitated repeatedly because you just wanted the gen done no matter what is a deliberate choice.
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“Eruption had a simple counter that required some map awareness.” Yeah like i said you dont play survivor and your just exposing yourself
“Maybe you should give a Pop a try? I heard it's been buffed recently and provides so much value!” Dont need it I already got pain res for regression and thats it
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Yeah eruption stayed on the gen until they got a down. Paired with call of brine and overcharge and it was a total nightmare. Idk how anyone can defend that…unless they are a biased killer main
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I do play survivor. I recently even managed to get to Iridescent 1 Rank all by myself in Solo Q. I don't consider myself a high class survivor, just an average who would try his best as much as possible and adapt to situation. You can believe me or not, it's up to you. I've seen first hand how certain people may lack the basic map awareness and where it would bring them to.
You use Pain Resolution? Good for you. I just hope you are lucky with hook spawns, early downs and good triggerings. I myself find the perk in it's current state a bit lackluster.
Only against unorganized people or those who couldn't control their obsession of tapping the regressing generator when killer was still nearby. For others it was not much of the problem, so long as fellow team mates could last longer than 10 seconds in a chase.
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Even COMP Survivors got hit by Eruption.
Defending CoB, I could understand that. Defending one of the most busted perk in recent memory? Not so much.
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Well there are always people that don´t read patch notes and don´t relealize that a perk is bad or not as good as it used to be.
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We moved from Pop to corrupt to overbrine eruption.
Can we talk about BBQ next?
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Yeah, but once a Survivor gets injured it would be stupid to let go of the Gen until they are downed. As long as you are not in Discord with that person you will not do any progress while avoiding Eruption. Which is also a win for the Killer.
You are basically saying that to avoid being unable to repair Gens Survivors should...not repair Gens. (I mean, really, this is such a stretch, you must be the tallest person in the world...)
You can make an argument that this would have worked against Nurse. Because you can let go when she blinks, since you will have a very short timeframe where you can let go before she hits after a Blink. However, with Skill Checks randomly popping up when Survivors let go off gens (which is quite common), you would probably rather regress your Gen to 0 via auto-failed Skill Checks than anything else.
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If the game forces me to carry those perks, I go directly to another game called: Defend the Generators with 10000 anti-gens perks.
But no, I want to play with other perks, but it's not possible.
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It is possible to play with other Perks. It is also possible to win games while using other Perks. It is your decision.
And well, I hope you are not one of those persons who tell Survivors to equip Anti-Tunnel Perks.
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Comp survivors are still humans, aren't they? Also if something can be countered it doesn't mean it will be countered 100% of time, right?
The reason I defend this perk is because it wasn't 100% reliable and could be played around, just like people can play around CI, Dead Lock and some other ''oppressive'' perks if they try. Of course there cases when counterplay fails, but hey, you can't win / lose your every game, right?
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It's a risk / reward situation. You risk getting incapacitated when you know that wounded survivor is currently being chased. There are plenty of alternatives for you to do, however if you choose to go for a gen regardless, you shouldn't complain that it didn't go well and you got debuffed.
For example, if there's 2 of you working on a gen that presumably is infected and wounded team mate is chased, one of you could let go for a short time and wait for possible down. In that case if one would get incapacitated, another one would start working on a gen and incapacitated survivor could go elsewhere.
From my experience, many survivors in the game didn't take this perk into consideration or intentionally ignored it's presence and tried to fix such gens asap. It's no wonder the perk had such high success rate.
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You can really tell how many people were getting hard carried by the gen kick meta now that it has been nerfed. The amount of whining about not being able to infinitely regress gens is insane now.
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But at least they balanced it with survivors healing speeds... in the PTB
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"Eruption was pretty fair perk"
Seriously?
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FYI having a counter does not mean a perk is fair.
Eruption was extremely degenerate, it was permanent on every single Gen kicked no matter what their progress was. It prevented you from doing anything but unhooking for almost a third of a Gen.
It's only counter was playing a guessing game of how good someone was in chase. That's not intelligent gameplay.
Still get nightmares about how my discord calls went during that meta.
"I'm going down let go of the Gen. Just kidding he missed. Im going down now, nevermind I dh'd. Okay this time for real get off the gen, oh I made pallet"
"Sorry I thought I'd make the window."
Good riddance.
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btw, you need to be good to use those perks, you have too hook people, dont just kick gens and thats is!
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