If you were in charge of BHVR, what would you add?

Dont be shy, we've all got something. I have some perk ideas, like nowhere to hide except it exposes ppl for 25s. And a perk that gives 1s of SB when you dodge a hit/killer misses near you that isnt stopped by exhaustion.
I WOULD ALSO UNNERF PGTW AND RUIN (i miss them)
and I would make the upcoming anti camp 8m instead of 16, and completely stop if theres a survivor in range.
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seperate queues for swf and solo survivors, both balanced seperatly for the same kill ratio goal.
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More skins for Thalita and Spirit.
Perk changes and balances, some perks are outdated or weak for both side and changes for the majority of them will be nice.
Add-on passes for all killers, and killer power buffs or nerfs.
Remove Skull Merchant and Knight.
The ability to hide your prestige level, I’m at Prestige 47 for Thalita and I sometimes get killers that tunnel me out for my prestige, they specifically told me if they “Get the P47 then its a win in my book”. A setting to hide your level as survivor will be so helpful for me and others.
Thats all what I would do at the moment. ❤️
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Genuine question, but how would you fit 3-mans in there ?
And how would killers be assigned games ?
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Sounds more like someone from a rival-company who wants to bring down DBD from inside.
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The top of my list would be a PvE secondary Objective for Killers that reinforces "Good sportsmanship" gameplay (But isn't a requirement), and gives the Killer a greater feeling of shaping the Trial. Something for people to latch onto as a "win-condition" that's harder and more rewarding than a 2K 2 Hook (Camping), but is easier and amplifies the agency of a 2K 10 Hook (super-nice).
Generally speaking making Hooks the Killer Hooks a Survivor onto have a lasting impact on the way the Killer approaches the Trial moving forward (that isn't just "tunnel the ever-loving hell outta this guy"). In a similar manner to how completing Generators shapes how all players approach the Trial when a Generator is completed (EG: Survivors no longer have a repair incentive to be there, but a greater incentive to bring chase to that area, and Killer has less incentive to be in that area altogether)
Ignore the above, I'd probably address the pallet density disparity between M1 Killers and anti-loop Killers by reducing initial pallet spawns and introducing a Survivor secondary objective of setting up Pallets at pre-defined positions.
Post edited by AssortedSorting on0 -
I don't wish I were in their place, nor do I entertain the illusion that any of those things would be anything else but self-indulgent.
That being said...
Take a break from a content chapter to make balance changes
Bring back pre-buff, pre-nerf Thana
Give a couple more basekit frenzy seconds to Legion
More vegetation on the ground for Hag & Trapper
115% Hag
Zombie failsafe for Nemesis (Make them respawn somewhat close to survivors if the zombie is stuck and walking in place for 10s
Sky Billy is back
Base kit 40s Corrupt Intervention
Base kit 3s BBQ
Base kit 3s DS (deactivate endgame of course)
Ruin back at 200%
No synergy between toolbox and Hyperfocus
BNP reworked to create a safe state/prevent regression temporarily rather than add progression
Bite The Bullet makes you silent when you're being healed too (for coherence's sake)
Plague no longer exists (sorry y'all I hate vomit)
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The ability to decide to against certain killers by asking if we want to even if it makes my que times 100 more hours or simply SHOW the killer we are going against. Allow hiding all survivor items/names because its unfair the killer can have a FREE advantage and decide oh 4 flashlights=lightborn , a mix of items?=franklins. Thank fully anonymous is back for playstation so its nice to stream again in peace and not have to worry about being sniped even if this hurts my views a little. Funny thing there is no way survivors can stream snipe a streamer killer but a killer can stream snipe survivor streamer lol.
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I think the characters are not enough for me to write everything I would rework
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I think the 3-man-problem could be solved if solo survivors had the option to opt in on the swf-matches, although they would be at a disadvantage. Some solos might rather play with an swf than 3 solos, even though the killer would be stronger in those matches.
Killers would be assigned normally, maybe with loadout-options for solo and swf, and would either receive buffs, or survivors might receive penaltys to balance it up. Even things like gen times could be readjusted for swf, but the goal is the same kill/escape ratio for swf and solo queue. Thus, killers shouldn´t mind too much which queue they get.
yeah, i know,many killers like their easy matches vs solo, and many swf like their easy matches vs killers, and if those were balanced, the ones that are winning is those measly solo survivors noone is interested in.
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- Bush cosmetic for all survivors. Claudette will have an extra special version that changes color and shape depending on the map. If there are no bushes on the map then it’ll turn into a rock, barrel or desk.
- Revert the nerf to Ruin. (The recent one)
- Buff Undying to allow hexes transfer up to two times.
- Hex totems will not be lit (even if active) at the start of the match. They will only light after the first gen is completed. The exception for this would be Third Seal because it’s a PITA.
- Slugged survivors bleed out 50% faster.
- Nerf Pig.
- Completely overhaul the character models and cosmetic system. More customization options and slots.
- More interactive maps. Slippery floors, quicksand, moving objects and whatever else we can come up with.
- Rework Myers to have base-kit wall hacks. No more insta-killing someone who hasn’t been hooked. No more insta-killing a healthy survivor. Base-kit mori for those in death hook. Faster movement speed and add-ons that improve it.
- Buff DS to work after both hook states but still keep its current restrictions.
- Killers or survivors who haven’t moved from their position in 60 seconds lose collision.
- Survivors who aren’t working on an objective for longer than 2 minutes have their aura revealed. This disables if they interact with an objective for at least 15 maybe 20 seconds.
- Match limit will be set at 30 minutes maximum. No need for any match to last longer.
- Serial DC’ers will be matched with like minded individuals.
- Rebalance maps to make most loops 50/50 and then rework Nurse to have 1 blink with faster movement speed.
- Remove the screaming/wailing from Nightfall.
- New map on Ormond.
- New whacky game mode where balance doesn’t matter.
- Dbd-Kart kinda like how Mortal Kombat ripped off Mario Kart in one of their games.
- Brenda Meeks with Legendary Cindy cosmetic and both get voice-lines.
- New female Mr Baldy skin from the newest movie.
- Candyman Skin for Artist. Instead of birds, the crows will be swarms if bees.
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I'd be open to try that in a PTB (though it would be a lot of effort just for a PTB) but I don't think it would really help.
Why : it's already been said several times by Peanits that the difference between solo and swf escape rate is, in the vast majority of players, within a few %. It only becomes a problem at to utmost top of mmr, where it is at most 15%.
Casual swf and casual solo are about the same escape-wise because any significant difference is taken care of via mmr, and making the game basekit harder for swf without taking into account the difference between low skill swf and high skill swf would be unfair to casual swf.
If something like what you offered happened, my bet is that the swf line would suffer from the same problems as live version : high mmr killers complaining and wishing to face solos, high mmr survivors doing okay, and low mmr survivors complaining (justifiably in that case) that the game is too hostile for casual survivors.
That said, that's only my foresight on it, and no one can really say what would happen.
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I would add some features from dbd mobile like the special currency you get from dailies that you can spend on outfits, special charms with effects, interesting dynamic outfits, clans, special moris, interesting dailies and leveling rewards, flashlight or toolbox cosmetics, prestige rewards, weekly bloodhunts, and a leaderboard that awards the best players. I would rework a lot of map layouts, make maps more appealing and easier to look at (cough cough borgo cough),
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1) I would hire C++ coders... and have them recode the game
2) I would focus on making the game better until the re-coders have finished recoding the game
3) I would make base game changes... perks would come later
3A) Increase Gen regression... lower the charges to finish a Gen to 70-80 (but I'm thinking more along 75)
Then let it go for like 6 months or so
If need be decrease the Gen efficiency a little bit
Change all of the Maps... in one way, shape or form
I would also make an unranked mode (so pips won't matter)
Bring back the ranks but in a different form
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I'd make David King the male survivor equivalent of Feng as far as skin frequency goes.
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I would add rabbits to the game, and they'd function similarly to crows, but remain on the ground and only move, not make a sound. Bunnies would only get scared of killers, sprinting survivors, or survivors touching the rabbit. This would be a subtle feature that's honestly pretty useless, but idk, I think it would be really funny knowing there's a T1 Myers right outside because a rabbit dashed by your gen.
also i like bunnies
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Rework Legion & Wesker's chase music to actually sound like chase music, meaning something you're suppose to run from rather than jam out to
Bring back Ghostface's original chase music
Remove any and all existing content from mobile and never add anything new from it
Add more indoor maps
Replace Base Haddie with Tome Haddie
Make Hillbilly's overheat increase, unable to lose heat gained and make the saw unable to recover if he's camping a Survivor until he leaves the hook and chases another Survivor or the hooked Survivor gets sacrificed
Bring back Singularity's PTB chase music
Bring back Oni's PTB chase music to play from Oni's FOV only
Bring back Myers' stalking sound que when stalking a Survivor and only be audible from Myers' FOV
Updating all Killers visually from Wraith to Oni (Discarding Nurse, Doctor & Clown)
Updating Swamp visually
Bring in more Cult Classic horror movie licensed chapters like Phantasm, Re-Animator & Pumpkinhead
Remove Renato & Thalita
Give more modern or future cosmetics for Vittorio
Make the bathroom in The Game map more blue in the tint as it was originally during the ptb
Give more shirtless cosmetics to more Survivors
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Fresh recoding of the game, followed by a thorough optimization by an outside specialist company.
All platforms can participate in the PTB, and in the Fog Whisperer program.
Respectable controller options & settings. M&K support for the consoles.
Anonymous Mode works for all platforms.
Look into Console testing. if it exists improve & expand upon it; if it doesn't exist it now does.
Add in a trial replay ability. Rework the reporting system accordingly.
No longer have visible lobbies. This would drastically cut down on the lobby dodging thereby improving and stabilizing MMR. It would also get rid of the blasted last second surv switching.
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I'd get the license to the Blumhouse Halloween trilogy and add new Myers skins along with other stuff. No idea why this wasn't thought of at all. At the bare minimum update Myers model.
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More time.
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Every second chapter now is a rework of a broken Killer, Realm and set of Perks instead of the release of a new one.
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I would bring back the balanced landing stagger passive and then immediately quit after
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Search Bar without that popup,
Extra objective for survivor/killer something like Glyphs (gives 10 iri shards or charms)
Xtreme content for killers such as new moris, classic chase music option & addon recycling
Better auto bp spending
Yet another Feng skin
Daily login rewards
Auric cell giveaways
Your own customizable lobby
Like system having a tracker to check how often you got liked
Inventory being shared between survivors
Golden skins as Devotion rewards
Healthier perk & killer design, no three campers/ hold shift+W in a row
Time limited skins being non limited, again.
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this entire thread is a gold mine lmao
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Remove all the stupid reskins. Actually come out with some cool skins for most of the killers. The fact that the community comes up with way better ideas than the people they’re paying is sad. Remove map offerings. Increase bleed out time speed so it’s not forever but not another tool to dc. Base corrupt for the weakest 5-10 killers. Actual map balance/some type of system to slightly increase weaker killers potential but something that doesn’t make blight nurse stronger. Idk how bhvr can try balancing the game when killer balance is so out of whack.
Post edited by robrob909 on0 -
Slenderman and Springtrap as a Single killer DLC with their own respective maps that also include interactive easter eggs similar to silent hill map.
Bug fixes to killer powers
8v2 mode
Survival mode
Killer perks that mostly aim to scare survivors
Buffs to Trapper and other older killers.
More lockers on map when selecting dredge to prevent lack of lockers depending on maps.
More Dredge Cosmetics without turkey neck.
Customization to Huntress Hatchet, Twins' Victor, Nemesis Zombies, and Knights Guards.
Hit box fixes on maps and more improvements on AI
4-month make your own perk contest to add a new perk to the blood web with no DLC
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