The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
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Leader & Desperate Measures: Anti-camping perks in disguise
Hello! While playing with a friend, I have had a lot of oportunities to deal with campers. I found out that Leader allows you to tank a hit for your friend when you're unhooked if the killer hits the survivor that saved you. The same is also true in reverse with Desperate Measures (assuming they know to try and not let the killer just down you. These help a lot! Just wanted to share, thanks!
Comments
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I'm not sure what you mean by the tanking a hit part but I don't even know what leader does these days lol. But desperate measures I've found is great because you can get the unhook off pretty quick, if done right you don't usually have to worry about getting grabbed. Still might get downed but at least it's not a grab with the person still left on hook.
I imagine in a group with someone will to help out they could take a hit first and no one would go right down.
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Leader applies 25% boost to unhooking speed for ppl unhooking you! That's all I'm talking about really
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I don't know what Leader is really doing for you as that perk only gives other survivors on your team increased action speeds. It offers zero in the way of protections to you or the person unhooking you. It does make someone unhook you faster, but as for tanking hits it contributes nothing at all. Same with Desperate Measures it makes unhooking and healing speeds faster for every injured, hooked, or dying survivor, but that increase only affects you so it doesn't help the person unhooking you at all.
So I'm unsure how these are Anti-camping perks?
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Desperate measures does help you unhook the person being camped. Whether the killer hits or misses you, it's usually enough to bypass the grab game and unhook quickly. I guess leader would just be reverse to help yourself get unhooked, provided someone will try.
Whether I'd call it anti camping or not I guess that's up to how someone sees it. But to me it might just be going from one person being camped to the unhooker being camped lol. Works well in the endgame though if you want to help someone get out by sacrificing yourself
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When you unhook someone, they get endurance. If you get hit while near the hook, the killer goes into an attack cooldown. That attack cooldown is normally just enough time to unhook the survivor, then right as you can control, the killer can swing and down you. If you have at least 25% faster unhooking speed, however, the unhooked person has just enough time to phase through you and bodyblock/tank a hit, leaving you both in the injured state instead of you being downed. Leader gives your team the ability to unhook you in front of a killer under this scenario without just giving them a free down. Desperate Measures allows you to always be able to do the same since, in this scenario, you are going to have at least 2 tokens of it.
I hope that makes more sense! It helps against camping by utilizing the endurance that the unhooked player gets to save a teammate (or yourself) from going down.
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You can do that without either of those perks though.
I watch do basically every other game in the exact you described without having Leader or Desperate Measures.
Just seems like the only real thing helping you in that situation is base kit BT.
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I love both Desperate and Leader --- not for the hit tanking (that's still finnicky and then often invites tunneling the just unhooked; often it's better to just do a trade) but because it throws many killers off their timing - and usually gets you an unhook even through save the best or if unhooking timings were slightly off, which would usually have meant you get grabbed.
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I've tried bodyblocking right after being unhooked, but I'm not able to move before they get hit unless I use Leader. If you can do it normally, then I'm not sure if I'm doing something wrong or what
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