Made for this is powerful but not op! I'm so tired of the same old meta :/
After 8k hrs it's nice to have another fun perk to use and it'll probably get nerfed because of all the people crying, survivors can't have anything nice 😅 I play solo
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REMOVE MADE FOR THIS.
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Nerf pig
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Survivors can have good perks that aren't absolutely busted but bhvr are very extreme with their perk design for the Survivor side. see (dh - coh - old mettle - old ds - old balanced - mft..etc)
if you're unbiased you can see how stupid this perk is, for example singularity will almost always not get value from overclock against a mft Survivor cuz the duration is too low and by the time he catches up overclock is over
another example is doc and huntress and other killers that slow themselves down when using their power. doc almost does not gain any distance on you when using shock therapy making his chase power almost useless.
knight guards can be easily outran more than they already are.
or artist which requires precise timing and prediction on crow hits but against mft crows are more easily avoidable than they are now. you can see a negative impact from mft on pretty much every killer power except the ones who are already S tier (nurse - blight - spirit).
and let's not talk about m1 killers those suffer the most.
Post edited by EQWashu on6 -
I'm convinced anyone defending it at this point uses it as a crutch.
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We just got a survivor meta shift in 6.7 lol
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Can’t Doc’s power stop you from vaulting and throwing pallets though? I’d guess that is why he slows down when doing it. Survivors need some way to possibly avoid immediately being downed by him. Same with Huntress who can quickly launch projectiles (tbh the speed/distance doesn’t really matter much to her). These drawbacks exist within the killers so survivors have a chance at surviving against them.
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Doc's power stops you from dropping pallet, but it doesn't matter when they gain more distance than they lose.
These drawback exist within 100% movement speed in mind, without it game just doesn't work.
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Dropping pallets *and* vaulting. The shock denies vaults too. And the Doctor finishes the power animation before the survivor does.
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And this perk basically disable half (or more because we have more pallet than windows I think) the power, that is already huge enough especially for doctor which is already weak.
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Doctor is not so weak. He performs exceptionally well against low to mid survivors, which is where most survivor players fall. IIRC he had around a 55% kill rate last fall. There were several killers below him (though none were below 52%, with I think Trapper right there). I don’t think MFT counters his power anymore than SB or Boon: Dark Theory does. But I’d need to put it to practice myself.
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Uh I doubt that.
Credibility is rather questionable but still, I doubt he is "not so weak" when I see him having 52% kill rates in nightlight, which is like lower 30%.
SB is quite different matter but boon dark theory is extremely limited in range, and it also has same problem as MfT as long as it's in range, so MfT wouldn't really "counter" his power more than dark theory, both would effectively disable one part.
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The devs needs to stop making powerful perks with no effort to activate them.
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Did you invest 8k in the survivor role mainly?
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Yes, bring back DH to what it was before
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Dead hard is unironically healthier than MfT because it still require survivors to press E.
If people played 8k hours of survivors, they definitely will know how 3% haste can prolong the chase.
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Exactly, thats my point lol
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In addition to the slowdown, the shock needs to register before the survivor animation starts at all. Its very common to shock someone and then watch them vault/drop due to it registering slightly too late, to the point that many docs will try instead to trap people after the animation rather than prevent it. The issue MfT introduces is that every time a pallet isnt dropped, his shock does nothing and he loses or breaks even on distance instead of gaining slightly: his power becomes near useless in a scenario its specifically designed for. People have been begging for his range addons to be made basekit to help with loop distances as it is.
Might as well get his phd in bloodlust
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Ive used it in a build to experiment using WGLF and MoM. I also played against it a tone playing killer.
And 9/10 a Survivor who has MFT would of been better off running Sprint Burst or Lithe since most killers have tools to either: down a survivor quickly, have the element of surprise, have good mobility.
Its basically just a different version of Resilience with more utility in chase rather than overall, and thats not a bad thing.
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There is rather little mobility that can be used during looping, and "surprise" doesn't really help against it as all that does is helping first hit, and then "down a survivor quickly" generally has range limitation or LoS limitation so still largely gets hurts by the perk.
Considering no counter nature of this perk, MfT only gets worse and worse with the more time it passes because people will understand how to utilize this perk, just like how dead hard wasn't really considered that good for earlier times (although that could be more related to it not working properly due to hit validation).
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A perk that makes most M1 killers suffer for making the mistake of hitting someone is a bad thing. There's plenty of discussions with math behind it as to why this is bad. It'd be different if there was an activation requirement aside 'get damaged.'
Honestly can't change my mind on this.
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Yea lol I probably have around 2.5k into killer, tho I have more p3 and cosmetics for killers! Most of my play is solo to, I can see how this perk can become annoying in swf but being solo it's hell
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You guys will call anything a crutch at this point.
Promise you M1 killers will still be bad with or without the perk, and if you're struggling to play killer against solo queue survivors you just aren't good at killer I'm sorry to tell you.
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Also idk how many times it needs to be said, this perk will not singlehandedly win chases for you unless you were already good at looping or the killer is bad.
Its a win-more perk not a automated perk.
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No actually it isn't.
Extra 25% chasing time doesn't only affect looping.
It gain 25% extra distance for some brain dead game play like shift W in to pre-drop gain too.
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It's literally just a haste, it helps everyone including those who is bad or good, it's exactly what an automated perk is.
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Nightlight doesn’t count console players. The official stats from BHVR do, and have him with a higher KR.
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Whatever helps you sleep at night.
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Official stats are already pretty much outdated, that is even before HUD update, making it nigh pointless.
And even in official stats he is in like lower 30%, definitely on weaker side of killers... just not as weak as "average" survivors.
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Most killers that have some sort of mobility can use it during chase. Surprise also helps considering killers like Wraith or Ghost Face are either going to hit and run, or even Ghost Face can simply insta down negating MFT completely.
There is also several counters to the perks, again insta down killers/perks negate the perk completely, hit and run killers make its effects basically useless, and also there is more than enough perks and add ons that apply Exhaustion.
2 things are more than likely going to happen. MFT gets completely gutted because there is no other way to fine tune this perks already existing effects without making it dogshit, or people start to realize its just a perk similar to Resilience but you cant Exhaustion perks with it.
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I'd rather just not have easy haste perk like this because it's always just broken perk or useless perk, just like how most of boons are.
And sadly insta downs are only active for first chase, not healing against bubba is already not so rare strat, hit and run isn't really that useful neither because survivors can still heal everyone up within 16 seconds, even though it's not that easy.
Definitely there isn't more than enough perks or add ons that apply exhaustion too, I'm not really sure if there is even a dozen of it.
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