Stop Whining About NOED
The only change we need is to have the number of unbroken totems on the map displayed to all players, including Killer.
Other than that, it's fine.
Comments
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"Can't stop, won't stop."-Lucio4
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This should be in survivors. Killers don't really care about NOED.2
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Why would anyone complaim about No Ed? Lol0
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@LegitAdventurer said:
Why would anyone complaim about No Ed? LolBecause Ed is fun, it's boring without him.
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Being a survivor main, I actually have no problems with noed. It's unfortunate to get struck by noed, but hey, cleanse them totems and it'll just be a wasted perk slot.
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@tehshadowman33 said:
The only change we need is to have the number of unbroken totems on the map displayed to all players, including Killer.Other than that, it's fine.
the problem with NOED is exactly the same one as with DS: it punishes players for playing good
you can end a chase in a matter of seconds and still the survivor will stab you prolonging the chase more than it should be
exactly the same thing with NOED, you could have played fairly well but the killer will down you, all without the need of skill
Cleansing the totems is no viable counterplay as slugging was not as well
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I brought this up in another post because I believe that NOED carries bad players too hard. Someone pointed out that NOED punishes bad survivors for gen rushing without doing totems. My counter argument is that now that totems are a lot harder to find it can be really OP, which is then countered by ######### like small game blah blah blah. NOED sucks but killing 5 totems and seeing NOED at the end is worth it.
I do think NOED needs a change but it isn't OP.
My change would be NOED gives you perma blood lust level 3 till the totem is smashed. Added to this I think that the bloodlust mechanic should give faster vaulting, pallet breaks and recovery from missed hits as well as not loosing all bloodlust when you break a pallet. I think this is needed as it will punish and counter looping.
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Theluckyboi said:
@tehshadowman33 said:
The only change we need is to have the number of unbroken totems on the map displayed to all players, including Killer.Other than that, it's fine.
the problem with NOED is exactly the same one as with DS: it punishes players for playing good
you can end a chase in a matter of seconds and still the survivor will stab you prolonging the chase more than it should be
exactly the same thing with NOED, you could have played fairly well but the killer will down you, all without the need of skill
Cleansing the totems is no viable counterplay as slugging was not as well
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Let them cry, their salty tears make me stronger
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NOED is nowhere near of being broken like current DS is. Besides, NOED makes the end-game a little bit interesting for both sides. The fear of not making it is pretty fun :)
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Noed is fine, you give up a perk for the entire game for a last line of defense. That last line can also be removed before it has any inn game effect. People might say its a crutch, which is kinda dumb. Many killers have 1 hit Kos ... billy, myers, even leather face and they get them all game. You play doc or pig, this gives you a little bit of extra power at the very end. The perk discourages 3 min gen rushes and for lower tier killers gives them greater viability.
IF noed is a crutch then any perk survivor or killer uses is a crutch, as they all give specific advantages just as noed does.
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Honestly the one hit down isnt the problem. Its the ms. Noed lets you approach loops and chases and win hits you would otherwise fail to land because of the additional ms. You might argue other perks offer ms and arent strong but most that do are super conditional and weak for a reason. Giving a killer additional ms is broken.
Noed one hit down effect is again fine by me but its ms bonus needs to go. Giving a killer bonus ms because there struggling is the same moronic logic that invented ds. People will always complain about one hit downs and at this stage they have been cooked well into the game. However ms boosting perks spits on the skill and ability required to play killer.
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Only addons yeah they are crutch too. Other than ds and noed there are no any crutch perks
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if it was a perk that lasted all game I would agree with ya, but its a perk who gives no benefit but the last min or two of the game. Their is a sacrifice in place for all the benefits Noed offers, and thats the loss of a perk for entire rest of the game. I am not saying Noed isn't strong but it has counter plays, totems can be done. It can be removed before that last few mins and even if it isn't most of the game runs with out it. The logic in its a crutch given its small window of operation if faulty logic to me personally given its counter. Tracking perks for example are far more applicable which help you locate survivors all games are far more if your defining something as a crutch, as they cover for the killers "lack of skill" in locating survivors. You could make the argument about any perk really that isn't completely niche, hence if you insist noed is a crutch so is every thing else by the simplest logical definition.
Noed is a counter play, it is an effective tool to counter the act of highly efficient gen completion also dubbed as the gen rush. Just as DS is becoming a partial counter to tunneling. Both tunneling and gen rushing are whined about obsessivly on the forums but they are both part of the game, and the issue is when their is no counter strategy. Noed is as it is to offer a counter point to full gen focus, even the threat of it can have some go.. maybe I should clean totems and not make a game 3 mins. I am not complaining about gen rush, its the survivors job but killers must have counter play to it. To whine about noed that helps as a counter strategy is silly when it can be countered its self with no additional prep. Noed should act much like ruin does, but as a maybe threat to focus on a 2ed objective rather then blaze haphazardly at the primary. Some times when you fail to do this you are still rewarded and some times you get noed in the face. After all not all killers remember have the map pressure of Mr. Billy or some others.
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It's not the killer's fault if you don't want to equip Hope.
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Hmmm, I see what you mean but why do you take Noed as 'punishing'? I don't understand the thought process. To me it's just; this is a video game, here's a nice little twist that can happen that can add a dramatic experience. I feel like without perks like DS and Noed the game lacks that survival drama that makes it so loved and hated. The intense emotions that can come from these things to me are part of the game and if we just nerfed and buffed every freaking thing because people are tired of playing against smarter killers/survivors had a game or few where they didn't know how to or lost a chance to counter a perk. Then the game is just going to be bland and die. DS though I can agree, if you have like 3-4 DS people in one game...that's a real punishment. That's why I main spirit for killer :D
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Wrong sub forum for this post. But otherwise then yeah, why not?
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When we'll get a counter of totem remaining it will be a fine perk.
As a solo survivor you CANT run across the map(multiple times) to check if all totems are cleansed..
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I have no problem with NOED, it just seems that the killers that use it want to play lazy and not do their job aka stop us from getting gens completed.
If a killer is letting a survivor run them for 4 gens without a single hit; that survivor might be good or they might just be throwing every pallet down.
Oh sure break all the dull totems, which I joke about doing but some games if the killer hasn't downed anyone in 5 minutes and it's pretty clear they had loads of opportunities to hit us; I will start breaking totems. I know all the spots on most maps, except for that damn bamboo map. I can't get all of them though and it's sometimes a waste of time.
A killer is tunneling someone hard off the hook? well they might have noed.
The killer is freddy or wraith? They might have noed.
The killer is bubba and is camping with insidious? He HAS noed.
The killer hasn't hit or hooked anyone since the game started and is letting a survivor waste pallets or is being crapped on by that survivor? They might have noed.
Not all players that have noed play lazy, just like not all DS players are good. Usually they got down within 10 seconds of using their DS because they MUST use it on the first down because OMG it pops up!
There was a game where this wraith was working their butt off and everyone was on death hook (except for one who died) but the last gen popped. I got adrenline and started running but low and behold there was a totem lit and I ran up to it and crouched like OMG o.o then the wraith was like "Nooooo you saw it!!! sadlfkjalw"
Was I surprised? not really because he was wraith, did I know that dull totem was there? yes because I ran by it lots of times and saw other totems broken.
TL:DR; no problem with noed just the playstyle some players have while using it. Don't be lazy because it's a tell.
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NOED is a stupid perk. It's the only reason bad killers are rank 1. The counterplay is not a real counterplay unless you're playing SWF. The time is treasure in this game, not only for killer. There is no time to run around a map and find all totems because the amount of pallets is going down so eventually you have no protection against a killer. Also, we all want totems' placements to be better. So you want totems to be hidden but at the same time, don't mind NOED, "cause you can destroy all totems easily". Some of you say "NOED can only be used at the end game and may be countered". I just want to remind you that DS can be used only once per game as well ;) NOED is just a killer's DS. A handicap to a bad player.
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Lets just point out that making a totem counter for survivors will kill noed
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Time has no constraints on survivors, if you're not terribly bad then a killer won't find you if you're not doing gens. Non-Hex totems are not highlighted on the map so killers have no way to see if you're doing their totems unless it's too late.
DS is used up to 4 times per game and gives you basically a free hook healthstate, that's totally comparable with maybe 1 instadown at endgame unless survivors are being dumb and trying to be altruistic against a NOED in which case they deserve to die.
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Also, if survivors are having issues with NOED, they should try Dark Sense to learn where the killer is and is going when NOED activates sonthatbthe can go to a safe exit gate.
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The people whining about NOED would have had a stroke with its earlier forms.
NOED is exactly where it needs to be. It is also not a crutch, considering it can be destroyed before the killer even has a chance to use it. If survivors want to gen rush and ignore dull totems, that's on them.
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the time wasted by survivors searching and cleansing totems instead of doing gens is well worth the perk slot
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that's really one-sided thinking. of course survivors are also on a time constraint. if gens arent being done while someone is getting chased u risk throwing the game because you weren't actually progressing the match. people say noed has a counter, but that counter doesnt come without giving the killer a huge benefit (is it even a counter at that point?). whether or not noed activates the killer profits from either the free speed and one shots, or the time survivors have wasted on cleansing totems.
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You can literally ALL sneak around the first part of the game looking for totems instead of running into a gen if you're on comms, the killer won't find you. But then again NOED is not that big of a deal in the first place. When I play surv I usually just cleanse every totem I come across or memorize where I saw one and cleanse it as soon as I can. I rarely get games that get out of control by NOED and I'm currently just rank10 too due to not playing surv much this month.
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Then no one will use already trash tier perk.
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I don't think it should be displayed to killer. If you want to know take Thrill of the hunt.
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If Survivor Totems where a thing here's the exact mirror to Noed:
All Escape Match: Once gates are powered all gate switches auto trigger and jams on the "open" position
And yet "Noed is fine" - lol
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When I play survivor I use ...
Prove thyself self care small game and Sprint burst/ deadhard. also while the 3 others do gens and play with the killer. I sneak around and do totems. And sometimes throw in urban evasion.
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Doyou ever play survivor? One of survivors usually spawns really near to the killer and if you fail to hide from him you are being chased. During a chase you use pallets. Other survivors should do gens when one of survivors is chased because the longer a match goes the less chances of survival are.
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I'm pretty good at hiding unless the killer uses whispers since I don't use urban evasion and can only hide for so long.
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and if we're not on comms? if not every one sneaks around? someone gets caught I'm still wasting time. I can't control what solos do and I'm not tryna control my friends' play styles
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@Gorgonzola I’m rank 1 on both sides and lemme tell you you have plenty of time for totem cleansing, and funny how me and my team rarely spawn by the killer.
Now now to the point of others here I think the totem UI counter would be fine if they implemented it into small game, but not base kit.
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