Is solo queue survivor still a miserable experience?
I haven't played in about a year or whenever they released SBMMR (the "DBD is like hockey" fiasco) and my solo queue teammate quality went right down the toilet. My experience seemed to be shared by a ton of people, that being:
- Survivors wouldn't do gens, even if the killer was chasing me for minutes on end
- Survivors wouldn't be able to last more than a few seconds in chase
- Survivors would often suicide on their first hook
- Killer would be a top tier pick (blight, spirit etc) with top tier perks
- Survivors would be running random, low tier perks
I'm just wondering if they ever tuned the matchmaking or if the UI update helped match quality at all. I also remember my killer games being super sweaty and often getting matched against 4 man clans running full meta builds.
Comments
-
Same as it was. All of the things you’ve mentioned are still prevalent.
16 -
Really sucks to hear but thanks for the honesty.
3 -
Yeah.... Solo Q is still a mess, you can be more self efficient with the buff of the Survivor Icons they added a while ago.
But overall, cant fix incompetent teammates.
If you really want teammates that know what theyre doing, SWF is your only choice.
5 -
It's not just miserable like before. It's literally the worst that it's ever been.
Do NOT play solo queue in this game.
I played many terrible games before, like, games that were unplayable, that made me angry, or games that wasted my time. But nothing is like DBD. Playing solo queue in DBD gives you such a unique sense of despair and loss of faith in humanity that I believe it could seriously be considered part of some sort of Milgram experience. Just like you, I played in 2022 and thought it couldn't ever get worse, but I was wrong. Not only has the average IQ somehow still managed to decrease, but now every competent player has transitioned to SWF, and what remains for your teammates selection is now an exclusive catalogue of the most useless, selfish and incompetent DBD players on Earth. The end result is truly unimaginable. You'll see players with 1000 hours drop shack pallet on your face while you're the one getting chased by the killer. You'll see your whole team hiding in lockers or basement while the killer is hooking you on the other side of the map. You'll see people doing dull totems and chests while you're going 2nd phase on hook. You'll see players with 15 hours on DBD get matched with players who have 10000, and somehow the one with 15 lasts longer in chase. Realistically, most scenarios you'll experience will be so uniquely and creatively stupid that I don't think I can even predict them.
And don't hope for MMR to save you, it is an absolute joke. You will regularly lose 5, sometimes 10 games in a row, then when you think you are in the abyss of MMR and your teammates have reached negative chase time, when you think maybe the game will finally show a bit of mercy, THAT'S WHEN, you'll face a Nurse TTV on their 100+ game winstreak.
You might think "OK I'll lose most of the games but at least I can still have fun with the killer". Nope. The game nowadays can not be carried no matter your chase skill. As survivor, expect to fight mostly Knight / Skull merchants who "secure objectives" (aka. 3-gen, facecamp etc.). They have no business chasing you, at the moment they'll see you drop a single pallet they'll switch to one of your teammate prodigies instead, who will last 5 sec, and then proceed to triumphally suicide on hook and leave you 3v1 at 5 gens.
If you absolutely want to go back to the game, play with at least 1 friend. Solo queue is cannon fodder for killers. MMR is a joke. Do NOT play solo queue.
12 -
All of your problems are mmr issue.
Just rank up then all of your problems with be solved expect the top tier killer one.
3 -
always has been always will be.
2 -
It can be pretty dismal at times. We got a new quality of life update several months back, where we can now see what our team mates are up to. So now you get to actively see them not doing gens.
5 -
This is beautiful
4 -
If you can, avoid playing soloQ.
Best advice i can give you.
2 -
My only problem in soloQ is other teammates. When i see someone hiding in a corner opposite of the killer i know it's going to be fun times.
I don't mind which killer i go against i think other survivors are the killers in this game most of the time.
1 -
It’s ok. Been getting several less experienced Killers and gen rushing team mates.
0 -
SoloQ is as bad as you make it. If you go into it feeling that you're getting screwed over every which way, then you'll have a miserable time.
Yes I'm still fighting my team mates half the time, it's usually their dumb plays that get me killed rather than something the killer is doing (unless it's MY dumb plays), but I've accepted that as part of the deal. I still have fun playing SoloQ, and I still escape a significant amount. It's been above 50% lately.
5 -
You can't SoloQ and expect to escape. You have to acknowledge that the killer isn't your worst enemy but your teammates is. I always use left behind or clairvoyance in my build. If you feel there is no hope, just hide until the hatch opens and keep your mmr intact.
0 -
Thats the problem - ranking up is difficult when you need to escape. Which is a team effort.
4 -
As a counter viewpoint to the other posts here, my solo experience feels much different.
There shall be some matches where things just go completely terrible and certainly there are trials where other survivors make some rather questionable plays. No doubt those who complain are also viewed as responsible by others too, so I do throw a lot of shade on the claims that it's "always other team players". Everyone cocks up, including those who complain.
However, I've not experienced these trials on such a negative level as others. Often I have been fortunate enough to play alongside skilled players or players who instinctively know how to work as a team with others. I've even been tallying results and, in the last 19 trials, I have escaped (through the exit gate) 12 times and used the hatch 3 times. I guarantee that nearly all those escapes should never have been possible, were it not for the other players I was with.
So I do feel that, as a solo player, the experience has not been bad at all for me. I believe often a bad experience will always be remembered far more than a good one. In fact, two of my deaths from those games stands out more than any of the wins, thanks to a rather livid Wraith in one and a Meg working with a Huntress in another. Those 2 games stand out. I am certain that, had I not tallied my games, those 2 would marr my experience and make me feel solo is crap.
4 -
yeahhhh just don't
1 -
I share your thoughts. Overall the matches are fine and I'm having fun. The HUD really improved the gameplay. Over the last one-two months I definitely had an escape rate > 50%, which is only possible with lovely random team mates who are juicing.
However sometimes massive losing streaks happen. Today I played 10 games and escaped 0 trials. 9 of this matches were not even close and ended before all gens were finished. It just feels the matchmaker wants to bring you down to the desired 40 % escape rate at any costs.
5 -
its not great! BUT it has drastically improved especially in time management matters. For example, if I see two teammates on gens and one hooked, I'll obviously go for the save, whereas in the past I would've probably stayed on the gen (this is a lie i've always been an extremely altruistic player)
0 -
I've also come across those large loss streaks and, despite my current success, no doubt I'll come across another dry spell. So I do empathise with those periods.
It's helpful to look back on trials to find out what went wrong in each individual one, even if it's just to reassure you it's not always because of a killer "always slugging" or beliefs which might crop up because of a couple of bad experiences.
As an example, I've had 4 trials today and 2 escapes (one by hatch). The 2 losses was one to a Huntress, who was very angry for reasons I do not know and afterwards decided to slash me to pieces on the hook. Before them, I had 2 trials where another Huntress teamed with a survivor to get me and a Wraith who did the same as the most recent Huntress. If I had not have logged all the trials, I could easily deceive myself to think every killer is an arse. This would simply be false.
Also, logging it allows breaks between trials. Nothing worse than leaving one bad experience and projectile-vomiting myself straight to another. That reflection makes all the difference.
2 -
Playing with a duo recently has enlightened me into how many hours you truly need to get good at this game. My partner has 1000 hours over the course of years still makes some of the most rookie mistakes I’ve seen out of anybody. Bombs hooks, doesn’t do gens, doesn’t know how various killer powers work, doesn’t know what a lot of perks do, chases last 20 seconds, etc.
I think I genuinely have a higher escape rate in solo queue lol.
0 -
Depends on why you play DbD. I personally find it frustrating and deeply unsatisfying. I've given my feedback numerous times and I barely play but a couple hours a week anymore.
If you have fun optimizing the game and have a more competitive mindset, it will be absolutely miserable. If you enjoy feeling like your individual performance matters and directly influences match results, it will be absolutely miserable.
If you just enjoy the experience and don't care about winning or losing, it is probably fine.
1 -
It is still bad in general. The user interface change is very nice though. At the very least you know for a fact if other survivors are working gens or not.
0 -
Match quality has gotten a bit better with the ui, but solo queue is still solo queue.
0 -
Solo is misery because the game expects you to escape every single time to maintain the rank you need to stay around players that are actually your skill level. Meaning if you lose just because of a bad batch of players it’ll force you to play with more bad players. It’s huge flaw. After all Solo Q is really how the game is meant to be played. Low tier killers can never match up to player comms that allows insane coordination that renders them obsolete.
They really need to bring hatch escapes back. Maybe make new offerings for hatch: “If there is less than X players remaining in the trial the hatch spawns.”
Lastly allow hatch to count towards an escape. Since it does take effort, or some hatch build to even obtain the hatch. Survivors should always have this option. Usually as solo if I trick the killer by using blueprints to spawn the hatch farthest from the EG I’m next to. That way I can get EG instead of hatch, and get the escape. It shouldn’t be this way.
0 -
The types of teammates you get are completely random. I could be on a winning streak and still get bad survivors. I could be on a losing streak and still get decent teammates.
It's just that for many killer playstyles you need co-ordination and the game is still allergic to providing that to solo survivors.
0 -
Yes it's always been that way. Just do your dailies and challenges and then scram. Unfortunately killers play like if they dont 4k in 5 minutes their family gets executed, so if you're not in a swf on comms you're going to have a miserable time. Nurse blight nurse blight tunnel tunnel tunnel
0