Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Boil Over Buff

As of right now, Boil Over is one of those perks that is really hard to get value out of. It's short aura range is useless if you know where hooks are and it's struggle effects are easily countered. While I'm not saying that Boil Over should always let you escape the Killer's grasp but it could use a small buff.


Boil Over

You are a battler and do everything to escape a foe's grasp.

Your struggling effects on the Killer are increased by 50/75/100 %.

You obscure the Killer's ability to see Hook Auras  within 14/16/18 metres.

(TIER 3 ONLY) Your wiggle speed is increased by 2%

Comments

  • IMAFEEISH
    IMAFEEISH Member Posts: 88

    Jesus christ 42 meters?!?!?!? Im a survivor main who would love to see this perk get a good buff and even I think thats way to much lol

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    It's honestly not, most maps are wide open with hooks that are very easy to see and you usually go down right in-front or next to a hook, so the killer will just see a hook and transport you there without much trouble. The perk (with the second buff) would make the killer rely on sight instead of the bright "look at me I'm here" auras, so it requires memory and skill on there part to find a hook. The only issue would be the two indoor maps, but those are just 2 out of all the maps that exist in DbD and they really aren't that hard to find on either of those maps imo. Plus if the perk got buffed the second way, there wouldn't be any killers complaining about how a faster wiggle would be busted.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    How many more free escapes do you want as a survivor after going down, this is my question.


    Also no, not every map is a map that you can rely on sight. You'd regularly lose people on Cornfields, the Game, Haddonfield, Bedham depending on where the survivor goes down.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    None? I don't expect this perk to increase survivor wiggle off rates by more than 5%, it would make the small instances where BO could be useful actually useful. Cornfield maps, Bedham, and Haddonfield aren't hard to see hooks on at all imo, plus I know general hook spawn locations on both which wouldn't be a problem for me if the second change went through. The only ones I could see a potential problem on are The Game and Lery's, more so The Game than Lery's. Lery's has hook spawn spots that can be seen easier because of the long hallways and fairly predictable hook spawn locations; it also doesn't have many blocked off pathways so actually getting to a hook isn't that bad. The Game is the only map I'd see any large amounts of trouble finding hooks on, but that is just one map out of the various ones in the entirety of DbD. Plus BO (the second suggestion) could be easily countered with IG or Agitation if the killer really wanted to chase down those far away hooks, but they'll most likely just find one that is nearby because of their spawn points.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    I don't feel like memorizing hookspawns, memory is not a skill. Next suggestion.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    So you'd rather have a faster wiggle? That's the most basic change that doesn't add an element of having to play differently for the other side, it's just a boring stat increase which I know will be less fun for both sides. BO could just have a bonus 8% wiggle, but where's the fun in that?

    The only other idea I had for this perk is to allow your A and D inputs to be faster depending on how fast the player mashes A and D (obviously this would still have a cap to prevent from macro spamming, but it'd still allow faster wiggle based on the survivor).

    I still think that my second idea is the best one because it requires more of the killer than "walk to glowing orb and press space"; memory is a skill, if you've been playing this game for at least 200 hours or more you should be able to a least know where hooks are generally and that only accounts for maps where you can't clearly see them. As I said before, most maps are very open and one to two hooks can be seen very clearly from almost any point on a map.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    No, I don't want anything to make hooking survivors harder, we earned that down, we should get to keep that down.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    It's really not that hard to hook survivors, the only issue is body blocking but you have perks for that. Survivors still have the right to struggle and escape. If you are really complaining about a 2% increase than that's sad.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    im talking about the guy who basically wants a perk that removes all hooks for killers. Memory is not a skill, most true gamers are like me and have never read a single book in their entire life and spent their highschool life gaming, I have 0 memory, if this would go through I could just stop playing alltogether, what should I do then? Go to school?

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Any of the changes to BO would not make a wiggle guaranteed, sure it'd give the killer a harder time, but that's literally what every survivor perk does; making BO to actually be somewhat useful, while still being able to countered easily is not something that would be unfair. Again, if you're worried about the small chance of someone running BO (even when it had a buff) then you could just run one of the transportation perks. This buff would make BO's usability increase, sure, but it would be on the same line as Q&Q or Botany, something you'd see every now and then, but not that often.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Killers should not have to run perks to counter survivor perks for friggin obvious reasons.

  • Luigifan64
    Luigifan64 Member Posts: 1,124
    edited March 2019

    By that logic, survivors should not have to run perks to counter killer perks; why should I have to run distortion or SS to counter Nurses Calling or BBQ&C, the killer should never be able to see my aura. Why do I have to run Botany or Leader to counter Sloppy Butcher? I should just be able to heal really quickly again. Do you see how this argument doesn't work? Running Agitation and IG is just an easier counter to the buff I suggested, every killer has eyes to see where the hooks are, hence why the second suggestion I did was the most fair because it doesn't have to have a perk to counter a faster wiggle effect. If 42 meters proved to be too far of a distance (I don't believe it is) then it could be decreased to 14/24/34 meters.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited March 2019

    The killer is the power role and 1 guy cannot counter 16 possible different perks with 4 perkslots, here's your simple reason. IF you have problems with a specific killer perk then you can try to counter it as a survivor, it doesn't work the other way around.


    Also botany is not a counter to sloppy, it increases healing speed no matter what and is a good pick if you intend on tanking hits.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Which is why BO getting either a faster wiggle effect or an increased aura range disruption would be a partial counter to those carrying perks; but as I have stated before, wiggling faster is just a boring change, hence why pulling the killers skill into play with knowing where hooks are is better for both sides. Survivors get a better perk that might help them, with plenty of counterplay from killers who will most likely just hook the survivors as normal. The perk wouldn’t be overpowered, it would just be more useable, making it a mid-tier perk.

    Side note, while Botany isn’t a direct counter to Sloppy, it still does negate its effects, giving the survivor running it an 8% increase to healing if someone has Sloppy applied to them. Sure Leader’s 25% is a direct counter to Sloppy, making the healing balance out to normal, but Botany can still a counter to it.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    There's no need to increase the skillcap for killers, there's no need to increase the skillcap in this game at all, on the contrary.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    The skillcap is really low rn, in fact, it’s the lowest it’s ever been, especially for killer; besides, making 1 perk better to take it up from a garbage perk to average would only make the odd instance of someone running it would be isolated to that one person. If multiple people run it, so what, a killer has everything they need to be able to counterplay around it. It’s a singular perk change, not a base gameplay change, and a killer would have to do very minimal adapting to counter the second idea I proposed.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Want 20 minute lobbies or slugfests? this is how you get them. there's a reason hooking got easier and easier over time. Your idea is stupid, what's even the point of having a 48 metre no-sight radius, it's not like you can run 48 metres and still make it to a hook without agitation and IG in the first place.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Hence why I said the area of effect on aura reduction can be decreased if the range proved too strong. Plus DS has been around for so long without it’s upcoming nerf (granted obsession is the only one who can instantly use it) and there aren’t many people who slug that out, having a BO buff would not cause that drastic of an effect, a killer still has eyes and a brain to remember where they saw hooks at.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Just no, once I get a survivor downed I earned that hook, stop thinking you're entitled to an escape. Wiggling off should almost NEVER happen, this would make wiggling off way to common for killers like myself who do not give a crap about remembering where everything is.


    I run a complete brute-force build with enduring, sf, bamboozle and brutal strenght, do you think I give a crap about remembering stuff?

  • Luigifan64
    Luigifan64 Member Posts: 1,124
    edited March 2019

    2 Things:

    1) I do not believe that I’m entitled to an escape, I never said that nor do I believe it. The idea I’m preposing would have little effect on killers that have half a brain.

    2) You not caring where things are is on you, that’s your fault for not caring, because guess what; most killers do care and pay attention to that kind of stuff. Where the dead zones are, what pallets are up, what windows are open what gen placement best suits them, etc. So your very limiting way of playing leads you to not adapting to things. Like seriously, remembering stuff as killer is how you play it successfully it is 100% your fault for not being more mindful of things. I guarantee that a BO change of this nature would not effect most killers after the first couple times they face it.

    Post edited by Luigifan64 on
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    What's the point of this "change" then other than to piss off killers who CBA remembering where hooks are while it doesn't affect the best ones ROFL. You're contradicting yourself. The game does not need to become harder for killers.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Yeah, Boil Over is pretty useless at the moment. I think the wiggle off speed ought to be increased just a tad, as I get into many situations where I could've wiggled off had I just 1 more second. The effect of making the killer move side to side more usually aids the killer if they actually know how to position themselves when carrying a survivor. And I would know, as I have done it.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I would be fine with increasing the range that auras of hooks can't be seen. I don't agree with an increase in the wiggle speed though. Throwing the killer into walls and stuff is enough of a hindrance.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    The point is to make a terrible perk better, that is the entire point of this thread, and do you see perks like DH or the current DS affecting good killers? Not that much, they know how to counterplay both those examples so that the survivor will only waste about 5 seconds of their time. I am not contradicting myself because it is a fact that a skilled killer will have the knowhow to counter perks that they’re up against; and saying that a BO buff would be pointless because killers could counter is very dumb. Literally every survivor perk has a counter in some way by a killer who knows what they’re doing, and a BO buff would be no different.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Sprintburst has no counter, BL has no counter, Lithe has no Counter, DH depends on the survivor's planning skills and will save his ass if he doesn't get caught right out in the open where a killer can wait out the DH, it can make a difference between a down and another round of looping a pallet or window.

    Adrenaline has no counterplay as it even goes off while the survivor is on the hook.

    Borrowed Time has no counterplay on any of the killers that cannot manipulate their TR.

    DS has no counterplay, new DS will still eat a ton of time from the killer.


    Most of the metaperks that survivors use have no counterplay outside of very specific addons or killers and can be used in almost every match, that's why they're meta in the first place.

    Also BHVR said they want the killers to be able to hook, you wiggling free will never be granted to you which is why the hooks were reworked in the first place, you being freed will always require impeccable timing by your fellow survivors. That is part of the core game principle.

  • Luigifan64
    Luigifan64 Member Posts: 1,124
    edited March 2019

    Literally all exhaustion perks have a counter-play of some sort, an addon counter is still a counter. Adrenaline can be countered with NOED or an insta-down killer and BT can be waited out or you can go after the person who unhooked to counter the perk. Current DS has 2 counters, dribbling and Enduring; the new DS has a very easy counter, don't tunnel.

    Running a buffed BO will NOT I repeat NOT guarantee a wiggle off that is not the point, the point is to make it harder and that is the current point of the perk that is in the game right now, but the perk itself sucks. Any killer with eyes and a memory better than a goldfish will be able to counter the perk (even after a buff) without the bland % wiggle increase, that would be boring for both sides.

    Post edited by Luigifan64 on