The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
How do YOU think the new DS is going to be received?
Do you think this will remove most complaints about tunneling?
Do you think it will be deemed as more broken than its predecessor the further into the trial it is used?
Do you agree with its increased accessibility (easier skill check)?
Do you agree with its activation condition and instant use x4?
Do you agree with killers having no counter to it aside from "do not tunnel," slugging, enduring (maybe), or mori?
Do you think it will DEFINE THE META O_O;;?
Thanks in advance - All replies are valued :3
Comments
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We will see. End game could be broken as hell. Slugging will be more prevalent.
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DS will still be overpowered, the difference is that killers can now choose to maybe eat a DS or not.
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Not sure. I think some people are in for a shock though.
Not to have a dig at anyone, but just as an example - Tru3tal1nt was saying it sounds good. However there are plenty of cases where he hooks someone less than 60 seconds after they have been unhooked. So he will potentially end up taking more D-strikes now than before.
It depends how willing killers are to adapt.
As for survivors I think many will be happy as it discourages tunneling now and everyone can use it instantly but I think the toxic players will be disappointed that they can't use it instantly anymore.
Post edited by The_Crusader on7 -
Slugging will increase, people might start using no mithers and unbreakable to force killer to pick them up and hit their ds wich will slightly shift the meta (hopefully)
DS will technically be stronger with organised team that it was before but the complain about it will be tonned down because there actually an activation requirement instead off being a free escape out of jail free card
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I hate this "adapt" bullshit. 60 seconds currently is so long that you could not be tunneling at all and still eat it. the new DS will still rob you of a hook if you're unlucky, difference is that it won't cost you earlygame pressure now.
Survivors should not get perks that give free escapes in the first place, let's just be honest but sadly this is how it is currently.
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DS will still be meta and complained about. It still fits perfectly into the current meta of "Rush Gens, adrenawin out," it just guarantees an escape later instead of denying early game pressure.
60 seconds is way too long and the killer having no answer except to slug in obnoxious. So slugging will be way more prevalent as well. We'll have to see how much Enduring actually reduces the stun, because we'll probably still have that whole animation time vs stun time nonsense.
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Imagine how much survivors would cry if killerperks were as uncounterable as survivor metaperks, like if we had perks that gave us free hooks like DS/BT.
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So nothing changed for the better, only for tunneled survivors?
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I agree that survivors shouldn't have a free escape but killers shouldn't have a guaranteed hook when using iron grip either. The perks survivors do have to counter that perk are very niche and rarely help you in those situations because it varies on maps. Someone will probably say perks aren't meant to be useful all the time but plenty of them are useful all the time or guarantee a good use. But in my opinion perks like DS and iron grip shouldn't exist period.
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Double post. Forum is messed up.
Post edited by Eveline on0 -
Iron Grasp adds two seconds (1.92 seconds, if you want to be more precise) of carry time. It guarantees nothing. Another difference is that for a killer to get any use out of Iron Grasp, they actually had to do something right, whereas for the survivor to get any use out of DS, they had to do something wrong.
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It will still be overpowered in the broken endgame. The need to fix the boring endgames first where you have to camp hooks. Because you cant hit someone else because they'll fly towards the exit gate
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Hey I don't disagree that 60 seconds seemed excessive. The question however was about the upcoming DS and as it stands now it will take some time to adapt.
I mostly didn't tunnel but I don't think any killer can say they never hooked anyone within 60 seconds of them coming off the hook. Sometimes that's just how the game plays out.
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Can't take you seriously if you think that Iron Grasp is even good on anything except basement bubba.
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If survivors get an icon showing who your obsession is, killers should now get an icon to show who has an active DS timer.
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Iron Grip doesn't even add two seconds to the wiggle time. Hardly on the level of DS.
Uncounterable perks killers end up with tend to get destroyed, not just reworked to some just as powerful. Remember the Machine Gun.
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I think we need a timer on survivors that is similar to Borrowed Time.
Even if the killer decides to camp the slugged guy, that would still be 60 seconds of his time.
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No one can say for sure if is for the good or fir the bad, its still going to be way to strong because it can be used by 4 players.
Now it comes down to try to not pick them up within 60 seconds in which survivors win so, killer is still in lose-lose situation like before.
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All i know is that I will receive the change VERY well.
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super easy to play around now. assume everyone has it, if you wanna tunnel the unhooked, slug him and chase som1 else
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You are comparing free escape after someone fails and deserved hook after chasing someone for a while. Nice one.
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DS will be nothing more than a personal borrowed time. In the end game I would rather face 4 DS than 4 BT.
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I'd imagine you'll be facing a lot of both ;3
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Survivors will complain that it needs to be buffed
Killers will ask for it to stay the same
I want the community to stick together on something for once
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Its a useless perk right now never gonna use it again
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@MhhBurgers I wouldn't mind if it was like BT where if you're unhooked in the killer's terror radius, then the perk will activate.
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If you are just that much obsessed (pun not intended) on getting to force DS, what is the difference between using No Mither + DS and not using either? You are giving up a health state to gain another health state ONCE.
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I think errbody will be happy
At least now auto triggers fast 4 err1
Kappa
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I play killer and honestly I feel like I’m going to have to be more wary with survivors now.
DS has been nerfed and reworked but there’s still a chance for you to escape in the end regardless (unless you missed).
Slugging might be more common now. BT might come back into the meta but I’m not exactly sure?
BT + DS in the end of the game is going to be reallyyyy annoying for killers in my opinion.
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You might as well wish to win the lottery.
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It will be compained about initially by survivors who refuse to adapt to the first hook condition, once they get used to it they will go quiet and laugh as the nerf wasn't as bad as they thought.
After a while the boards will be flooded again by killers complaining the change is actually worse as they now never know who has it, an increase of people are running running unbreakable so slugging isn't as effective and at end game it's a free escape, oh and BT is OP with it.
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Although I like this idea, I would much rather it be 32m around the hook rather than the killer's terror radius so that killers like the Wraith and Pig won't be able to still stealth-tunnel the survivor, which seems to be the new point of this perk.
Also, if not-tunneling is the objective, I would also prefer if the new DS doesn't activate if the killer is in chase with another survivor for at least 10 seconds or so.
...why did they take away the preview button before posting the comment?
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New DS will be terrible.
I actually consider the whole rework a big BUFF to DS.
My guess is that the reduced stun won't make it live.
And in the process the Devs ruin all other killer obsession perks.
Now DS won't have ANY counterplay. Killer can get surprised by DS, but survivor get notifications to prevent any nasty surprise.
All tactical gameplay around obsession player will get removed.
Solo survivor lose the ability to see when the obsession get chased.
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I actually like the new DS and I play both sides evenly, I’m going to try it in a anti tunnel build when they release it.
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If you end up not using it at all wouldn't the perk be disabled though? Like wouldn’t it be considered a ‘miss’?
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@TreemanXD That sounds really bad omg.
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It's like the old one you can save it for the last hooking if you like, you have to attempt the skill check, so if you dont attempt it or the timer runs out you can use it later.
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People will complain because they are too lazy to adapt even if it's now less troublesome.
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@knell I'll be fine with this if it doesn't tell you that the perk is activated when you're unhooked within a 32m range from the killer. I don't like the idea of a perk protecting you but also telling you if the killer is close as well, ya know?
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I am having trouble understanding why people are saying it is better for killer when it literally makes the killer's main loss condition (escape at end of trial) so much easier post "nerf."
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Because endgame is ######### for most killers anyways and there's not much you can do there in the first place. Endgame is almost wholly dependant on gateplacement.
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I like that it discourages tunneling, but doubt it will have any impact on it. You will just be slugged and then hooked.
I think it would have worked better as a counter to iron grasp or agitation. Either slow the killer considerably when carrying the survivor or cause struggle bar to fill considerably faster.
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Iron Grasp is #########, only memebuilds use it. Survivors have more than enough second chances already, they don't need to rob killers of their deserved downs.
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Survivors hated getting told that when the exhaustion rework took affect
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I personally believe (and have said so since the rework) that this is a huge endgame buff. It’s essentially a free escape.
I think they need to add exhaustion to using DS. This would kill its combo potential with things like Sprint Burst and Dead Hard which would extend the chase even furth AGAIN even though you’ve already chased and down the survivor twice.
It would also hinder the survivor’s escape in the end game because they can’t use the other exhaustion perks.
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At first I thought it was a great fix, but now I'm starting to see some problems, like it'll make the end game almost a guaranteed escape for Survivors (I think new DS+BT during the end game will too much).
The timer is too long and it will activate no matter where the Killer is. It's not as hard as you think to down the unhooked Survivor in less than 60 seconds. You're basically being punished for doing your job, even if you're all the way across the map. The timer should be reduced to 20/30/40 seconds and you should have to be within a certain distance of the hook (probably somewhere between 16 and 32 meters) for the perk to activate.
The perk can also make the end game much easier for Survivors. They can easily hook rush without punishment and deny the Killer of a kill. DS should either cause exhaustion to kill any DH/BL/Lithe/SB combos during the end game or make it harder to use after the gates are powered or the Hatch has opened.
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This is the same case for survivors who saved it for the end game on the pre-rework version...this time is isnt available no matter what
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Except Killers have a chance with the current DS even if the Survivor saved it, either with dribbling or the required struggle percentage. No chance at all for the killer with the new DS if the Survivor can crawl to the gate within 60 seconds.
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