http://dbd.game/killswitch
Tf is pallet hitting?
Am I the only one that's experienced this? You'll be in chase, you'll be on the other side of a pallet and there was no way the killer could have hit you mid vault and the you end up getting hit anyway? And the worst part is that this never happens to me when I play killer. Like I'll play killer and swing at them as their vaulting a pallet and they'll be halfway across the pallet and it won't count as a hit even though they're still mid vault animation, and then when I play survivor I'll be on the other side of the pallet about to get off and I'll still get hit somehow even though they're behind me. What the heck bhvr? First the absolute insane hit boxes with huntresses hatchets, then the weird Rush hitboxes with blight that you slide off of things half the time and when you do hit something it ends up being some tiny little pebble, plus the weird hit boxes with hillbillies and bubba's chainsaw, and now Killers can hit you from across the pallet? This might just be a bug or lag so please let me know in the comments of that's the case but until then, please fix your game bhvr.
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Yup, its the new normal for me now unless I vault miles away from killer.
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(ping check)
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It's clearly not a ping thing.
Better pre-drop pallets as the hit detection can be absurd against certain killers.
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After seeing in Otz recent video how Nemesis tentacle hitbox works im not questioning anything anymore. It's so ridiculously bad i dont even have words. Nemesis whips from top to bottom, but you can hit UNDERNEATH obstacles because the hitbox is just multiple bars going forward, it's not even close the the visual representation ingame. If such a mechanic made it to life servers i can imagine what their "standard" for hitboxes/hitregistration is. Add Ping to this and it feels even worse.
Here's the Video: https://youtu.be/YYzEr54qxCg
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