http://dbd.game/killswitch
Weskers bugs
So when is wesker going to get his irritating bugs addressed? Seems like it's been well over 6 months since he's had issues where he pulls people out of windows and pallets with his power mid vault even though he's just supposed to hit them only. May not seem like a big deal but you lose A LOT of distance from that and against a killer who can already catch up easily, that's a big deal. And now it sees he completely bypasses dead hard too? Cause mid animation I still got grabbed and slammed. He's been in this state for awhile now and it's never been addressed or even mentioned in any patch notes. They can't even seem to killswitch him properly so what are they not getting right with this killers coding?
Comments
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Hes not supposed to slap them on windows, its part of his power design to pull them through. its already risky going for dashes on windows so the reward should be higher. Also he does not bypass DH you just got slammed within that odd really short buffer period between animation and endurance not ending at the same time.
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No he's definitely just supposed to slap you with his power not completely drag you out. That's the reason it has no animation and looks janky because that's not supposed to happen. There's a specific animation for a hit registering during a vault and that no longer happens anymore. And I'm certain it's a bug because it's never been addressed by BHVR themselves that they were changing it to him pulling you out of a window even mid vault.
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It has an animation for endurance and unhookers. Besides even if its a bug it serves his gameplay well. Go for the riskier window dash, potentially losing massive distance, to get a hit and deny extra distance.
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That's the same animation that's meant for vaults. And I don't think the bug being fixed would negatively impact him in anyway either. He'll still get the hit. The survivor just won't unfairly get zapped back out of the window or pallet and lose massive distance like they do now. That's distance a wesker can easily make up as it is anyways. Wesker shouldn't be the only one that should feel good in a chase. Survivors being chased by him should also feel good and being buggily zapped out of a vault isn't very fun.
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I disagree because like I said its a reward for going for riskier hits. Besides if you dont want it to happen you can just not get hit. And if you dont then hes just better than you and earned it.
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Although they are extremely frustrating, I think it's just a latency issue that they can't really fix.
Especially annoying when you vault, the window becomes blocked but you find yourself teleported back to the killer's side with nowhere to go.
I call them Schrodinger's vaults, where the game thinks you both vaulted and didn't vault at the same time.
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I'm not sure if this is intentional or not, but I find that after removing infection I still get the sizzling infection sounds playing in my headphones for the rest of the game. It's annoying.
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Wesker's right there with Huntress in "killers that benefit from lag in an annoying way for survivors"
May hit validation one day be fixed !
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