The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

No Made for this nerf in the midchapter?

Leachy_Jr
Leachy_Jr Member Posts: 2,207

okay.

«1

Comments

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Hon3st might take ya up on that offer everyone hats skull merchant because she has easy speed ups that anti loops

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Using nightlight stats it's the 6th most seen surv perk at 17.18%. Funny, since I see at least 2 almost every match, and see an even amount of matches where 4 people are running it and 0 people are running it, so for me it's more like 50% pickrate.

    But yea, I can pretty much instantly tell when im versing someone with MTF. Thankfully after I p100 knight I'm putting all my BP into skull merchant to get her p100 so I can get infinite exhaustion add ons and geo readouts. So MFT wont be an issue for me until it gets nerfed.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Trust me, if you hate MFT just 3 gen with loose screw and you'll never notice it. I've played an absurd amount of skull merchant since MFT dropped and I barely notice it in game.

    However if I dare switch to another killer like knight or trickster I just get screwed over by the perk unless I run mindbreaker every map.

  • Rovend
    Rovend Member Posts: 1,064

    I rarely see mft these days. If i am lucky i can see 1 mft every 4-5 games.

    I dont know if it is a region thing but i barely see it these days, most people i know switched back to sprint or lithe unless they are like doing some no mither challenge.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Then the bigger issue is how feedback is taken in and used, because there's valid complaints for all of them including MFT.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    The only divisive part is how much you want the perk nerfed, not whether it should be nerfed or not.

    Even people who defend the 3% think it does too much for 1 perk slot due to the endurance and haste effects.

    Personally, I want the perk absolutely obliterated into the ground, but I wouldn't of minded just a slight nerf to show that they at least understand it's very/too strong.

  • Davenport916
    Davenport916 Member Posts: 169

    Gotta keep the survivors happy and 2 escapes per match average or else they'll riot in the streets

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Agreed on the Endurance being a bit much. Also weirdly unrelated to the perk? Like if it was a healing perk I'd understand, here it just seems like a bonus just because.

  • CrowVortex
    CrowVortex Member Posts: 968

    By itself it's not much of an issue, The issue is when it stacks with other haste effects i find.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Yeah, having 110% Movement Speed in Endgame is too much. But this is more due to Hope than Made for This and you were already quite hard to catch during Endgame with Hope before Made for This was released.

    Other Haste-Perks are too specific IMO to be called problematic. Yes, you have stuff like Bloodpact, but this requires two Survivors to run with each other all the time. And the Killer can negate this by going after the other two.

  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited July 2023

    I think they worked on this midchapter already before the Singularity came out and Made for This feedback was collected. Most likely, it is based on the data they collected after 6.7 (which came out two months ago). I'm thinking this because we're seeing some Hag add-on buffs, and it was a patch that nerfed her, so they had to monitor her afterwards.

    With this in mind, they're probably still collecting data at the moment and will nerf it if necessary in a month or two, in time for the next chapter or the midchapter after that.

  • ClownGuy5
    ClownGuy5 Member Posts: 85

    What skill besides sitting on a gen and looping tiles? There are multiple killers that force you away from loops so dont nail it down to just 2 of the "boring, easy, no skill" killers. Doing gens doesnt take anything but doing skill checks for 90 sec.

  • ratcoffee
    ratcoffee Member Posts: 1,475

    bro nobody is forcing you to play the game

  • HarlockTaliesin
    HarlockTaliesin Member Posts: 763

    Nightlight only shows what others upload to it, which is just a small portion of the DBD playerbase.

  • sonata93
    sonata93 Member Posts: 418

    They’ll keep it as it is for as long as they can because it’ll encourage people to buy the new chapter. Considering we just had arguably the biggest flop of a chapter in Dbd history (ToT), it at least incentivises people to buy the new one.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207
    edited July 2023

    How I look at the survivors running Made for this after I force them into my loose screw + strobes 3 gen (they can no longer get value from the perk)


  • Chappy04
    Chappy04 Member Posts: 193

    Me when

  • Kaitsja
    Kaitsja Member Posts: 1,833

    So then strip the Endurance part of it. Not like your average survivor is getting much value out of the secondary effect anyway. I personally don't see MFT as a problem. At the average skill-level, both survivors and killers make enough mistakes that it balances out. At the lower end of the skill scale, you've got survivors who go down in 15 seconds. At the higher end of the skill scale, you've got survivors who would run you for multiple gens even without MFT.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I would say remove the 3% aspect of it, or nerf it down to 1%. Too much of an impact with decent survivors.

  • daffyd
    daffyd Member Posts: 138
    edited July 2023

    Simples, BHVR don't care and time and time again only listen to 80% of their community (aka survivor mains)

    Do what I do and stop playing killer, the survivor mains will then have to do more and more Killer challenges due to new challenges due to lobbies taking too long. Those survivor main killers will then farm and we are left with a game nobody wants to play because it is boring but BHVR have made as much money when you kill the golden goose.

    To not kill the golden goose you have to make the game enjoyable for 20% and 80% of the community, BHVR are not doing this and to try and stay on point to this post "Made For This" is broken but whilst they try to keep it alive for the 80% the game currently is in such a mess it will be 'amended' in a couple of months... again only due to the state it is currently in and not because they want to displease the 80% or balance the game.

    edit: These are my opinions similar to others

  • Chappy04
    Chappy04 Member Posts: 193

    I’m not gonna stop Maining killer and I’m not gonna Pretend like the game is only ever balanced for survs but yea I do hope this perk gets something done to it soonish. I don’t have my hopes up tho, it’s the smartest thing I can do.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    please don't mind those die hard defenders of this abomination, let them enjoy their toy while they can because bhvr eventually will nerf this after they see it tops the pick rates for so long. that's their bar to balance things after all

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207
    edited July 2023

    I said it in a previous post, people will defend something regardless of how broken or unhealthy for the game it is. When MoM dropped, people were unironically defending it saying "Most killers can bypass it with an M2, its not that big of a deal". MFT is going through the same process, claiming the 3% isn't that much.

    Thankfully since its such a hot topic it's bound to get nerfed at some point, and I have enough skull merchant exhaustion add ons to last until the heat death of the universe, so I can deal with it until the nerf comes. However I would like to play other killers without having to run fearmonger/exhaustion add ons every match.

  • Snoopy2021
    Snoopy2021 Member Posts: 9
    edited July 2023

    Alright, say we do what you want hypothetically. We nerf MTF to a 1% increase.


    It just becomes a useless perk. Does pretty much nothing.

    Then people complain about the survivor meta being boring, the devs will pander to the surv, then they'll make the meta even more broken this time.

    Get over it, at least you don't have a 4 man SWF running old DS and object of obsession the whole time.

    This is an endless loop of whining and complaining about metas, the devs change the meta, then you complain about it some more.


    Adapt.

    They'll switch up the meta in a few months anyway.

    Post edited by EQWashu on
  • Chappy04
    Chappy04 Member Posts: 193
    edited July 2023

    i think this change would not be very good for the game as both sides would not see the benefits which makes it feel unrewarding to verse and to play with it in this case. i feel like it should be bloodlust related and should help with ordeal instead. maybe giving a certain amount of speed per bloodlust tier to help with annoying killers.

    Post edited by EQWashu on
  • Kaitsja
    Kaitsja Member Posts: 1,833

    Which would take it down to being an absolute garbage perk and having no functional value whatsoever. I guess survivors just can't have strong perks because they'd have "too much impact with decent survivors" /s

  • jesterkind
    jesterkind Member Posts: 7,832

    You're not wrong, but PTB Scavenger was broken. It'd be more worth pointing to something like Blood Rush, that a bunch of people were immediately doomposting about very aggressively. That perk wasn't changed from PTB to Live, to my knowledge, and... nobody runs it because it really isn't that good.

  • Rovend
    Rovend Member Posts: 1,064

    The nerf scavenger got was not that crippling. When the nerf was announced, i was seriously worried about the gen repair debuff but after i tried using the current one for several games i realized the real problem are the rng skill checks.

    Even if you are someone who can hit great skill checks constantly, the amount of time you waste waiting for the rng to give you the 5 skill checks is too much. And the PTB version would suffer the same issue.

    Blood rush haha. I remember Otz saying it would be extremely controversial and would break the game. I literally saw this perk once since it hit the live servers and because someone was trying the renato adept.