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Survivor
I hate this game. I've tried for so long to get better at survivor and they just keep making it harder. I've played 7+ games today and not once did ANYONE get out. And I've played with decent survivors. It's so easy for a killer to make a comeback in a game.
Comments
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So we're gona ask the insane question of why you keep playing if you genuinely hate it?
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I found that the game became CONSIDERABLY better when I just stopped caring about whether I escaped or not.
Sure, sometimes I get killed because I make bad choices with this attitude but I find the game is way more fun when I'm willing to take chances, play with the more fun perks instead of the meta, and overall just not giving a F anymore.
Maybe that's just me taking a huge sniff of COPIUM every game but that does mean that I get to enjoy the game a lot more so if it is that, I'll gladly keep on huffin it.
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I've been enjoying survivor (hyperfocus kind of makes gens fun), but tbf, I more of a killer main so don't get the worst of it back to back to back. Today, out of a 4 hour session, I can only cite 1 game that made just want to dc and it was a knight that was hard camping and using the summons to kick gens. The rest was more of my teammates just throwing for rift challenges and though it does suck, it doesn't bother me too much.
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SWF.
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It's very difficult for killers to snowball without survivors creating the opportunities.
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Because it a ton of fun when you get a straight forward game. That's rarely the case
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Yeah but that's sad as a survivor that we have to think that way to somewhat enjoy the game
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I need one
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A killer gets in a corner and the can just camp/tunnel to the end
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I dont care if Im able to escape, but I want to know I have at least 50% chance of escaping. 1 death with 3 Gens left discourage me to play the match.
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See, I guess I always feel like I do have a chance to escape. Sometimes I don't because I screwed up. Sometimes I get potato teammates (unfortunately that seems to be the biggest culprit many times but that's the nature of multiplayer). Sometimes the killer just outplays me. And sometimes I'm just dum.
But I've always got a shot
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It's not uncommon at all to hook someone and turn around to see the other three running circles.
What is that anyway... when a survivor runs in a circle?
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Survivor has fail at avoiding detection, then fail to escape the chase (sometimes 2 chases depending on the killer). Killer still needs to get a survivor down before they can capitalize from it.
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Maybe they wanna farm. Personally I just see a mistake on their part and opportunity on a silver platter for myself.
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Same. I can't enjoy this game if i go in expecting to win, and that goes for when i play killer on the odd occasion too. Expectations just lead to disappointment. I set myself small goals to accomplish instead. Helps to run tome challenges so even if you lose you feel like you've accomplished something.
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They keep making it so hard with base kit bt, no grabs and deliverance base kit, i feel you man, lol, if you touch killer the way it seems you will uninstall
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That's not hard to do these days
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Well measure how much fun those rare matches are vs how much your willing to put up with as (and we say this without malice, its just how it sounds to us) it sounds like ranting/whining about everything in general with no thoughts on how to make it better
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Some players make it easier and some make it difficult. There is no strategy for either side is 100% effective every game.
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So, as someone who has played the game since 2018 (right after the release of Spirit). I have noticed a downwards spiral in terms of fun games, especially on the survivor side. The evolution of toxic tactics from killers, meta this and meta that, the introduction of SBMM, nerfing pretty much every good perk or item that counter said toxic tactics. I am starting to wonder if BHVR actually playtest on the live servers after a patch goes live, to see how badly balanced one side is compared to the other.
Instead of going by the statistics, which does not represent the true story of gameplay, especially seen through the eyes of a soloqueue survivor.
- First and foremost. Rank-based matchmaking (like we used to have) was a lot more predictable, even if matchmaking took longer. You knew you were matched with players of your own skill level, which made the games feel more fair, than to be matched against someone who completely steamrolls you and the rest of your team in a matter of 2 minutes. Games were a lot more tense and even back then, even if the statistics said otherwise. - This also applied to your teammates. If you were a rank 20 player, you often got matched with other people who just started playing, so that you could learn together with the other members of the team, and you had zero chance of running into a rank 1 player who has everything nailed down to the subpixel-positioning of his opponents, to guarantee a hit every time. You were facing new players, and that's it. With SBMM however, it doesn't take long until you face opponents way out of your league, and that kills a lot of fun for newer players. This applies to both sides. In short, skill-based matchmaking needs to go. I don't care how much time and money the devs used on making it, it is really bad for the game.
- Second thing is that most items or perks that counter toxic strategies has been nerfed to the ground by the devs. Perks like Decisive Strike, Hex: Ruin, and so on has been left unusable after being over-nerfed. That is why there has been such a rise in genrushing or tunneling/camping, since both sides can get away with it most of the time. - In all honesty, they should have been left as they were (with minor tweaks to make them feel less unfair). Items such as instaheals were good counters to tunneling, as it punished killers for going after the same person all the time. Faster self-healing was also a good counter to tunneling, as it allowed the tunneled survivor to last longer if they played smart. - Of course good players would abuse the hell out of things like these, but for the average joe, it was the difference between having a good match or having a boring match where they didn't get to play the game at all.
- Third. There needs to be a greater focus on stealth and surprises, like the game used to be in its early years. Playing builds like Scratched Mirror Myers has been refreshing for both sides in the trial. Survivors enjoy games where they are kept on their toes, and not being just focused on sitting by a generator and watching a bar go up. And the killer player gets a good laugh when the survivors are completely oblivious, and gets scared when they suddenly appear next to them. In short: Matches needs more variety, and not being completely focused on speedrunning the objective on either side all the time. It gets repetitive and boring fast.
- Fourth. Earning bloodpoints on survivor should be easier, especially if you are the victim of tunneling/camping.
- Fifth. A major re-balance of most perks, add-ons and items would be needed to eliminate the meta focus for a while, and would promote different gameplay. The game is in a bad state at the moment.
On a brighter note:
- The random perk mode was a refreshing take on the trials, as it promoted variety, and not running meta every single game. In all honesty, there needs to be a game mode where everything is random for all players. You are dealt a hand, and you need to play every card right in order to do well.
- The introduction of fun perks, like the upcoming Nicolas Cage chapter features is a great addition to the game. There needs to be more "meme" perks with fun effects thrown in. Dramaturgy is the craziest and funniest idea brought into the game. Can't wait to see people running around screaming at random intervals - Personal opinion: Seeing a masked Meg player with this perk would be the funniest thing ever. 🤣
- There needs to be more characters added for both sides who has a fun aspect to them.
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Thats interesting. To me, playing since 2016, i´ve noticed that survivor matches get easier instead of harder. Like a lot.
- Correct me if i´m wrong, but it sounds like you wanted to stay on rank 20, to be matched against new players. That doesn´t really sound fair or fun for those new players. The SBMMR should however, not be only based on kills/escapes. It should factor more things in. A face camping bubba with 4 hooks and 4 kills would be considered stronger/more skilled than a 9 hook Huntress with 1 kill. When its the other way around.
- DS as counter to toxic strategies? Uhh DS was used for toxic strategies. It was so weaponized, that streamers regularly made montages of their usage of DS against killers that were not tunneling. When Ruin was stronger, it encouraged survivors to search totems. Now, no one searches actively totems. Which in return makes NOED more viable.
- I agree. Stealth killers are a bit on the weaker side, but they make for more fun matches.
- Earning bloodpoints is ok. The more you interact with the killer or other survivors, the higher the points at the endgame screen. More often than not, my points as solo are on par or higher than the killers. So i don´t see an issue here.
- The last meta shake up was fun. For a couple of months, we had no meta and everyone was testing new builds, streamers came up every day with new, wacky, fun builds. We really need more of that. I agree.
- Random perks can be fun. Playing with non meta perks can be really interesting and give players a chance to see the advantages of perks, they previously ignored.
- Tbh, i wasn´t prepared for the perks of Nicolas Cage. I was like what the? But yeah, the devs should introduce more crazy stuff, even perks that go a bit over the top.
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- Well, I was mostly playing in the purple ranks, as I was playing in a more casual way. Most killers I faced back then were players with a similar amount of time put into the game, therefore games felt more like a tug-of-war instead of a complete steamroll like they do nowadays. It's either 100/0 or 0/100, and not 50/50 it feels like.
- yeah, I do agree that DS was used in nefarious ways, especially by bully squads (I did face a couple of them back then), but had they reworked the perk in a better way (deactivates on conspicous actions, and permanent deactivation in the end-game, but kept its 5-second stun and allowed to be used on two hook stages), it would have made a pretty good anti-tunnel perk today. Somehow, I do miss the old Ruin with red skillchecks, as it did "slow the game down, just a lil' bit" - famous quote by Monto. It did prompt survivors to look for the totem, and it bought the killer some much needed time, unless the survivors were really good at hitting great skillchecks.
- Stealth killers does need to make a comeback. It is a lot more fun facing a Scratched Mirror Myers than it is to face most meta killers these days. Playing them is also way more fun, especially on indoor maps with tight corridors like Midwich and RPD.
- Might just be my bad luck of spawning alone, or getting tunneled quite a bit. With the abundance of killers running Lethal Pursuer, they often track down the player who is by themselves at the start, or it could be my bad luck with the killer I am facing (seen a lot of plagues lately), which doesn't allow for high-point games. Last night was a lot better though, as I managed to escape a few times, often ending up with 35-40k points.
- Indeed. We do need more meta shake-ups, so that we get more diversity again. The problem is that once a meta is established, the game gets stale fast.
- Random perks needs to be its own game mode (maybe with an incentive to try it out, like 2x BP)
- I agree, the perks just blew me away with how silly and fun they looked. They really should introduce more crazy and silly ideas into the game, just for the fun of it. We need more meme-perks in general
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- ah ok, It just reminded me, how back then. A lot of players would derank on purpose to 20. In the hope to get new players during a free weekend. I glad thats gone for good. While the sbmmr isn´t perfect, it at least prevents this.
- Absolutely. DS has been nerfed several times to 3 seconds, only to be buffed again to 5 seconds. I´m really surprised how this time, it stays at 3. When thats simply not enough time. 5 seconds would be better, healtier. Old Ruin gave survivors a reason to search for the totem or get better at skill checks. Either way, it slowed the match down in a good way. It also teached how to become better at skill checks. Current Ruin is so weak, that no one bothers searching for it.
- I love scratched mirror Myers on RPD! Both playing and facing. Its one of the few occasions, where the game actually feels like a horror game.
- Sometimes you can get unlucky and other matches you end up with 200k bloodpoints and don´t even know why. Saturday i had a match, where someone dc against Nurse on Garden of Joy at 5 gens. Nurse proceeded to slug everyone because he just wanted the match to end.
- Maybe 1 meta shake up every 3 months? Since it took the community like 2 months of fresh builds before a meta formed.
- For different game modes, i would love to have a Casual mode (more forgiving for both sides. With more gens and hook stages) and a Hardcore mode, where everything (perks, aura reading, heart beat, scratch marks, hud) is turned off.
- Yes. Just like killers have addons that give 100% bonus bloodpoints in exchange for turning their power off, there should be perks that allow for that. For example a perk that turns the heartbeat off, but you get more points. Or one that gives a random status effect (from a list of 5 positive and negative). Just for laughs.
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I remember the times of people deranking on purpose to get easier opponents. Still, today you see the odd smurf account out there. I was watching a friend who just started playing the game try a game of killer, and had a survivor who was ungodly good compared to him.
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You are just bad at survivor, unless the killer is hard tunneling at 5 gens 4 decent solos can get 2 out. And no, the fact that tunneling exists doesnt count towards the game being killer sided because so many killers just actively avoid it becaus they know its unfair.
I've seen your other posts, play killer. out of low MMR.
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The game is considerably better when you don't actually care about whether or not you win. I have infinitely more fun than high skill players by being indifferent towards winning/losing. I care about having fun, and a generally enjoyable experience.
For me, that means I get to do a gen or two, get chased by the killer, and go for rescues. If someone gets hooked in the endgame, you can bet your bottom dollar I'll try to help them escape even if it means making a trade.
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A game that relies on teamwork with 3 random strangers is not going to be that enjoyable it's the same in every game.
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Sadly, there isnt much that can be done about smurf accounts. It honestly ruins the game for new players and even might drive them away.
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Yeah. The sad truth about any game with SBMM in place. It is so easy to exploit by smurfing. Players who enjoys power trips does this quite often. They usually end up playing a few games against newbies, and then they leave that account until the MMR has dropped all the way back to zero.
Like you said. It is so discouraging for new players when they run into smurfs.
In all fairness, that is why I preferred the old ranking system over the SBMM and grades we have today. Sure it was easy to exploit by deranking on purpose, but you were more often facing players of equal skill or playtime in or around the same rank as you.
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Definitely not a troll account
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Saying that your survivor games are easier since 2016 is outright false (unless you went from soloQ to SWF).
Back in 2017 the maps enabled a Claudette to duck and hide in the grass right in front of the killer and lose them. No bloodlust, no window hits, no nerfed self care, No exhaustion (SB had a 40 second CD I think). Either you didn't play back then or you have a bad memory, lol.
Most would argue 6.1 put Killer in a best state it has even been. I typically shoot for 8 hooks and no deaths in my games. It is not odd for me to accidentally kill 1 or 2 survivors. Accidentally....not even trying but it happens.
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Lets see, back then we also had:
- insta moris (no hook required)
- machinegun build (mad grit without carrying someone)
- no status indication of what affected you (you wouldn´t know if you were exposed until you got hit)
- p2p servers (lag switching killers)
- huntress with 3 insta down hatchets
- omniblink nurse
- iron grip+agitation allowed to carry a survivor over the whole map
- ruin actually required to hit skill checks
- NOED was originally totemless
- dribbling survivors to a hook (prevented DS)
- hatch required 2 gens to be completed to even be able to spawn
- items could be consumed
- face camping made it impossible to unhook a survivor (no unhook prompt)
- no basekit BT (or the nice HUD we have now)
- BT was only usable once (protected also the rescuer, but could easily be wasted, since it was triggered on terror radius)
- WGLF didnt require save unhooks in order to give stacks and gave 200% bp bonus (your teammates just farmed you, like a lot)
So yeah, i think survivor is easier now.
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Are you sure they were decent? I have 1,200 hours so far ,and the majority of my matches have been with brand new players with less than 300 hours. I have to constantly dodge lobbies till I get survivors with high prestige that way I at least know they sunk plenty of hours into the game,and somewhat know how to loop. Those games have been good, the rest where I'm partnered with babies have been ruining and sucking the fun out of this game for me. There is no mmr in this game only RNG.
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"I hate this game" then don't play?
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Solo queue is definitely the most unrewarding aspect of DBD if you base your enjoyment on escaping solely.
I get much more out of having a few good chases where I run the killer for a few gens every now and then or manage to land a few flashbang saves. For me interacting with the killer is the most enjoyable aspect of playing survivor so I intentionally look for chases and try to get better at running tiles and loops. The game becomes more enjoyable when you find other areas to focus on not directly connected to just escaping.
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