Changes For Killers
Here's a list of killers that don't need changes first imo or I just can't think of any changes for them. Wraith, Hillbilly, Nurse, Doctor, Huntress, Leatherface, Clown, Spirit, Legion, Plague, Demogorgan, Oni, Trickster, Pinhead, Artist, Dredge, Sadako, and Knight.
Trapper:
I'd make his traps have more of an affect when Survivors step in them or disarm them. Disarming traps could reveal your aura to Trapper for 3 seconds.
Stepping into his traps if you free yourself or a teammate helps you you'll be injured but, will also be hit with the Hindered status affect for 6 seconds, if the Trapper hits you while you're in the trap you'll be affected with the Hemorrhage affect upon going down, if Trapper picks you up in the trap you're wiggle meter will take longer to fill.
Michael Myers:
When Michael is 20 seconds from his Tier 3 ending he will be granted a 25% increase of speed for breaking Pallets, Walls, and Generators as well as the undetectable status affect.
Hag:
Make her 4.6 movement speed that's all.
Freddy Krueger:
Have the dream world be more dangerous. The longer you stay in the dream world the longer the more powerful Freddy becomes by having a faster cooldown for his Dream Projection as well in random area's Snares or Pallets will spawn in. Given you're also sleeping your healing and repair speed will be reduced by 2%.
Amanda Young:
Amanda will have the ability to trap vaults, pallets, and generaters which will give Survivors random affects an example would be like if you're injured you could be hit with the mangled status affect or if you're healthy you could be hindered for a small duration.
When the final gen pops both exit gates behind the doors will be blocked by the entity for 1 minute and you will have a certain side objective to complete or wait out the timer, this will not take affect if the final gen doesn't pop and you're the last Survivor remaining.
Ghostface:
Give him a smaller terror radius and if you reveal him you're stalk meter will rise up a little and if you get exposed while revealing him you'll get hit with killer instinct.
Deathslinger:
Reduce his terror radius a little that's all.
Pyramid Head:
Give him an addon overhaul.
Blight:
Nerf these 2 addons Alchemist ring and Compound 33. Alchemist ring when hitting a Survivor using lethal dash the Blight will now become undetectable for 12 seconds. Compound 33 remove the hindered affect and make the pallet bash recovery time 2 seconds.
Twins:
Switching from Victor to Charlette takes 1.5 seconds and Victor's recovery after hitting an injured Survivor is reduce to 2.5 seconds.
Nemesis:
Nemesis gets a permanet 2% Haste affect in tier 2 and in tier 3 it'll increase to 3%. If Nemesis breaks 2 generators, pallets, or walls while in tier 3 he will have the ability to damage generators, break pallets and walls with a basic attack for a short duration.
Wesker:
When you get hooked while infected with Uroboros the Uroboros is fully removed.
Skull Merchant:
Remove the Claw Trap and the expose affect. When throwing a Drone up she gets the option to either have the drone behave like they do at the moment or switch the next drone to fly and it will move around the area like an AI and if a Survivor gets detective it'll follow that Survivor for a short duration and will remain detective unless they collect a new item called the jammer. The Jammer will have the same puzzle as the drones do.
Singularity:
Singularity can now shoot his pods onto the ground since some maps his pods don't have much affects.
That's about all the changes I can come up with.
Comments
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Those actually aren't bad at all kudos lol
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Thanks man 😁
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Some pretty nice changes. The only thing I don’t like is blight’s addon changes, specifically alch ring. That change would simply render the addon useless. 12 seconds of undetectable isn’t really anything blight needs.
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That was basically old tinker except old tinker notified you when the gen was about to pop and with this because he's so fast you'd get your power back and run off to hunt another survivor.
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That’s not really how you play blight. He’s not a hit and run killer. And that would be very situational. Say I use all 5 rushes to get a hit. By the time my tokens recharge, I’ll have 2 seconds of undetectable. It’s an addon I would never use.
Not to mention.. He has Vigo’s Journal, which makes him undetectable while rushing.
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Yeah he does have Vigo's Journal but, Ring at that point you'd want to hit them with your 2nd dash mainly it'd be a more strategic addon.
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I love the Myers change but the devs will never change him it seems. They are Ok with his outdated 2016 DBD kit. What a joke.
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Clown should hold 6 bottles instead of 4 and the antidote should give 7 seconds of haste instead of 5.
After that the VHS tape, Robin feather, Fingerless parade gloves, Thick cork stopper, Sticky soda bottle, Solvent jug, Spirit of Hartshorn, Smelly inner soles, Garish Make-up kit, Cheap gin bottle, and Redhead's pinkie finger all need reworks.
Also IMO Cigar box is too strong, the aura reading should replace the haste status.
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I disagree with Hag. The whole reason why she is 110% is because she isn't meant to engage in chase as much as other killers. Her traps should be you're main way of pressuring survivors, not chase.
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I like most changes.
But for Nemi (i love that killer) 3% haste looks a little too much, i would love an addon pass and that zombies give you charges if hit in addition to detect survivors infected if close, to make virus a little more dangerous.
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Here's two i'd like for Artist - Suvivors who disturb crows while swarmed now extend swarm's duration by 3 seconds. Clearing swarm via a locker, now renders that locker unusable for 15 seconds.
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Feedback for each:
Trapper: These are great and what really stands out is the reasoning for the effects. Of course a survivor will move a bit slower after escaping, because of the pain! The only minor tweak would be to have the survivor suffer from hemorrage, regardless of whether picked up or hit down and forget about the extra wiggle (although this is again just my envisioning what a survivor would be once ripped out of a trap). This is a rather brilliant update, so kudos!
Shape: I like how it adds an element of impending doom to proceedings regarding the faster break speeds. The Undetectable takes away from that a bit though, and especially someone with a Tombstone piece would be rather unfair to spring out of nowhere. I'd rather remove the Undetectable, and instead increase his movement speed and terror radius a bit more. Again it adds that fear of what will happen, makes him more threatening, but at least gives survivors a fighting chance before Tier 3 hits.
Hag: Yeah, this is fine. No issue here, although in return I'd nerf the speed factor of her Iridescent shoe add-on (not sure of the name). Otherwise it's good.
Nightmare: Again, a solid suggestion. I like how you focused on speed, especially since Freddy wants survivors in his dream realm for as long as possible. Reducing speed to actions also makes running to get that alarm clock or being woken up more important. Freddy could also do with some more dream effects too, such as totems which may grab and try to hold the survivor in place for a bit (idea from when Freddy's tongue comes out of the phone in the movie) and some small changes such as this.
Pig: Once again, great to see some other ways of thinking for Pig. She could have bigger effects when focusing on trapping gens and exit gates (mechanical changes), and more basic things such as pallets could simply have her tying them up so survivors have to loosen them to drop it, or maybe set trip wires on vaults which survivors can dismantle, or jump over and scream, revealing their location
Ghost Face: Everything is good, albeit if somebody reveals him out of a stalk then they shouldn't be punished as a result. Ignore that little extra stalk top-up, but the rest is fine.
Deathslinger: Yup, reducing the terror radius is the way to go for good ol' Caleb!
Executioner: Exactly the same as many others once. I did an add-on overhaul I'll try to remember to add into this after editing.
[edit: here were my add-on ideas: https://forums.bhvr.com/dead-by-daylight/discussion/378466/the-executioner-add-ons-rethink#latest
Blight: Yup, change those 2 add-ons. He's strong enough without the added headache these put on.
Twins: I feel they need a more substantial chamge, but I couldn't tell you what that would be. At least you're offering a buff, but they need a more robust change overall.
Nemesis: This works like your Myers take, which again adds a sense of dread and intimidation to the ever-evolving Nemesis. These make sense to me. Great change!
Mastermind: I wouldn't be averse to this. It's neither here nor there for me, but this is such a small change there's no reason not to.
Skull Merchant: This will male the drones more doverse and gets rid of the more unfair aspects of her 3-gen strategy. I like this. Then again, any change to reducing the effectiveness I'd like. The exposed status is a bit of a joke, so glad to see this done.
Singularity: Hux does this in the cinematic, doesn't it? It's surprising this is not an option, although perhaps it's to do with collision in more narrow areas. However, sticking a glob in an open area sounds perfectly acceptable!
Overall, some fantastic changes! Please apply for the DBD team as soon as you can.
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I'm glad you enjoy the changes and I would apply for the team but, I think I would just keep bringing up the suggestion to remove SBMM from the game lol.
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Overall good changes maybe blights alchemist ring should restore 1 charge to keep the effect but reduce it
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