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Can we work together on you NOT bleeding out?

LordGlint
LordGlint Member Posts: 8,553

I've faced this situation afew times recently and figured I should say something after seeing posts of ppl that hate slugging. Hooks for SOME reason are permanently broken if a survivor dies on them. This can put me as the killer in a situation where I have no hook to get the last survivor to because they're either broken or occupied. I'm left just standing there waiting for my new slugged friend to crawl close to a hook so we can get on with our day. 9 times out of 10, the survivor will either crawl as far from a hook as possible or stare at me like

So since I DONT want to be the topic of the next toxic killer post who just stared at you while swinging his weapon "randomly" as you die... why not just crawl to a hook. The Game is over... help me hook you so we can both move on.

I'm not REALLY as upset about that pallet stun you got on me as you may think. This isn't me "punishing" you for it. Killers don't have emotes like pointing, so those weapon swings is my attempt at communicating. Now I feel like you crawling to the corner instead is your attempt to punish ME for "tunneling" you instead of your dead teammates.

Comments

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Just the other day survivor did something similar against me...they crawled to a corner where it was too far for me to carry them to any hook.

    They then proceeded to message me saying I must be depressed and that I should do certain things to myself, before claiming what I did was bannable only for them to block me when I proved otherwise.


    I don't get why people do this ;-;

  • LordGlint
    LordGlint Member Posts: 8,553

    Honestly, I don't even understand why the hook breaks on death thing is even a thing. Feels like I'm getting punished for doing my main objective. I can understand it coming from survivors doing Sabo plays or something, but why is the game itself permanently saboing hooks?

  • solarjin1
    solarjin1 Member Posts: 2,165

    if they crawling to a corner they pretty much asking to bleed out. idc about the 4k and can't stand waiting so most of the time I'll just pick up anyway.

  • LordGlint
    LordGlint Member Posts: 8,553

    I found this alot back in the day. I USE to play on PC and would have the joys of endgame chat (playing on Switch now, so no chat). I got alot of ppl asking what they did to deserve being tunneled. Wouldn't even cross their minds that their teammates were just better than them. I didn't hook you twice in a row because I hate you, but because your teammates WON their chases and therefore didn't get hooked. I'm also not gonna throw a match insisting on chasing 1 of their teammates for an extended amount of time. I might leave that chase and check the gen that that one survivor who can't loop me for longer than 10 seconds has been hyper fixated on.


    Alot of ppl are blind to the whole picture and only remember chases that involve them. I legit got accused of tunneling the last survivor at EGC who I caught opening the exit gates once.

  • tippy2k2
    tippy2k2 Member Posts: 5,204

    I actually do that as a survivor

    I got ish to do people! Put me on the hook and let's call it a game. GGEZ

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    I don't understand it either. It's a very outdated mechanic to say the least.

    If that's really what it is then that's petty, even more so when you consider the things that were said by them.

  • Akumakaji
    Akumakaji Member Posts: 5,467

    Me too, as I know that situation as he killer just too well.

    If the killer wants to show mercy they can still do so from the middle of the map, but forcing them to bleed me out is never the way to go.

    I once had a match where the last survivor was on the floor and I signaled to a hook and they did some wriggling on the floor. When I picked them up, they started wriggling, so I dropped them and they crawled into their corner. I shook my head and after 1min they came crawling out of their corner. I signaled toward a hook and after several meters picked them up again, but they again started wriggling and I guessed I dropped them shortly before wriggling out. They then proceeded to crawl circles around me, but wouldn't crawl under a hook.

    Ugh. Later they called me toxic and tryhard. Well, maybe try hard, but some peeps think that they are some kind of anime hero "never giving up. Haaaaaaaa!"

  • pseudechis
    pseudechis Member Posts: 3,904

    It is very petty and it would be my hope that players with this mindset are in the extreme minority.

    But even watching a lot of streamer's behaviour online, the concept that another player is out to ruin the fun based solely on game outcome is very prevalent.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i would just pick them up and not move to see if they are gonna wiggle. if they do, i'll drop them right down. pretty sure they understand why i do it after that point

  • LordGlint
    LordGlint Member Posts: 8,553

    Never said there was, just saying often times ppl will insist the killer is picking on them because their teammates don't get hit or downed as much as they do. They don't see how many huntress hatchetes their teammates are dodging but just come to the conclusion huntress Is only throwing hatchets at THEM.

  • LordGlint
    LordGlint Member Posts: 8,553

    Even if we're ignoring you finding hatch/escaping... I can't carry you further than you can run back to. I've had this exact situation before. The head start a survivor gets from the stun from wiggling out is more than enough time to return to your original spot in the corner before I can down you again. Might be a thing if I have a range attack or something, but if I'm playing Myers, Ghostface, Oni ect... it doesn't work.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Like i said, you can bleed them out if you really want this last kill so much.

    I don't wiggle if killer carry me but i am not crawling to hook. That's not my job, it's yours. You are really expecting from me to do your job? For what?

    If you really want this 4K so badly, you can wait me bleed out. But i won't help you for this. You have to risk to pick me up first. And like i said, if it's game over already i won't wiggle anyway. But i won't do killer's job as well.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    so bleeding the last person out is okay in your eyes? they are explaining the reason, and sometimes the survivors themselves are the cause of it. noone is begging you to let them hook you lol you can bleed out for 1 hour if you would like fine by me w/e, like...

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    If it is fine for killer, it is fine for me. We can sit for 5 minutes and wait for game over. But like i said, i won't help to killer hook me.

  • Jangles
    Jangles Member Posts: 377

    The reason hooks break is so you cant just camp a 3 gen in a deadzone and constantly have a survivor in the same place.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    So, after the anti-camping mechanic goes live, there's no reason for hook breaking to stay

  • Jangles
    Jangles Member Posts: 377

    You can still just hook someone in a deadzone, walk away then constantly force a trade. Its low risk high reward.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Well Bhvr is still working on the finishing mori right? I believe they just scrapped the basekit ability to pick yourself up. So hopefully this kind of thing will be over soon.

    Oh and I've done it before as survivor, out of spite for a killer being toxic. Is it wasting my own time as well? Yes, but it's the small victories that I made up in my mind completely that truly matter

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    yea, then i'm assuming you'll keep this energy on posts complaining about getting bled out. it is not like it's ok when you think it is okay and it is not when you don't.

  • LordGlint
    LordGlint Member Posts: 8,553

    The finishing mori thing will be cool. I don't usually bring moris often, so I don't get to see the animations.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I will crawl away because I try not to give up. It’s not me giving a middle finger to the killer. If they choose not to try and hook me and decide to let me bleed out then okay. I think the bleed out mechanic is broken in this game anyway. When I play killer I never let someone bleed out (unless I can’t find them which is often a problem for me….) I’d rather risk them getting away than leaving them to bleed out; I guess I just prefer competitive and fun gameplay rather than that bs. Everyone worries too much about the 4k or the escape. What’s it worth without the risk?

  • Phantom_
    Phantom_ Member Posts: 1,354

    There's this mechanic called picking them up. Just do that. Who cares if they wiggle off? You can down them within mere seconds if u like.

    Unless I'm doing archives IDGAF about getting 4Ks, they can have hatch/door/my neighbours car keys, who cares, go. It lets us both move on to the next game :)

    I myself do crawl away, the amount of times I've found hatch that way has been insane






    Unless it closes then obviously I'll crawl to the killer and call it a day lol.

  • LordGlint
    LordGlint Member Posts: 8,553

    I don't care about the 4k enough to slug someone to deny hatch or something as I look for their teammate, but if I already won the chase and someone decides to just chillax in a hook deadzone... I'll watch em bleed.

    As far as being able to down them in mere seconds once they wiggle off, that's enough time to run BACK to the corner. I've been stuck in that situation before where in the time after the stun duration, the survivor just ran to the same corner like 5 times. Unless I'm playing something like Huntress or Nurse, there's no escaping the corner.

  • Phantom_
    Phantom_ Member Posts: 1,354

    I give them 1 chance, though if they love to hog a corner then yes, for sure. Especially if it's someone with Boil Over, they can have their corner, I'll just tap out and go get some water lol.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    So, the killer isn't camping a 3-gen

    Survivor gets downed in a deadzone

    And then he gets unhooked

    I see no problem here and no reason to punish killer for survivor's mistake of going down in a deadzone

  • Jangles
    Jangles Member Posts: 377

    It's the same hook. The gens didnt walk off by themselves. The killer finds a good set up and sits there, as soon as a survivor walks in they get chased and downed in the deadzone. They then get tunnelled off the hook and set into the same deadzone, then again until they die. The survivors are unable to alleviate pressure from the killer because they have no reason to leave the area or gens. It promotes boring and stagnant gameplay.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250

    Why that survivor gets downed in a deadzone then gets hit off the hook and downed while still being in the range of the same hook?

    If you make a play that bad killer deserves to get an advantage on that, there's nothing wrong about it.

  • MDRSan
    MDRSan Member Posts: 298

    It’s a valid tactic that banks on the killer not wanting to stand there watching you bleed out any more than you want to sit there and bleed out. If you’re in this situation you’re likely the last or next to last survivor so, no, when I play survivor I’m not going to just hand a killer a 4K. They want it, they can pay the price of waiting with me.

    One recent example I had was with a pyramid head. It was just me and a Victor left with 1 gen remaining. Victor was on death hook and I was on 1st I think. The Pyramid Head downed the Victor and wandered off, signaling he’s shooting for a 4K and wasn’t going to hook 1 of us when the other still had a chance.

    This happened twice where I’d swoop in and heal him out of bleeding until the killer turned their focus to me instead. There was a corner where he had already burnt a hook and any others were out of range to prevent a wiggle escape. It also had a nearby generator that was midway to another available hook. He boxed me in the corner with ground corruption which I refused to cross as I knew what he was doing. This dance of waiting for the corruption to go away, Victor joining me, us healing each other, doing a bit of gen, then running back happened a few times before he finally let us finish and leave.

    I wasn’t standing still doing nothing, there was intent behind the strategy and in this case it paid off. And for the killer, they could have gone with a 3K, or even just downed both me and Victor while we were there and waited for the bleed out. Every side had options and choices to make which made for as engaging a match as either side wanted it to be.

  • drakolyr
    drakolyr Member Posts: 322

    I think its on both sides.


    Just because slugging is an easy tactic, doesnt mean it should be there. If you are alone, you should have some options:


    • Die fast, if you are lying on the ground
    • If its the last 2 survivors, the slugged one should get the option to stand up (not unfair, its actually unfair that 2 survivors cant do much in this situation)
    • If we let hooks respawn, they should add 1 extra gen, so 3 gen isn't possible anymore
  • apathyinc
    apathyinc Member Posts: 464

    If a killer is trying for kills, there is no reason to bleed someone out. You don't get any points for doing it, can't complete any daily or tome rituals by doing it, and it takes away from your emblems and killer rating in the post match. If you want kills, the game doesn't register bleed outs as a kill. Either pick them up and try and figure out a way to get them to a hook or go close the hatch and try to get them with EGC.

    And since the game is currently working this way, it's in the survivor's interest to bleed out, surviving as long as possible and denying the kill.