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Singularity disappeared in the void

Haven't faced a single singularity for more than 1 week...

The killer mechanics are awesome but the survivors can counter is so easily that no one care to play it...

Devs, you need to tweak the way the EMPs are affecting the pods. Removing the pods on survivors is okay (and survivor cannot be tagged for 15 seconds for exemple) but disabling pods in the environment must be removed.

Also the amount of EMPs available must be tweaked down.

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Comments

  • UnavailableName
    UnavailableName Member Posts: 298

    Removing EMP would be an extreme buff to it, singularity without EMPs is a beast in chase and map control.

    But devs wanted absolutely to give the survivors a possible counterplay but there are too many EMPs available.

    Only 2 survivors at a time should be able to have an EMP and then survivors will have to teamplay. Also, survivors should not be able to have 2 EMPs at the same time the whole trial.

    Holding an EMP could unlock an aura ability that shows all survivors infected.

    2 chests only on the map, once an EMP is built, the corresponding chest does not build another EMP till the one existing is used.

  • LordRegal
    LordRegal Member Posts: 1,549
    edited July 2023

    Having tried to learn him for a bit - the biggest frustration I have is the biopod camera always resetting to "straight ahead" - it makes it so you waste half a second orienting it to look at the survivor you chased into its zone and that plus the time spent "locking on" means a lot of otherwise viable pod placements end up not working due to constant LoS blockers and now you've abandoned chase for absolutely no value. The EMPs are annoying too, but what ended up causing me to stop trying on him were the biopods being so clunky.

    Post edited by LordRegal on
  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Mft isn't the issue, it is problematic but his base power just isint good enough for emp's to exist.

    And mft just makes it worse

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
    edited July 2023

    The only solution is making emp only affecting the person who use it affecting pods is fine or you can make surv who got infected to cleanse on the crates.

  • bornagain234
    bornagain234 Unconfirmed, Member Posts: 336

    This is why I dont think this game needs new killers, it needs new modes.

    I hope the next chapter is a new mode. New killers keep things fresh for about a day lately, everyone goes back to the meta ones.

  • Crowman
    Crowman Member Posts: 9,517

    Honestly 4 seconds of Overclock where you can often run out of Overclock before being able to break the pre-thrown pallet isn't worth the frustration of trying to get in that position in the first place.

    When Singularity was revealed, I honestly thought Overclock was going to last like 30 seconds and be an actual threat survivors would need to be on top of. But it really isn't.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    With EMPs he's kinda trash, but without them he'd be on the verge of being too strong.

    This is why i don't like the way they've went with designing killers with hard counter play mechanics built in. If messes with the way they design powers and we stuff like this. Like dude has massively hindering counter play mechanic on top of just the weakness of being a killer with a complicated disjointed power.

    Most players aren't going to want to keep playing a killer that takes forever to have fun with and can be so completely countered within 2.5 seconds.

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited July 2023

    I'm not even sure if it a balance problem and instead just the sheer number of killer we have.

    As a newish player (or super casual) are you really going to instantly buy the new killer? How many people actually buy every chapter/paragraph on release vs a sale?

  • Crowman
    Crowman Member Posts: 9,517

    I have enough Iri Shards to pick up the new killers and survivors on release unless it's a licensed chapter. But I'm also reaching 4K hours.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Agreed. Overclock runs out way too quickly at base. By the way do you still main birb lady ? I remember you were fond of her when she was released. Just curious.

  • UnavailableName
    UnavailableName Member Posts: 298

    Personnaly i do not have a problem to hit a survivor using overclock, it is not 100% consistant but i often get the hit when under overclock.

    There are 2 main problems for me :

    1. too many EMPs
    2. environment biopods staying with the last view you had on them, they should reset to neutral view when you exit them, it would be way easier for orientation
  • Nazzzak
    Nazzzak Member Posts: 5,657

    I keep track of my games, and I'm averaging 1 Singularity every 10 games. So I'm seeing him regularly.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,820

    dbd killer being a threat... I think your expecting too much.

  • Akumakaji
    Akumakaji Member Posts: 5,458
  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    I play against him often and against killers who know how to play it extremely well. I think too many killers just don't know how to play him effectively so they just complain instead of changing the way they play. I've gone up against a few that just don't put up very many cameras or don't use them at all. Those players get demolished quickly.

  • Rickprado
    Rickprado Member Posts: 564

    If EMPs does not affect pods, Singularity will be the stronger version of Skull Merchant, trigening till death.

    I think a good way to improve Singularity would be reducing the percentage of survivor body needed to start scanning, as making the scanning time slighty lower. This might make Singularity far less frustating, as sometimes you can see the surv on the Biopod but you can't goop them.

    I don't know how EMPs could be tweaked, but i think that if you catch an EMP, at least the box from where you got it should stop producing EMPs until the one you got is used. When playing against Singularity, i just farm as many EMPs as i can, feels like it has no downtime.

    Another thing that might help i think is when someone is holding an EMP and you goop them, the EMP should be destroyed. This way we could end the strategy where someone is doing a gen, wait to be gooped, use the EMP, cleanse the infection and the Biopod altogether.

  • Botiz
    Botiz Member Posts: 498

    He's fun to play but also very frustrating to play. I've put a lot of time into him and gotten him to P28 but have pretty much given up on him until he gets some QOL changes.

    I've given enough feedback over in the Feedback section, hopefully we'll see some more changes soon but I'm not betting on it.

  • H2H
    H2H Member Posts: 753

    Why would I bother to learn a clunky, bad killer with a mediocre power when I could play a fun, good killer with a strong power like Wesker?

  • Hex_iButt
    Hex_iButt Member Posts: 233

    Much as I enjoy playing as Singularity, its still pretty clunky to use the cameras at times. He's map dependent to have really good areas to set up pods to infect survivors, and needing to have "perfect line of sight" on your target to infect them, even when you can see their outline is kind of a drag IMO.

    I hope more people give Larry some love when his tome comes out.

  • Xernoton
    Xernoton Member Posts: 5,842

    You raise a good point but really why should anyone spend the time learning how to play the Singularity and get mediocre to somewhat good results, when they could play Wesker, Blight, Nurse or any A tier killer and get better results with less effort?

    I have played this killer for hours and won exactly 3 of my games (including 1 dc and 1 hook suicide). In that time I could learn how to play Nurse and dominate survivors. Actually no. It'd take me less time to get Nurse's flicks down than to get somewhat average results with Singularity.

  • DeDoeH
    DeDoeH Member Posts: 26

    As killer main, I dislike several things about the singularity:

    • This is very subjective but his abiltiy to place cameras and to look through them takes away the pacing of the game.
    • They are easily dodged and countered.
    • I feel like his power is almost useless on some maps.
    • Even if you get overclock, it's not a guaranteed hit.
    • His power is very situational/inconsistent at best and suffers heavily against good survivors.

    I think that other killers powers seem to be more rewarding/fun. But maybe I am wrong and somebody other than me will figure out how to play this one to great success.

  • SweetTerror
    SweetTerror Member Posts: 2,695
    edited July 2023

    I personally don't understand why the EMP crates are designed to open on their own. No other crate in the game works like that, and the fact that survivors can just keep running past them and grabbing them makes playing the Singularity a pain.

  • UnavailableName
    UnavailableName Member Posts: 298

    It is funny xD. That is what they say in the trailer 😂

  • GensByDaylight
    GensByDaylight Member Posts: 528

    Its a meme thats going wild on DBD reddit, its just stupid and became funny due to that.

  • Malkhrim
    Malkhrim Member Posts: 989
    edited July 2023

    The Singularity has the WORST power design in the history of the game, for real. Not one of the worse, but the single worst one. Sure, it was a great, original idea, but not so good execution. And I don't say that because he is weak, he can be strong if played well, but it takes so much to learn him and to make his power even descent that it's just not worth your time. He has a clunky power that usually has to be used THREE times in each survivor to finally do anything, which is just teleport him behind a survivor while STILL giving them a headstart. After that, he is an M1 killer with a temporary power up.

    Freddy's original power was removed from the game for being frustrating and unfun when it was actually much less frustrating and more fun than the Singularity. The Nemesis was complained about when he released because his power needed to hit people twice to do anything. The Singularity needs to do it THREE TIMES, it doesn't even do immediate damage and it resets with each hook. All of that not counting the complications of having to position quickly switch to biopods, move your camera fast, and the multiple places where line of sight can easily be avoided due to the amount of objects in each map. The Singularity is just not worth the time it takes to learn him or the effort to get value from his power.

  • Nomade
    Nomade Unconfirmed, Member Posts: 46

    The singularity is strong. Very strong actually. Probably an A tier killer. The reason you dont see him much is because his power takes so much effort to use properly and on console he is a lot lot worse because survivors will run out of the FOV of your cams before you can aim at them. A lot of people think that he is allmost too much effort for the payoff you get with him which I can definitly see. He is definitly a very active killer who is constantly doing stuff with his power. Not the sort of killer you can just play and relax and do well with.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Made For This breaks his power.

  • UnavailableName
    UnavailableName Member Posts: 298

    Tier B at best.

    Tier A are killers able to compete against good survivors, Singularity is not one of them.

    I have played against it once or twice in the past week, i always had an EMP, the whole trial i was fed with EMPs and my teammates too...

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    We don't like clunky powers, too hard but not even rewarding, they should make easy killers.. average player is a Wraith or Legion main

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    But definetely Singularity wasnt programmed to harm the crew