Hex:Huntress lullaby shouldnt be a hex
at most its a annoysnce for survivors that just requires them to pay attention.
For comparison;Hex-devour hope allows you to mori,inflict exposed,and speed boost
and this only offers no skill sound check and max tokens
make it where it isnt a hex or you automatically have all stacks bc its hella a waste of a hex perk
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Doctor mains would be in heaven if it wasn't a hex. Also some solo queue teammates can't hit regular skill checks so uh yeah.
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Yeah... no, its problem is largely not getting value before it reaches at least 4 stacks, but when it does, good god you notice it.
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Tbh that one "glitch" would've been a good buff for it where any tokens it had would stay in affect and effected killer items like jigsaw boxes
That was a fun time, could've been easily implemented with some tweaks like only half of the tokens persist after being cleansed
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I think it should be a hex totem, but it should be one of those ones that starts inactive and has to be activated, like plaything or Face The Darkness. That way it at least cant be cleansed before doing anything.
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spookyloop did a recent video. there are report that it is bugged with jigsaw boxes.
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Again? Well tbh even with that it's still not great lol
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Playing on Switch I often miss skill checks that should’ve been great. Huntress Lullaby affects me more than a lot of other people. I like that someone else mentioned it shouldn’t light until it’s activated so that way the only way to prevent it before it gets use is cleansing all 5.
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why not Remove the Hex. but keep it as a token based Perk.
Hooking a surviver tho would Consume all Tokens and activate the Perk for 60 to 80 Seconds. but Tokens can No longer be collected while the perk is Activated
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I'm fine with it being a Hex, but it certainly deserves some buffs. One idea is the Hex doesn't spawn until the first hook, similar to Plaything/Face the Darkness. Another is the skillcheck penalties are changed to 2% per stack max of 3/4/5 (from 6% flat), but only halved when the hex is cleansed (from 0% when cleansed). This second idea would encourage weaker players to cleanse it early, similar to a Devour Hope level hunt for the Hex. A third idea is at 5 stacks it doesn't remove the sound effect, but make it random from 56%/70%/84%, as the shortened and inconsistent rates makes me miss skill checks more than no sound at all.
Arguably all 3 of these buffs could be applied without it being overwhelming, as it can be cleansed even at 1 token with minimal side effects.
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