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Nemesis' Iridescent Umbrella Badge - Rework Suggestion

For those who can't be bothered to go look it up (because nobody uses this), the Iridescent Umbrella Badge is the addon that inflicts Exposed on survivors who use a vaccine, for 60 seconds. Now, that buffed timer does make this addon not entirely useless, but I personally still feel it's awkward and doesn't fit with the flow of how a match as Nemesis actually progresses. By and large, survivors use vaccines when they're pretty noticeably safe from Nemesis, and the time you'd save by only needing to hit them once wouldn't really outweigh the time you'd typically have to expend in order to go find and hit that person.

So, then, I propose a radically different effect: "Every Tentacle Strike that inflicts Contamination reveals that survivor's aura for 8 seconds."

This would be both much more smoothly integrated into the Nemesis' typical gameplay loop, it'd help mitigate the time needed to invest into hitting survivors three times, and it'd be much more thematic with Nemesis as a relentless pursuer that doesn't stop once he gets the scent of his prey. I also don't believe it would be overpowered, as it wouldn't be something that can proc on every tentacle whip, just the ones that inflict the infection on a survivor.

Personally, I think this would be a much more popular, enjoyable, and thematic iridescent for the Nemesis than the current effect.

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