I don't understand the point of slugging
I go down and the killer will flat out ignore me and just keep hunting down my last teammate when they can simply put me on a hook and get it over with. Anytime it happens I just want to know why slug I'm not even on death hook and you still slug even then no one else is nearby I'm not even near a pallet and yet the killer still slugs.
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By chance we're you a Claudet with your friend with similar names on the game last match
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If a hatch appears after hooking you, the last one may make an insulting gesture in front of the killer's eyes before running away and shouting "ez" or "u noob" in the end-game chat. Yes, players who have played Killer have experienced this to a greater or lesser degree.
Slagging you off and looking for the last man standing is a necessary act for the peace of mind of the killer player.
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bc slugging you = 4k
hooking you = maybe 3k bc hatch
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I’ll leave somebody slugged if I need an invitation before the hatch opens. But I’ll pick up once I find one.
Or if it’s a toxic survivor, I will slug.
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I don't even know what that is.
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I don't play Claudette,I don't have any friends to play with and I don't change my username.
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So it WAS you! You hit all the checkmarks! ;D
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The true peace of mind is not letting toxic players get you. Not giving the 3rd survivor pain in case the 4th survivor is toxic.
Toxic players will be toxic no matter your choice, either the last survivor gets the hatch or not.
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Slug does nothing except prevent you playing the game (gens, totems etc).
Slug for 4k is worse because sometimes i don't even get chase because of my hours and prestige.
So now the killer refuses and let me for the last. He slug the 3rd one and now i am defenseless.
Someone said the killer is entitled for 4k ... in this case ... NO he just refused me.
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They're slugging you for ego, if they don't get their 4k someone might look at their match history and see that they 3k. they can't let that happen.
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No-one is doing it for ego. The goal of Killer is to literally kill everyone, and slugging the third Survivor while going after the fourth one is the most efficient way to avoid the hatch. Killers aren't entitled to a 4K, but neither are Survivors entitled to that Killer playing inefficiently to give them another chance to win.
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Let me pose another question.
What is a way to potentially give yourself the most time to find and kill the last player before the hatch spawns and you risk them escaping on you?
When you answer that you'll also answer your topic.
Post edited by pseudechis on6 -
Depends on the circumstances of the trial, some have already been listed.
The short answer is because it's a game mechanic available to the killer and the killer decided to use it. You can read into it whatever you want or ask the killer at the end of the match (if mutual chat is possible).
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Or they are maximizing their time to find the last survivor, because...
- They want the BP's or pips
- They have a hook/sac X survivors tome or other challenges they want to complete.
- The goal is to kill the survivors and there is nothing wrong with wanting to achieve that goal.
Ego has nothing to do with any of these but its fun to assume opponent motivation, because then the slugged player can justify to themselves why they might be unhappy, toxic or just unpleasant about game outcome and feel vindicated in their negativity.
Really nobody is watching, unless you are streaming it and even then probably nobody is watching.
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I slug in late game for a short time if I want to kill the 4th Survivor more than the 3rd (usually if they were obnoxious or toxic) or if I need a 4k or to force EGC for whatever reason (archives etc.). If I have to slug but don't need a 4k I try to give the slugged Survivor hatch or exit gates if I can.
I almost never slug to bleed out: the last time I did it it was a Survivor who brought Tenacity, Flip-Flop, Boil Over and Power Struggle and would just run and camp a place where I couldn't hook them. I left them since I could do nothing to them anyway and by the time I got the last Survivor (who brought a Garden of Joy map offering and so deserved to die), the slug had crawled away and I couldn't find them before they bled out. That being said, I'd rather there were better ways of dealing with that kind of playstyle than having to slug.
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I can guarantee you that looking for the last survivor for 3 minutes is infinitely less efficient than just doing hatch coinflip for bp and hook/kill challenges. For your last point, you won the match if it came to a hatch coinflip. Why waste not only your time but 2 other players time for little gain.
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Sure but the 4 min slug comes without the coinflip of the hatch and you can still go back and hook before the bleed timer runs out giving you the same outcome you describe but with up to 5 mins total search time.
You aren't wasting your time, you are extending search/chase time at minimum risk where the only downside is you reset back to the position of advantage you already had. What a bargain.
None which has anything to do with ego.
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Everyone who plays games with these types will quickly learns a first lesson: how important it is for them to win.
I could write an essay on how this effects ego and why people engage in this behavior but I won't bother. It just all comes down to ego and pride. Losing evokes shame and failure. They take the game very seriously. If they didn't they'd just hook, go for hatch and move on.
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It takes pressure off of yourself because it is a guarantee 1 or 2 survivors that are not on generator .
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It would be lovely if, just for once, people stopped trying to armchair psychoanalyse Killer players for playing the game normally. This is what taking the game too seriously looks like; imposing your own rules on strangers and psychoanalysing them, attempting to make them seem wrong or in some capacity broken or morally bereft, when they don't follow them.
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Adept.
That's literally it.
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Im gonna play devils avocate here, give me a reason for a killer to go chase a good looper, I have heard the claseic "you chase them to learn and improve" and thats true to an extend, if they go to a jungle gym or other tiles that can be played, but if you see a good looper goong into a good setup or for example GoJ main, house of pain, badham main, disturbed ward main, there is no point chasing them, there is nothing to learn, why would anyone put themselves in such a disadvantage if not to test their ego on how "they manage to get the down on such a tile" when they most likely already lost the match after said down.
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if the said teammate is the only one left alive then 95% of killers will chase their 4k. if it's early-mid game your teammate might be out of position and an easy hit/down, so pretty much free pressure. if it's end game they want to snowball or your teammate isn't death hook so that might induce some altruistic gameplay. slugging is strong.
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There's a number of reasons for this. Some challenges may depend on it, more kills means more BP, they are angered at the person they slugged (for either rightful or wrongful reasons), a challenge from the Tomes.
It's their prerogative to do so and in those cases either crawl as far as you can towards somewhere inconspicuous in hope of getting the hatch or get yourself a nice cup of tea and read a bit of your favourite article or book.
Of course, you could also just avenge in the only way how in those situations and just keep so well hid that you bleed out without them ever finding you. That's a little satisfying.
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If the killer knew where the last survivor is, why shouldn't he slug you? 4 kills is better than 3.
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Slugging strategically can be a good play, if the killer slugged you and got no one else then he is legit throwing the match. In either case why complain?
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Slugging creates pressure early on so if you can slug one and chase another survivor, then one has to come off gens so you only have one potentially doing gens.
The other common reason is the hatch mechanic forces killers who want a 4k to slug. Now personally, I wont slug for the 4k and will just leave it up to RNG and most times I seem to find the hatch first anyway.
However if the team was particularly sweaty or especially if they were toxic, then that is the exception where I will slug to ensure the last doesn't get out.
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The killer is supposed to try to kill everybody. There's nothing difficult to comprehend about it.
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1 - Play survivor.
2 - Get chased and don't get caught because u deserved it and looped or the killer refused to chase you
3 - You are the penultimate with no defense and your teamate is slugged.
4 - Then we can talk again.
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Has slugging become synonymous with slugging for the 4k with 2 people left? The most fun games I have ever had always had an all or nothing slug match in the end game. Slugging for early pressure or to ward off trailing survivors is perfectly fine as well.
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i love how chastised him for BMing based on exactly zero evidence
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Cause you need to lose the match so I can escape. it in the rulebook when you load up the game.
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Playing for the best possible outcome is for your ego? I think you missunderstand the point of this game. Survivors try to survive, killers try to kill. Why would a killer go for a 3k when they can just as easily get the 4k?
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The best outcome has already happened if you got to the point where hatch is a thing you have literally won the match. Why waste 2 others peoples time for 1 different icon on the end screen
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Slugging for the 4K is boring af, there’s basically no reason to do it outside of challenges or adepts. I just hook the third, and if I get the 4th afterward that’s just a bonus.
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I can assure you, 90% of the time a killer slugs for a 4k it has nothing to do with bming from the survivor side.
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This
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Its like asking why do Survivors stand at the exit gate. The killer at this point has already won and there is no real incentive to go for the 4k other than to piss off the other side which btw, they cant do anything about unless they have a perk
Most times that I go against a killer who slugs for the 4k, its out of spite. Had a Wraith yesterday who just refused to hook my teammate and made the game go on for an extra 15 minutes. I couldnt play any longer because I had to get ready for work so I just vaulted in and out of a locker so he could get it over with. Wanna know what he did? Stand there and nod.
I have countless situations that have happened as well and I dont even play Survivor that much, this is just the most recent.
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People really acting like it's BM to go for a 4k? Come on.
You get more points. You're more likely to pip if you are ranking up. And you don't owe the survivors an escape just like they don't owe you a kill.
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I slug for 4ks quite often and it's never out of spite. But why should I be happy about a 3k when I can have the 4k instead? It's more points for me. Quite a few more actually. And it also might make a difference in how high up I get in terms of grades this month.
When someone refuses to end the match, that is hardly the same as trying to get the best results possible. I am sorry that that happened to you but that has very little to do with going for a 4k instead of a 3k. As a survivor, would you not try to get that poor guy off the hook in the end game when you have the chance? There is no reason to why you shouldn't try.
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The difference between slugging for a 4k and getting a guy off the hook in endgame, is theres actual risk to go for a save.
Theres no risk in slugging a guy and looking for the last one at 3 gens left
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Still, that is no reason not to go for a 4k. You do it exactly because there is little to no risk and no intentive not to slug. If I'd get better results for not slugging, then I'd do that but here we are.
I get it, you want to go into the next match and waiting on the ground isn't fun for you. But the only thing that is stopping a killer from slugging for the 4k is that they might drag the game out for longer than absolutely necessary. And if it means they get more points out of it, then why shouldn't they do that? Survivors and killers are not obligated to play in a way that is fun for their opponents.
There are ways for the devs to get rid of this, if they really wanted to. One way to fix this would be to remove hatch (not saying that they should do that). Another would be basekit unbreakable for the last 2 survivors. But until they do something about this, I don't see why we would point fingers at the killer for playing in 'unfun' way.
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Adepts are a thing. Just saying.
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The game was much more fun, before the current MMR system encouraged sweaty games as a game mechanic; its especially important for survivors, as loosing too much will put you into MMR hell, more so then ever with so many killers camping and tunneling, so those survivors that are good enough, sweat and try to win, forcing the killer population to sweat more and camp and tunnel, just to keep up. Its a system thats keeping itself alive at inifinitum, and it has not been a healthy one for the game as a whole.
If BHVR wants to keep its MMR system that they invested so much time and money into, they should at the very least do away with the de-pipping system. It has minimul upsites of "keeping a goal and the game somewhat tense", claiming that its just a function of time played since the last reset and no reflection of skill, but the downsides far outweigh this: many players really want to climb as high as possible, and the fear of depipping when at 4 pips has often lead myself to play sweaty and tunnel and not give any quarters. Reaching Iri1 has always been a big relieve that finally allowed me to relax and play as I want for the rest of the season, and I really wish that I could play that way from day 1.
So why not do away with depipping unless you DCed and instead of around 90 pips we now need 150 pips to go from Ash4 to Iri1; still a good chunk, but now it would truly be a function of time played, not a frustration simulator.
"Wasting" two players time (actually just the slugged player is truely wasting their time, the other can still repair gens if its down to the last one or go for a pickup/evade the killer) is still much, much less toxic, then 4 man waiting 2min at the exit gates, just to show of their sick twerking skills :) One of this serves at least a purpose, the other is just wasting time of up to five people.
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