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The next perk survivors will complain about is Devour Hope

Reinami
Reinami Member Posts: 5,557

Screencap this post.


Killers are starting to use a devour hope build, or the popular, "all hexes build". Almost every game today i have played i have devour hope, if devour kicks in on the 3rd hook, survivors start to just kill themselves on hook or DC instead of looking for the totem. Its going to be the next perk, screencap this.

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Comments

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    I thought hexs were dead tho, thats what all the killer mains said

    and noโ€ฆdevour hope id fine

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I donโ€™t mind playing against Devour Hope. It gives me a real thrill. Once I learn thatโ€™s what you have though Iโ€™m not gonna stop looking for that totem.

  • Reinami
    Reinami Member Posts: 5,557

    That is quite literally the purpose of a Hex perk. They are supposed to be high risk high reward. The problem is that most of them are terrible and the only real good ones left have been nerfed into oblivion. The only remaining one being devour hope, and the only reason the "All hexes" build works, is because devour hope has to be cleansed, otherwise none of the totems would get cleansed and you would have 0 perks.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Devour Ass is evil. I hate that perk. It's brutal af.

    I offer killers a trade. I give you Mikaela and in return you send that hex out to sea for a viking's funeral.

  • Steakdabait
    Steakdabait Member Posts: 1,280

    survivors have been complaining about it for a long time, It's just that not common of a perk so you don't see it super often. It's frustrating to lose solely to one perk because the killer got a lucky spawn that's hard to find.

  • Xendritch
    Xendritch Member Posts: 1,842

    You mean I can wipe off the "Do Bones" replies again after all this time?

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Whenever I encounter that perk it's always paired with about 70 other hex totems, and I run CS on every class. So it takes me roughly 4.5 years to cleanse each totem ๐Ÿ‘ด

  • JonOzzie16
    JonOzzie16 Member Posts: 203

    I have no issue with any hex perk, as there is obviously clear counterplay to them. They should be strong given they can cleansed during the first 2 minutes of a match.

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    I bet if you offer Made for This coupled with Ace you might be on to something....

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    Maybe it would be good to consider less "we" and a little more "us"

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    The last time I was sorta concerned about Devour Hope was with a hex babysitting Wraith or Ghostie, and by then they usually had lost anyway.

    But to be fair, what changes do you suggest for it? I promise not to heckle. Can't speak for the others though.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    I dream of the day I spawn on top of a hex totem. That's not meant to sound dirty, I just can't find totems most of the time.

    I haven't booped a snoot in like 3 weeks now. Just seeing your avatar is enough to make me nostalgic. #BringBackPigMains

  • Leon_Scott_Kennedy
    Leon_Scott_Kennedy Member Posts: 128

    Thatโ€™s like the same thing

    i have no problem with devour itโ€™s a risky perk to use and incentives killers to not camp, just saying killers complain about the survivor sides perks all the time and most of them have been nerfed into the ground because of it

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    Haven't been booped in a long time sadly. They never try it anymore.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    I'm genuinely in the midst of withdraw symptoms as we speak. The bacon is the backbone of the community.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Every time I try to boop a Pig I just end up getting camped :(

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Those are not Pig mains. They bring dishonor to the House of Pork.

  • Sharby
    Sharby Member Posts: 498

    Delete Wesker first before we nerf any killer perks I say.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,943

    Devour Hope is the most high risk perk in the game. Itโ€™s fine.

  • Sharby
    Sharby Member Posts: 498
  • solarjin1
    solarjin1 Member Posts: 2,170


    Survivors can start using maps items anytime they want but they don't....cause it not problem.

  • Riski
    Riski Member Posts: 208

    As a killer who uses devour hope, it's a super silly perk. A perk shouldn't solo a game because a totem happened to spawn in the right spot and as much as people like moris or the tense situations it creates losing to this perk more than once in a short period goes from unique and fun to frustating very quickly. The perk isn't an issue in small quanities but if this perk had a higher playrate then you'd go from match to match where the outcome is entirely dependent on if a single hex is found, you could argue this for any hex but most of them can be powered through if needed (although that is unideal) while powering through devour gets the killer 5 stacks which is almost unwinable. Perks fine atm but if you have truely been blessed with the power of prophecy and it's the next hot thing then maybe it can be an issue.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I will screencap this, but no for the reasons you may think

  • Kaitsja
    Kaitsja Member Posts: 1,833

    Hexes are fine. Face the Darkness is a bit annoying, but that's about the only issue I have with Hexes in general. I see [Undying] appear on my screen, I immediately tell my friend to find the hex. The two of us search for it on opposite sides of the map. Undying means Devour, usually.

  • Evan_
    Evan_ Member Posts: 547

    I can't wait to see survivors complaining en masse about the perk that's literally impossible to use if the killer camps, tunnels or slugs.

  • nars
    nars Member Posts: 1,124

    A lot of survivors will complain about literally anything that isnt a gg ez for them. If its meta then it needs to die slowly apparently.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467

    It's perhaps being used more because gen defence is so pathetic.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    Whenever a Hex perk is in play, all dull totems become lit and become hex totems

    Hex Devour hope: Cleansing a totem, reduces the number of stacks on devour by 1

    0 totems: gone

    1 totem: 100%

    2 totems: 125%

    3 totems: 150%

    4 totems: 175%

    Rework all Hex perks to have their power scale with the number of totems remaining. For exampleHex Ruin: Regresses gens at:5 totems: 200%

    When multiple hexes are in play, they are all affected by the same totems, so if you had say devour and ruin, cleansing 1 totem would weaken each one.

    Believe it or not, TrU3Ta1ent had a similar idea. The problem with this idea is that hexes would have to be nerfed across the board to be far less powerful. I just don't see killer mains being on board with that idea.

    A simpler idea would be to make it so all totems for the first 45 seconds of the trial appear as dull, or add in a corrupt intervention style mechanic for totems to protect them in the early game, ensuring that you will always get some value out of them.

  • JPLongstreet
    JPLongstreet Member Posts: 5,895

    If i camp it's either during EGC, or survs are stupidly & obviously hovering around immediately after I hook someone. I may be in the minority there though.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    All the Pigs Iโ€™ve had recently were super aggressive. I got no chance to boop it!

  • Meepy13
    Meepy13 Member Posts: 109

    Yeah because nerfing things to help bad survivors is entirely fair and doesn't help good survivors in the slightest

  • Carth
    Carth Member Posts: 1,182

    Devour is pretty bad vs competent survivors unless you go all in or dedicate at least 50% of your build to devour(devour + undying at minimum).

    Good survivors know totem spawns and there are many awful totem spawns on all the realms. It's just too much RNG and basically only serves to make "funny lol montage" clips of killing survivors or catching them as they are just about to break the totem in 1 out of every 10 games

    It could be nerfed and it would just join the pile with basically every other hex perk outside of plaything + pentimento. Most hexs are high risk/low reward at this point.

  • Moonras2
    Moonras2 Member Posts: 381

    The last time I spawned on top of one was 2 days ago. I literally turned around and there it was behind a small tree lol. I play devour hope a lot on pig with haunted grounds. Dh always seems to go first. And like others have said, no one ever boops the snoot anymore. I will take them to the totem to break if they do. :(

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    Makes sense it's both most oppressive and hardest hex to ignore when it triggers , you can't deny it's extremely powerful, some killers are very good at protecting totem too

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    People are not saying to run Devour Hope on its own, it usually means dedicating your perkslots to hex perks. I've seen Pentimento+Plaything a lot more often lately than say 6 months ago. It's a playstyle. And after the unhooks it's harder for survivors to tell which hex is Plaything and which not, so they're forced to cleanse everything and more often than not it will get a second life if you bring Undying as well.

  • Reinami
    Reinami Member Posts: 5,557

    You wouldn't actually have to do that though, because there is only 1 useful hex perk these days, and the other ones are only useful because people want to cleanse that one. Every other hex perk can be safely ignored at this point. If anything you'd have to buff many of them to be useful.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    ๐Ÿ‘‰๏ธ๐Ÿ‘ƒ๐Ÿท

    I only play in solo queue, so getting to meme is the best part of the game for me. Booping da snoot, dodging a hatchet and then throwing a pebble back at the Huntress. If these things didn't exist I don't know if I'd still be playing after 400 hours or so. I'm looking forward to the NC perks. I can't wait to dodge a hatchet by dropping dead ๐Ÿ’€

  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    Devour hope is actually a pretty problematic perk because haunted grounds exists which basically forces lose/lose situation cleansing totems

  • Rudjohns
    Rudjohns Member Posts: 2,200

    Joke?

  • Devil_hit11
    Devil_hit11 Member Posts: 8,889

    old dying used to bounce totems meaning you had to potentially cleanse all 5 totems. survivors said it was overpowered so ruin undying got nerfed. that idea has already been tried.

    the modern design of hex totems that works similarly to hex:undying is hex:plaything. you hook 1 survivor and 1 totem appears. you get slowdown by survivors cleansing 4 potencial totems. the only problem is that most hexes have a weak effect so survivor just ignore them. devour hope is one of only perks where its effect is strong enough for survivors to cleanse but that is possible to gen-rush through.

  • Reinami
    Reinami Member Posts: 5,557

    First of all, the old ruin undying meta was the healthiest the metagame has ever been in. Because it required killers to actually pressure survivors to get the benefit, and wasn't passively earned. Meaning that good survivors could still waste a killer's time.


    Secondly the whole point is to rework the system so that hexes get weaker as the match goes on to prevent RNG on BOTH sides. How many situations have you been in as a survivor where you can't find the totem no matter what you do? Similarly, how often have you been a killer and had survivors literally spawn on your hex and cleanse it before you could physically walk to that part of the map.


    The RNG suc0ks for both sides. But it was merely a suggestion. The point of this thread is the devour hope will be the next one that survivors complain about, and if you literally scroll through you can actually see people trying to make that case that it is OP. Which is proving my point more.