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Skullmerchant Rework when? (3 Gen)

Everyone knows that the 3-Gen mechanic of Skullmerchant is a HUGE problem. Not even Deja vu changes that.

When will she get a rework? At least Killswitch her because no one will miss her anyways.

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    They've been real quiet for some reason.

  • TheArbiter
    TheArbiter Member Posts: 2,783

    Twins need their rework first

  • ReikoMori
    ReikoMori Member Posts: 3,333
    edited July 2023

    3 gen isn't a Skull Merchant mechanic, it's not tied to her directly. It's a gameplay scenario that has existed since day one, she just happened to be able to take full advantage of the scenario due to how her power is designed.

    So you have two things that are actually in need of work and neither can be done super fast. They said they have a rework for her power in the works, but they didn't give a timetable for it because it is super early. It isn't like they have a few potential power ideas just ready to slot in if the original design proves problematic. It's a lot of things to consider because while the response to her has been very vocally negative there are still those of us that play her and like some aspects of her current power design and there are those who actually fully enjoy having a highly territorial killer who specializes in area denial and info.

    It's gonna be a while long story short.

    Even after she does get a rework if the changes to actually address 3 genning don't materialize around the same time or before you're still going to be dealing with that strat unless people learn to recognize and break up gen clusters early. Skull Merchant isn't the only killer who thrives on 3 gens and the others that do can still make the game last until the game times out if neither side breaks the stalemate or concede defeat.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    They said she's getting an update in the latest AMA. They just need to find somewhere they can slot it in.

  • BlueRose
    BlueRose Member Posts: 658

    She not getting a rework as far as I know, I do know in the AMA they said they have an update but they didnt say rework. As for 3 genning they already said they working on something to solve the 3 genning problem in the game. Devs dont see 3 genning as just one or two killer problems but a problem in the game itself and they doing a system to stop 3 genning.

  • mikewelk
    mikewelk Member Posts: 1,669

    It's been a while since they said that. No update after that.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    How to solve 3-gen: give the ability to survivors to push/pull gens

    Only activate when there are 3 gens left

    Pushing or pulling a gen is very slow and can increase the speed if 2 survivors are doing at the same time. Max of 2 survivors on the same gen

    If the gen is at 0% progress it moves a bit faster. The more progress on the gen the slower it gets.

    Gens can only be moved into flat terrain

  • Xernoton
    Xernoton Member Posts: 5,965

    Agreed. That would be the easiest and probably the best way to fix this mess. Although they would need to do something for the people that bought this DLC.

  • Pulsar
    Pulsar Member Posts: 23,147
    edited July 2023

    Next original DLC is free for them if they bought it with real money.


    Shards are refunded.

  • Xernoton
    Xernoton Member Posts: 5,965
    edited July 2023

    Yeah, something like this would be fine (probably). Although, they should do something like "One original DLC of your choice for free." to be safe.

    I just hope they'll deal with this situation soon and then get back to designing good killers. I have played against her twice and it felt worse than even old Freddy (the one that was overpowered and weak at the same time).

    To be honest it's not just @Pulsar. It's a big part of the player base that despises this killer. If you have fun playing her, then good for you but really it's miserable for everyone else. Dull Merchant should have never made it to live. The devs got all the feedback they needed to know that this would not go over well on the PTB and yet they still released her in this state. Even after her rework she is still terrible. Not even in terms of strength but everything else.

    She is incredibly boring to play (in my opinion), objectively the worst killer to play against, her animations look janky and more like a parody of women (Have you seen her walk?!), her chase music is one of the worst in the game (literally a 3 second loop), her lore is convoluted and poorly written and her visual design is boring and uninspired. BHVR really messed up with this killer.

    Post edited by EQWashu on
  • Pulsar
    Pulsar Member Posts: 23,147
    edited July 2023

    Skull Merchant's design is completely untenable. Without her 3-gen, she's a worse version of Knight, who is himself a worse Artist. With her 3-gen, she's the most unhealthy Killer the game has ever had. A Killer that can hold lobbies hostage for an hour is NOT a good design. The worst part of it is, no matter what you buff on her, her 3-gen gets stronger.


    This feedback was given IMMEDIATELY on the PTB and BHVR made it worse coming out of the PTB.


    To top it off, her sound design is pretty bad. Her music is just Ghostface Washing Machine 2.0, her visual design looks like an Apex Legends character and her lore is...disappointing, to say the least. Couple all of that with the DM mains and you've managed to make a Killer more hated than OG Legion.


    She needs to be scrapped and completely reworked ala Freddy. She needs an entirely new kit and considering the damage she is doing to the game, she should be killswitched or removed until that rework is ready.



    You are allowed to like a Killer with bad and problematic design. I like Legion, I enjoy playing Legion. I also don't excuse his design issues, but they aren't on the same level as Dull Merchant literally being able to hold people in matches AND that's pretty much her only remotely viable playstyle. She's the only Killer who can do that and she certainly attracts...a type of player, not all of them are bad, of course, but a lot of them are unpleasant.

    Post edited by EQWashu on
  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    this sounds like major misinformation. skull merchant is a decent chasing killer. she is not worse then knight. knight is inefficient chasing killer that relies on zoning and is easily countered by shift-w play. Skull merchant has chase potencial in her current design and does not rely on 3 gens. Like all killers, she is stronger when she 3 gens. The changes post-ptb improved her chase extensively. She is not a a nurse-level chaser but she can hold her own especially with add-on's. your 3 gen complaints on skull merchant are like complaining that bubba is good at facecamping hooks. 3 gen and facecamping hooks are part of the game but they are not everything the killer can do.

  • GannTM
    GannTM Member Posts: 10,956

    Skull Merchant’s current chase power does promote 3 gens and honestly takes extremely little skill. A survivor hacks a drone, she knows where they are, and then you get free Dissolution in that chase while also still able to defend those gens with ease. Nothing about this gameplay is interesting.

  • Pulsar
    Pulsar Member Posts: 23,147

    lol.


    Here's Skull Merchant's chase power.


    Put Drone at loop.

    Wait for Drone to activate.

    Survivor leaves loop.

    Repeat until you catch up and get a hit.

    Repeat until down.


    OR

    Put Drone at loop.

    Wait for Drone to activate.

    Survivor doesn't leave loop.

    They die.


    That's it. It's just a worse version of Knight. Knight plays the same way but his Guards have some versatility. You can waste time, get hits, interrupt healing, snipe people, kick them off of gens etc etc all from across the map.

    If not, he plays the same way, except better because you have a second Killer chasing Survivors.


    Put Guard in loop.

    Survivors must leave loop.

    Get hit.

    Repeat until down.


    OR

    Put Guard in loop.

    Survivor doesn't leave loop.

    They die.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    I am not saying it does not promote 3 gens. I am saying the killer has chase potencial with add-on's. if you want to talk about very little skill. Looping weak m1 killer as survivor.

    this is way too oversimplified of playing killer. the skill in looping knight is knowing how to shift-w guards. I know that sounds weird to say that there is skill in how to shift-w but there is large difference between a skilled survivor shift-w at correct time and doing in the correct area's vs randomly doing it without rhyme or reason. Your over simplifying knight's skill-ceiling and survivor's gameplay towards him. Needlessly to say, The knight is weak killer when you are good looping as survivor.

    Oversimplification applies to skull merchant as well. I would rate skull merchant as "Clown" but better. her skill-cap in the chase with add-on is knowing how to use the bursts of speed to get hits. it is similar skill-cap to clown, except clown is weak while skull merchant is rewarding.

  • GannTM
    GannTM Member Posts: 10,956

    Even looping an M1 killer takes more skill than anything Skull Merchant can do. A lot of y'all really under estimate the amount of skill survivor takes. Even a macro strategy against M1 killers like Legion takes knowledge and game sense especially in solo queue.

  • Pulsar
    Pulsar Member Posts: 23,147
    edited July 2023

    Clearly, you haven't seen me play Knight lol.


    SM is a worse Clown because her speed boost is conditional, her slowdown is conditional on the Survivor staying in a loop and is conditional upon a PURPLE add-on.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    you would think that by looking at numbers but no. from my experience, skull merchant is better after post-ptb changes. her speed boosts are not less conditional and they last much longer. She does rely on 3 gens but only against 0.1% of survivors. I have already looped good knights and I know how knight plays because I play killer. A lot of killer rely on add-on to be effective good teams though many survivor will just call them killer crutches.

    subjective opinion. Legion macro strategies. You mean looking at deep wound UI and holding-w vs against legion power. such a difficult macro strategy to learn. spreading out and doing gens. sounds like a tough strategy.

  • Pulsar
    Pulsar Member Posts: 23,147

    There's a difference between someone like Demo needing Barb's Glasses which is Yellow and SM needing two Purple's to have mediocre-bad anti-loop

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    the difference is that demo is overall weak at the chase even with barbed glasses. it is placebo add-on but he has nothing better to use disregarding lepros lichen. skull merchant is substantially better with add-on's for chasing but has lack luster base-kit like 90% of the killers in the game. The difference is that she can redeem her kit while other killer have nothing to redeem. the other killers are just plain bad vs good survivors. they just have no ways to counter-play proper shift-w play. Demo included. they need buffs but nobody cares because they just play top-tier anti-shift w character like Blight, Wesker etc.

  • Sharby
    Sharby Member Posts: 498

    I can think of like four not knight/sm killers that have the same gameplay loop.


    Its just how killer powers are designed now.

  • Pulsar
    Pulsar Member Posts: 23,147

    The issue is not entirely with that design, as long as you have the viable option to use other strategies.


    Knight can use Call To Arms and snipe. Artist can do the same.


    SM doesn't have any viable playstyles outside of her 3-gen.