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Why are the devs removing Bloodpoint bonuses from perks?

Back in patch 6.1.0 the devs removed the bloodpoint bonus from the perk “BBQ and Chili” and recently in the upcoming update they’re planning to remove bloodpoint bonuses from “Prove thyself” and I’m wondering why exactly?

Best Answer

Answers

  • CrusaderNella
    CrusaderNella Member Posts: 331

    Perhaps what they can do is make a couple of perks like Destressing.


    Where the perk gives you a debuff, but in exchange, you get bonus bloodpoints.


    For example:

    Savour the Moment

    You like your prey to suffer. A drawn out hunt is best.

    • Increases the Cool-down of missed Basic Attacks by 10 %.
    • Grants 100/150/200 % bonus Bloodpoints in the Brutality Category.


  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    If that’s the case then I think it’s fair to remove the BP bonus value! And thanks for the other people who answered this post btw!

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    I don't know the reason but this just sadly adds to more of the reasons I've been logging in less. I can't lie and say I've been happy with all these changes lately.

    I don't recall ever seeing anyone ask for the removal of BP from perks.

    They gutted and ruined my favorite perk. I loved using it with bond and finding others to finish a generator together, my whole play style revolved around it.

    First I had to change cuz the healing changes, now this.

    I guess thinking logically the only thing I can think of is to see if people use it despite no longer having a BP bonus? But with a nerf to the speed, that data will not be accurate anyway. HTH.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    That must rlly suck :(

    altho I don’t expect the nerf to change much of prove thyself. 10% still feels decent to play with I mean yeah it’s gonna be a bit slow but that won’t rlly affect the perk

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    Overall I think it’s good that BP is becoming less and less tied to perks. HOWEVER, survivor BP gain really needs some improvements. Prove Thyself was helping with that a bit but soon it won’t anymore.

    After this update goes live, there will only be 4 perks remaining that have BP bonuses, those perks being No One Left Behind, Beast of Prey, Distressing, and Thrill of the Hunt.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I dont mind removing BP from prove thyself, if only Objective BP gain for survivor was better. You do whole gen solo for 1250 ? Come on

  • Deathstroke
    Deathstroke Member Posts: 3,709

    Hi! I would really hope you increase bp amount you earn from repairing gen. You need to complete alone 7 gens to max out objective category. That's why many use prove given how hard is to max out that and also the 15% bonus encouraged to work gens together. To be efficient is not usually worth to do gens together.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    You do get some strange BP scores sometimes. Like myself occasionally or someone else keeping the killer busy for a long time.

    Then eventually getting tunnelled out and getting peanuts for more than half winning the game.

  • Bardon
    Bardon Member Posts: 1,004

    The thing is, with the old BP bonus in BBQ there was a real incentive for the killer to hook all 4 survivors before going for second hooks (unless someone just came around a corner into range).

    Now, that incentive is gone. Counter-productive if there is a desire to reduce tunnelling.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,299

    If they added a stackable bonus for every unique survivor hooked (maybe +25% or so for each), which got taken away if you hooked the same survivor twice in a row. That would discourage people from tunneling (at least in theory), as there would be an incentive to go after every survivor to achieve the bonus, but also play it fair to not lose the bonus.

    When the first survivor gets sacrificed, the bonus will be locked at the amount it's at, so if a killer decided to prioritize two survivors over the others, they would receive a 50% bonus to Sacrifice points, instead of 100%.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081
    edited July 2023

    My problem is not with the design phylosofy. But the fact that survivor Bps are way harder to get then killer, or atleast feel.

    Post edited by BlueHorkew on
  • I_CAME
    I_CAME Member Posts: 1,582
    edited July 2023

    Is there a reason you guys aren't buffing the BPs you get for objectives? They're extremely low at 1250 per gen. Survivor bloodpoints are already extremely low and unrewarding compared to killer. Might be a part of the reason why so many survivors rage quit. You could do all five gens by yourself and end up with only 6250 bloodpoints without accounting for skill checks. It doesn't really line up with the bloodpoints you get for other things over the course of a game. A quick unhook for example gets you 1500 and you are investing much less time. People might be more inclined to actually do the objective if they actually got a fair amount of points in return.

  • HPhoenix
    HPhoenix Member Posts: 698

    I did notice that Prove Thyself's BP bonus will be removed next week. Will that be the case for the killer perks such as Distressing, Beast of Pray and Hex: Thrill of the hunt in the near future or will those killer perk keep their BP Bonus?