http://dbd.game/killswitch
Are we ever going to 'punish' killers who intentionally play with bad ping?
Ways to do it:
-Unable to queue with 250~+ ping as killer
-Everyone is able to freely DC if everyone is above 130~ ping for longer than a minute
Probably more.
I don't really care what anyone says, it ruins the integrity of the match from the get-go and there's literally nothing you can do and happens often enough to be really annoying.
Comments
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RIP south america players I guess.
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BHVR's inability/unwillingness to put a server in the SA region isn't my problem, and while I empathize with those players, nobody has fun getting artificially high ping that renders most of the game unplayable and thus they shouldn't be allowed to play.
Alternatively they should also let the survivors see the latency of the killer before the match starts so I can dodge if the killer is permanently red knife'd.
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"i dont like playing against high ping killers therefor all of south america should be incapable of playing dbd"
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Well yeah actually, this is definitely not just a me thing nor is it just a "it works so deal with it" moment.
The game was not made to be played at 150+ ms, and falls apart really badly.
Its especially unfair for the survivors who get their ping raised despite having good connections.
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I dont know how else to say this- you cant just lock a continent out of the game.
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I gave an alternative that doesn't prevent anyone from playing.
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i guess seeing ping might be ok. The lobby dodging would be crazy though.
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I mean why should anyone have to play vs a high-latency killer? Its not fun at all.
Don't get me wrong, high-latency survivors also can ruin the game for the killer, but at least one laggy survivor doesn't raise the latency of every player in the trial. And the killer can dodge red-bars as much as they want.
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How do you prove intent?
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None of my suggestions require intent to be proven, it aborts a game that's ruined already.
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So you just want to punish people for things that could be out of their own control.
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If there is a region that has to VPN to get a match, then BHVR should really consider adding servers for them. Hopefully it's under consideration.
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Why should the other four people who did not consent have to suffer through an impossible game?
Also, my suggestion very clearly states a time-condition to prevent unnecessary false alarms due to ping-spikes.
If you're causing everyone in the match to have 150+ ms for more than a minute the game should objectively be rendered invalid.
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Blame BHVR for not making a new server. I hate going against high ping killers. We all do.
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And sometimes the game matches you with people where you have poor connection. The person with the bad connection is not always intentionally doing so.
So again, you just want to punish people for things they don't necessarily control.
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As far as I know ping doesnt get raised based on the killer. That would require the killer to be hosting the game, which stopped being the case years ago when dedicated servers were implemented.
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Killers are able to see ping in lobby and already lobby dodge like crazy, I don’t see how this is a big problem if lobby dodging is already allowed. If anything, this screws over survivor more since their queues are (almost) always longer than killers.
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No other explanation for me loading in with a red bar for the entire game, hitting escape, and seeing everyone at 140+ ms.
Regardless, the game shouldn't even keep going after that, its not playable.
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In Japan on Blue Protocol if people do this they get banned instantly. No vpns allowed.
If it's not in your region and it's causing game problems then yeah, it needs to stop.
I agree, the lag makes me turn off the game and seeing ping sky rocket is no fun. Hit validation is crazy.
If I lose, I want it to be because of skill, not because of someone having horrendous ping and ruining the game for everyone but themselves.
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Your unwillingness to play against high ping players isn't BHVR's problem either
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Not really a counter-argument.
Its in the bhvr's best interest to remove blatantly broken stuff from their game, these things definitely do add up overtime and could be the reason someone or multiple people quit.
There is no good argument in my eyes for forcing players into high-latency lobbies when you cannot even tell if you're going to be in one or not.
Post edited by EQWashu on5 -
Tell BHVR to fix their matchmaking and servers first.
I play any other game and have 30-40 ms, I never have any issues with it.
With DBD, I am constantly matchmaked into foreign servers where I have high ping.
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For bhvr to fix their sbmm it would need to be removed which basically isnt happening the system is doing the best it can I imagine. It's probably the lack of players due to alot of things the community knows about. I wouldnt be surprised that in certain regions players from those zones are constantly placed on other regions because there's not enough players on the region for constant games..
And no, no player should be punished as this isnt on their control. This like many many issues in the game only bhvr can fix if they want.. it's up to them..
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I feel bad for those who have to suffer on 100+ ping due to problems out of their control, but it's not fun going against a killer with ping from Mars, or specifically a killer from Japan VPNing on NA servers. Hit validation is absurd, vaults aren't safe because they're just going to swing around the corner and hit you regardless if you've already left the tile. These servers are in need of a major upgrade and more servers expanded.
Killer ping is legit free hits that should never happen, it's like basekit coup + Freddy lunge, and it's one of the most boring and not so fun experiences.
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This I think would be much better. Don't show the Killer, the player, just the ping in the lobby. Leave it up to the Survivors to decide if they are fine with 120+ latency, 250+ latency or even 500+ latency. They can leave before anyone's time is wasted beyond the queue times. I would also show Survivor's latency for the everyone as well (in the pre-game lobby). It usually favors Killer to have high latency Survivors, but still is annoying to run into teleporting Survivors that aren't cheating. 120 is playable, but can lead to a lot a annoying circumstances. If you know "I can't handle a 120 match right now", then it is better to stop that person from playing in it at all, than them Kobe-ing on first hook because the Huntress hit them around a corner/through a wall.
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There is a simple solution to this: introduce a p2p mode for people that live far away from the servers.
That way, no one gets punished and everyone can play with the game they paid for.
I know, you don´t really want to hear this:
I don't really care what anyone says, it ruins the integrity of the match from the get-go and there's literally nothing you can do and happens often enough to be really annoying.But the people that live far away from the servers have the same right to play as you.
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There is a server in South America.
The solution is adding a killer ping indicator in the pre game lobby.
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Its not only about south america (which i haven´t mentioned). But anywhere far away from the hubs.
P2p had the advantage that you could play wherever you are. The dedicated servers made that harder for people in remote areas.
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I love somehow being sent against central America/ Brazilians and being in 150 ping lobbies. I love when blight literally doesn't work, it's my favorite. I play the only killer in the game that is server sided, I stopped playing killer during the event because of it.
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idk, having a constant high ping yet continuing to play the game seems intentional to me.
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game is designed to be played with ping higher then average, look at bots and how difficult is it to chase them, because they have 0ms(also because they cant be outplayed, they always know what you're doing, but ping also plays role). Or look at videos on youtube where good survivors play with low ping. It's just impossible for the m1 killer to chase them.
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to some regards that isnt true , SA has dbd servers only on brazil as far as i know , the problem is well...THAT , there is no other servers on that region , Argentina , Chile , Colombia , etc ; are either forced to be match on the brazilian servers or being send to the USA servers at best , but we have to be honest , unless you are living on brazil your average ping should be 40-90 ms on most cases with a expensive good connection , however I dont think anyone will pay a lot of money to get a insanely good net provider on south america , just to play DBD at decent ping , like even games like valorant , csgo has servers there already for specific countries but idk why DBD has just "BRAZIL" servers for south america..
like dude , thisgame is not like CS:GO.
I remenber doing a question for the QoA once about adding more servers across more regions , not just South america , but my question was heavily downvoted over other ones that were asking about cosmetics , LOL.
u are joking , bruh .
dude back when the server where peer to peer anyone from every single part of the world was able to host their games with their connection , meaning that as long as your connection was GOOD everyone on the lobby were gonna able to play the game at 30 ms base which was amazing , but yeah the old animations , old locomotions were bad ngl but input wise , the game was more responsive than now with dedicated servers , most noticiable on Ghostface where his leaning mechanic went from smoother to clunky when dedicated server arrived.
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I thought the problem was the hit validation having some weird priorities or something? Not sure I understand the technicalities of it, but can't that be addressed in some way?
At leats in LoL if you have bad ping the only one who is affected by it visibly is you by lagging and freezing etc, The enemies can massacre you meanwhile. Can't the same thing exist for DBD where one's ping affects only their performance and no one else's?
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yesterday i was playing killer and the game i was in everybody was with 100+ ping including me im from north america
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If one’s bad ping affected one as killer they wouldn’t be able to hit/down/hook survivors. If one’s bad ping affected one as survivor 3 other players suffer.
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That's true for all team games. But gettig hits that don't connect visually because of killer ping should not be happening to survivors, if anything the opposite should be happening. A hit being 100% guarantee missing due to latency. Just cause you see on thing doesn't mean that's what's happening on the server.
When I'm lagging in other games like LoL, my lag doesn't make others lag or make me hit my hit, the opposite, it usually makes me miss and puts me in a bad position.
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Usually it would impact your performance, survivor definitely, but killers can abuse it I guess. Really might be something that has to do with hit validation. Being extremely laggy should make you whiff your shots, etc, but on DBD it doesn't even matter because you can just stretch your arm out like Reed Richards and are guaranteed a hit on a survivor.
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Why would punish the players for something outside of their control? That makes no sense. They bought the game and have as much a right to play as you or anyone else for that matter. You can't punish them simply because their connection is not good enough by your standards.
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Yeah but why is it that way? That's what I don't get,
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Playing video games is a privilege, not a right.
But let's assume you are correct, is it not also the right of the four other players to have a fair, functional match?
This is not a minor inconvenience, the game simply ceases to function for the survivors if they have over 150 latency, you're better off just going next which completely kills the spirit of the game.
It is within their control because anyone who can install a game on their computer or console should be aware that playing on servers thousands of miles from your home country will be a heavily degraded experience, combine that with the fact that there are custom games vs survivor bots and there's no excuse.
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It can be intentional, but most of the time in this game it very much isn't.
DBD quite literally doesn't have enough data center coverage and that coverage has actually gotten a bit smaller.
South America has a data center in Brazil which is great if you live close to Brazil, but not great if you live basically any other part of the continent. From what I understand South East Asia players had a data center allocation in India that was also helping cover the Middle East region players, but its gone now so all of those players are now folded into Germany/EU region. So like overnight they went from having fairly normal pings to really high pings because to even play people in their region they have to connect to a server very far out of it. Like a lot of regions are kinda just thrown together in configurations that are sub optimal from jump.
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Maybe because if a killer has bad ping everyone is directly affected.
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You miss the point. When you pay money for a video game (or any product), you agree to contract. This contract binds both you and the one selling their product to a set of rules. Meaning you as a customer also have certain rights. In the case of online multiplayer games, these rules are specified (mostly) in the EULA.
If BHVR decided to 'punish' their customers for something outside their control, something that is not in any way considered in the contract, they get in trouble. From a legal perspective. Which means, they would now have to change the contract in hindsight, which is possible (perks of running a live game) but not quite so easy, if it ends up in terminating service (or part of it) for some people. Granted, I'm not familiar with the proceedings in that regard, so I'm not sure what exactly BHVR would have to do in order to change their terms of service in that way and I won't speculate on it any further.
You cannot blame the customers for living in a certain place. If anything, you would need to blame this on BHVR. They market their game in these regions and there is no section in the game's EULA that says that a customer needs to have a sufficiently strong connection to the servers to be allowed to play the game in full capacity. As long as you are able connect to the servers, you fulfill the requirements in that regard.
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As I've stated earlier, survivors should be able to see the ping of the killer before the match starts so they can decide to dodge if it seems like it will be a high-latency match.
Killers can already do this and avoid lagging survivors, why do survivors get no say in whether or not they want to face a lagging opponent?
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Closing this here. While I understand latency & high pings can be frustrating, please remember to keep comments civil. And while a person's internet connection is one's responsibility, please remember also, that one's access to internet may be limited due to location, provider, hardware, or finances, and to be respectful to others experiencing issues out of their control. Thank you.
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