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We need to talk about Skull Merchant

1246

Comments

  • Xendritch
    Xendritch Member Posts: 1,842

    You're not understanding the problem.

    The SM player wasn't going for hooks they didn't care about hooking people they only wanted to make the game last an hour and make the server close so "just give up some hook states early game" is not an option.

  • Satelit
    Satelit Member Posts: 1,377

    I think Sloppy was not a good perk choice from the SM since the drones are gonna keep them exposed anyway,also the oblivious addon is not very useful since they called out her location at all times.

    I think she could've won if she had another gen perk + another addon like Geographical Readout

  • katoptris
    katoptris Member Posts: 3,211

    You mean the best team on dbd lol ...

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    You're intentionally leaving out HUGE chunks of what I said to make your point more appealing.

    A. I said "these people" as in the ones complaining about Skull Merchant 3 gens. I've seen not one thread by any of them in the time I've been here complaining about how old COH created hour long games solely because killers couldn't leave the gens to chase 1 person nor could they go snuff the totem

    B. Thats a perk not a whole character. I spent $12 on SM not leverage, game afoot, and thwack. Idc about perk balance because everybody can use perks on anyone.

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    They literally gutted Sadako and will leave her dead in the water along with twins BHVR has shown they do not care about weak killers and have even stated so recently. Removing her from the game until maybe 1 day in the next 8 years they'll return her to make her viable is ridiculous

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    But that isn't the content I paid for. I paid for Skull Merchant not whatever the hell they're gonna rework her power into. When shes just another generic chase power killer then that isn't what I paid for.

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    I mean considering even under posts where people have been just happy about SM in general you'll always come in with some huge negativity and need to say how much you hate her its so god awfully annoying. Like does EVERY post that mentions her need you to be there to say how much you hate her and think no one should be allowed to play her? When you go out of your way to constantly engage SM players in a negative way and imply they deserve to have their money wasted then yes I do not believe you like SM players in anyway which is fine you do you but don't be vocal about it 24/7

  • Brimp
    Brimp Member Posts: 3,059

    The overcharge skillcheck does not need to be nerfed what?

  • versacefeng
    versacefeng Member Posts: 1,227

    Kinda funny how their team name sums up a match against Skull Merchant/

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,889

    I did say what my issues with her were in my other post.

    • She has eyes on everyone at all times, which makes breaking the 3 gen ridiculously hard
    • Every has to play with 1 health state
    • She can bypass the hack period by simply replacing the drone as she has no cool down
    • Overcharge was only an issue this match because of Shotgun Speaker. They missed a lot of normal skill checks as well because of this add on which dragged the game out.
    • They had to play the entire game Oblivous because of an add on. Without comms this would’ve have been near impossible to beat.

    Yes other killers can 3 gen as well, but her entire kit amplifies all the issues with.

    I agree with what you said about maps. They let the killer pick the map and he chose one with an insane 3 gen. Had it been a map like Mother’s Dwelling, he would have struggled. But the fact that a one killer has to ability to hold a game for an hour is stupid and should be addressed.

    Yes Blight can also hold that 3 gen there well, but there’s a few reasons why it’s not as bad with him

    • You can heal, you aren’t one shot all game so you don’t have to play super safe
    • You aren’t Oblivious, so you can actually know where he is without being in a well co-ordinated SWF
    • Overcharge and Oppression aren’t that big of a deal without Shotgun Speaker. Without this add on, the game wouldn’t be dragged out nearly as long.
    • He can’t see you at all times
    • Yes he probably would win, but he wouldn’t be able to drag it out for 50 minutes, which is the problem everyone is talking about.
  • Xendritch
    Xendritch Member Posts: 1,842

    Ftr I'm sympathetic to this because I do actually like SM but hard stonewalling the idea of her being reworked is not the way after what was seen in that vod. This is where those of us that actually like the character need give feedback on how that should possibly be done because the people that don't like her don't really have anything past "just delete this thing you worked on for a year that a bunch of people bought".

    I personally think making strobes basekit , making claw traps last 60 seconds, making the drones activate instantly and make the stealth linger for 10 seconds in exchange for scrapping the lock on exposed mechanic would be a good trade and actually make her a more dynamic killer and make her more the stealthy techno-huntress they kinda billed her as and make her a good chase killer.

  • Nazzzak
    Nazzzak Member Posts: 5,852

    And the rest of us pay into this game too, and many of us play when we have a bit of spare time to kill in between work or family or friends or schooling or whatever. And we don't want to spend the entire time with you. You're not that special, I'm sorry. If you play SM and enjoy locking people into hour long games then you are simply wasting people's time. I can play 3-4 games in an hour with any other killer. Why would I want to play an hour with SMs like yourself and earn the same amount of bp that I could earn in 10 minutes with any other killer?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    blight does not need to drag out games to 50 minutes. he wins faster than that. 50 minute games is base-kit m1 killer problem. Skull merchant base-kit chase is not strong enough to eliminate survivors out of the match if the survivor play smart with body-blocking to the level of team eternal.

    She has eyes on everyone at all times, which makes breaking the 3 gen ridiculously hard

    Explain why this is talking point. the gens on torment creek are extremely close to each other. Do you think killer had tracking problems when playing that 3 gen? The survivor knew exactly where the killer was and killer knew where survivors were.

    Every has to play with 1 health state

    This another talking point that makes little sense. Blight has add-on called alchemist ring that refreshes all tokens upon hitting a lethal rush. You make very little distance to benefit from health-states. Its not exactly 1 shot but you can almost get 2 hit-combo'd in 3 gen like torment creek.

    They had to play the entire game Oblivious because of an add on. Without comms this would’ve have been near impossible to beat.

    The oblivious was not effective at ambushing the survivors in that game. Both killer and survivor knew each other were for 95% of the match. The ending of the game involved no one disarming drones and everyone ignoring drones. She would got more value out of Adi Valentine issue 2 which is add-on that decreases skill-check size by 20% when inside a drone's radius. This would make survivors miss more skill-checks leading to more regression, so the build could been more optimized. your only valid point is skill-check perks synergize with drone's. Killers do have a universal perk to make overcharge skill-checks harder. that perk is unnerving presence.

    You can heal, you aren’t one shot all game so you don’t have to play super safe

    You aren’t Oblivious, so you can actually know where he is without being in a well co-ordinated SWF

    Overcharge and Oppression aren’t that big of a deal without Shotgun Speaker. Without this add on, the game wouldn’t be dragged out nearly as long.

    He can’t see you at all times

    Everyone was injured after like 45 minutes because 3 gen would be impossible to break. it was not worth it to heal. The time efficiency to heal was not worth it in that particular match. It likely would be same with other killers. Not being oblivious likely does not matter because blight moves so fast that you cannot react to such speed. Overcharge and Oppression would not be a big deal however all killer can use unnerving presence to make overcharge/oppression skill-checks smaller. You only need to replace sloppy butcher with unnerving presence for other killers to have similar-level of skill-check difficulty. The 3 gen area is so small on torment creek that killer does not need to see you to know where you are in that particular 3 gen setup.

    TL:DR None of these blight points matter in the context of that match.

  • BlueRose
    BlueRose Member Posts: 658

    Honestly Im not even sure why I'm doing this to myself by replying to you since I do have you on my ignore list and I don't really see your comments but I did see this one that your reply to mine so here we go I guess.(Guess I hate myself)

    You may want to balance around mid-tier/avg player but some of your comments toward me in the past make me think you like bragging about how good you are at dbd. You compare your exp with perks and other things to my exp and made it sound like Im bad/worst than you and that's my fault. I don't play this game for a living and I dont want too. I play games to have fun and thats all. I never once in this forum said I am great at this game in fact Im pretty trash I think. I go on long-losing streaks against much better survivors than I and all I get at the end is "gg ez" and ect. In fact, that is why I have taken this month competely off bc I stop having fun on Killer altogether. The game isn't fun right now and I was raging and quitting almost every single match. My DC timer reach 12hrs it was so bad. Personally, I just don't like you at all and never agree with you on any point.

    As for the SM thing. I said it a lot in this thread and other places. I do think she needs a rework and I'm completely open to it but I think expecting the devs to killswitch a killer while they are being reworked is silly, crazy, and right-out dumb. The devs never going to killswitch her bc they know it will take more than months to do so. If the devs decided today to rework SM I guaranteed that it would take a year or more before it would be finished. It's not feasible to remove a killer/character from the game for that long. If it would be just a few months sure but we both know it won't take a few months to rework a killer. Sometimes also the reworks are worst than the og killer, look at Freddy. Shoot look at Sadoko, based on a lot of ptb feedback she may be in a worst place after her rework, and that most likely took a year to do. Either way, I do believe SM needs a rework but I don't agree with kill switching her for that period. I cant think of one game that competely removed a playable character for a whole year to just rework them. You and so many others on this forum are so unrealistic with y'alls requests and act like you don't know this dev team at all.

    Anyway, I will not be replying anymore to your reply from this point. Im hiding your comments again. Have a blessed day.

  • Zokenay
    Zokenay Member Posts: 1,158

    Overcharge is fine the way it is, the problem was Skull Merchant herself, plus she was using an addon that removes Skill Check notification, which makes it harder to land, even more when you have an essentially perma stealth killer walking around.

  • Pulsar
    Pulsar Member Posts: 20,913

    I cannot recall any specific interaction with you that would have had this effect. If I did make you feel that way, I can assure you that was not my intention. I deeply and sincerely apologize if it came off that way.


    Things in DBD can be a skill issue. It can also not be your fault. For example, if you took a new player and matched them against Team Eternal, you wouldn't expect them to win. Is that a skill issue? Yes. Is it the new players fault? Absolutely not. If you are casual, there is a lot of pressure against you in DBD. Playing against non-casual opponents who are better than you is a difference in mindset and in skill, but it isn't inherently your fault; it's on the MM. I have a tendency to assume that people always want to be better when they complain about something, but sometimes, they just want to vent. They don't want solutions, they just want to know they've been heard and that they aren't alone.



    What do you propose we do then? This is SM's most popular playstyle and it is genuinely ruining people's games and there's often nothing they can do about it. Obviously, that can't be allowed to continue. BHVR is definitely getting a lot of bad publicity from it; whether they care or not is a different story. For the health of the game though, we really can't afford to wait a year or more for a Skull Merchant Rework whilst she's out here doing stuff like this on a regular basis.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,023

    It’s because her Shotgun Speakers addon (which was used in that game) doesn’t just remove the warning for the Overcharge skill check, it also removes the delay. So instead of getting the warning when you touch the gen and then getting the skill check, you actually just get the skill check immediately and it’s extremely difficult to react to, to the point of being unfair imo.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,362

    Team Eternal missed around 40+ Skill Checks the entire match. Are you going to say that it is a skill issue when the best Survivor team there is missed Skill Checks?

    Also again, this is ignoring the fact that they were using Shotgun Speakers, which is an addon that removes the notification noise for Skill Checks. Shotgun Speakers and Adi Valente Issue 1 are both addons that are insanely problematic for Skull Merchant, Ive been saying this since Day 1 and everyone seems to ignore it.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,889

    The problem isn't that she could've won, it's that she can play around the 1 hour server shut down. No other killer can. Yes Blight can win before 50 minutes, so could this Skull Merchant player, the issue is that they WANTED to play around 1 hour shutdown and they could. No other killer can. The Skull Merchant in this game could have won, but they wanted to win through the server shutdown. THE TALKING POINT OF THIS MATCH IS THAT A KILLER CAN HOLD A GAME HOSTAGE FOR 50 MINUTES NOT WHETHER 3 GENNING IS STRONG!

    As for your points.

    Do you think killer had tracking problem when playing that 3 gen?

    Yes actually. They spent the first half or so only patrolling 2 gens because they could see that no one was on the 3rd one. As soon the survivors decided to pressure all 3 gens the killer began to struggle. If they couldn't see where everyone was, they wouldn't know which gen was currently being working on and how many survivors were there, so they would have had to patrol all 3. She also got the opportunity to chase survivors occasionally because she knew only 1 person was working on a gen. If it was Blight he would have no idea if a gen had 1 or 3 survivors on it and it would force more pressure on him.

    One shot

    First off, yes Alchemist Ring should be nerfed or reworked, that add on is also problematic for a bunch of reasons. Second, Alchemist Ring is not the same thing as being one shot.

    Even if the chase was short, it's still longer than being one shot. Also you would be able to remain on the gen longer before running AND lead him further away, allowing your team to work on gens a bit longer. And this doesn't take into account if he happens to miss. Then he is screwed.

    Oblivious

    She got no value from it because they were in a well co-ordinated SWF and called out her exact location. Yes you are right, in this game that add on would've been better, which is further proof that Skull Merchant is worse than Blight in this regard because she held it for 50 minutes and she wasn't even fully optimised. If they used that add on, they might have reached the 1 hour mark.

    No one disarmed drones because they couldn't. She replaced them every couple of seconds and when they did get the chance, she was so close that they couldn't disarm it in time and had to run.

    Oblivious wasn't an issue in this match, but in a normal match it would have been.

    Healing

    The reason they didn't heal was because they were Exposed the entire game. No point in healing if you are still one shot. They had to play safer because they were basically all injured from the start of the 3 gen because the drones Exposed them. It would not be the same for other killers, as you are not Exposed. Of course you probably shouldn't be healing constantly, but everyone being one shot made it more difficult.

    Unnerving Presence

    Literally no one uses this perk outside of impossible skill check Doctor or low MMR because it's not a good perk. Yes it would make Overcharge/Oppression harder to hit, but you also give survivors more skill checks to hit and good survivors that can hit Great Skill Checks reliably would welcome this because it would just give them more progress. The Blight would be better off with Call of Brine or literally any other perk not revolving around 3 gens so he could win earlier.

    The only time Unnerving Presence would be a problem is if the killer had a way to further make skill checks harder to hit like Doctor or Skull Merchant. So even in this scenario you built, Skull Merchant is still a bigger issue.

    TL;DR - The issue is that she can hold a game for over an hour, not that she could've beaten a pro team. Just because they are the best doesn't mean they should win every game, but NO killer should be able to hold someone hostage for an hour.

  • BlueRose
    BlueRose Member Posts: 658
    edited July 2023

    Well I say we wait and see. Devs have said several times that they are currently working on a system to combat 3 genning in general. They believe 3 genning isn't just a SM issue but a game issue that they trying to fix. Do I completely agree with them? Kinda but I do think she makes the problem much wrost. I just don't see them kill switching a killer for more than a year. This isn't about what you want or what I want. We are not devs, we don't work for the company. This is about what they are willing to do and what is in there power. I just don't think killswitching a killer for a rework that could take up to a year or more is something a game developer are willing to do. If they did do that I would think they should offer refunds ppl money back bc they are taking away paid content that ppl paid for. I know if a killer I paid for was disabled for a whole year I would want my money back.

    Again I'm talking about what the devs are willing to do not what ppl want them to do. I'm being realistic here. I been to programming school and I dreamed of being a game dev so I kinda understand why certain things happen. They can't drop everything they doing just to rework one single killer even if she problematic. I guaranteed the amount of SM games that are played on a daily basis isn't even that high compared to the other killers. When it comes to development it's all about time and resources, DBD devs have said that they just don't have enough of either to rework a killer in a feasible time frame.

    Either way all we all really do is wait and see what the devs will do next but I can 100% guaranteed killswitching sm isn't even on the table. I think she would only be killswitched if the devs believe they could rework her in few months but I doubt they able to do that considering it has took them a year to work on nerfing and reworking sadoko condemn playstye and we going a year and 1/2 for the twins rework.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    no i am saying that missing skill-checks is survivor mistakes. missing load of skill-check is better gen regression then any killer regression perk in the game. Survivors are better at regressing generators than killer is at regressing them with any perk. The survivors are the best gen defence.

    The only time Unnerving Presence would be a problem is if the killer had a way to further make skill checks harder to hit like Doctor or Skull Merchant. So even in this scenario you built, Skull Merchant is still a bigger issue.

    except skull merchant cannot use that perk because her drones provide undetectable which is anti-synergy with terror radius based perks. that is why she has those add-on's namely shotgun speaker and Adi Valente Issue 1 to do that.

    you also give survivors more skill checks to hit and good survivors that can hit Great Skill Checks reliably would welcome this because it would just give them more progress.

    I believe otz made a video about this but you leave a generator, you have like 1/5 chance to get skill-check that will explode gen. in 3 gens, you are constantly leaving gens in and out. more skill-check chance is not good because of leaving gens that auto-explode. Also, you should explain why the survivors missed 40 skill-checks worth of regression if you think the skill-check is so easy to hit.

    the issue is that she can hold a game for over an hour, not that she could've beaten a pro team.

    She is holding 3 gen for an hour because of generator regression through missing skill-checks and tight gen spread from map layout/design. She is capitalizing off survivor mistakes through perk design and abusing map design. despite that, The killer is still losing. I will let you judge if the game is survivor sided or killer sided.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,889

    They missed skill checks because of Shotgun Speaker. No other killer can remove the sound unless they have Huntress Lullaby, which wouldn’t be applicable in this game anyway as she didn’t get 5 hooks and it’s a hex perk.

    Yes she held it because of regression, but the regression was only possible because it was Skull Merchant. Yes others can hold a 3 gen due to poor map design, but you’ll not be able to get 50 minutes because you’ll either kill them before then or they’ll get the last gen on.

    The only reason this Skull Merchant lost is because they weren’t that good. If they had more experience they could’ve easily won. They didn’t want kills though, they wanted to drag the game out for an hour.

  • pseudechis
    pseudechis Member Posts: 3,904

    I get the problem.

    The point is people are putting too much emphasis on the out come of this one game purely because the survivor team is thought to be good.

    I agree with all the things about SM that people are saying her design is rather poor shes’s mediocre at most things but is really good at this one delaying tactic.

    But that’s obvious and has been the primary complaint since someone realised that she’s really good at defending a 3 gen.

    Survivor teams need to break each 3 gen before it becomes a thing which is achieved by being very coordinated about which gens you focus on for the entirety of the match.

    If a mediocre team like my group can do that then this “best group of all time” should have done that too and they didn’t.

    I liken it to AFK pig that had one very specific counter requiring the team to get as many traps off as possible (typically down to 1 left which was the most common outcome) then 99 multiple gens, pop them all in rapid succession then the trapped person hatches out after everyone else escapes. We managed it once as a coordinated team with no deaths. It took over 30 mins and afk pig was eventually patched out. As it should be.

    The same thing will happen to 3 gen SM it’ll be patched out eventually till then teams are going to have to pick their gens carefully and split them out to avoid a full 3 gen lockdown. Exactly what the best team in the world didn’t do this game.

  • pseudechis
    pseudechis Member Posts: 3,904

    Yeah the goal is to 99 other gens while half the team works on breaking the first three gens.

    kinda like AFK pig. You break the 3 gen you pop the other in rapid succession. If the killer isn’t running ruin you’re home free. It’d be fkn hard but not impossible. You do it till it’s patched out or you die trying.

    SM needs changes I’m not saying she doesn’t but people are reading to much into this one game purely because they overestimate the capability of the survivor team.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964
    edited July 2023

    The following section is taken directly from the End User Licensing Agreement. Basically, it doesn't matter "what you paid for". I marked the relevant part for you because I know it's quite long:

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    You may “earn” Virtual Goods within the Game or we may allow you to “purchase” Virtual Goods with “real money” or virtual currencies. Certain Virtual Goods in the Game may be unavailable if not purchased.

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    Virtual Goods are licensed to you, not sold. You do not own the Virtual Goods, and you acknowledge and agree that all Virtual Goods represent a limited, personal, nonexclusive, non-transferable, non-assignable and fully revocable license to use the Virtual Goods, for your individual, non-commercial, entertainment purposes only. You have no right, title, interest, or ownership in or to any Virtual Goods. We may terminate your license at any time and at our sole discretion.

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  • Moonras2
    Moonras2 Member Posts: 387

    Half the team isn't going to make any progress on the 3 gens. It took all 4 of them splitting pressure in the end. 99ing the other gens is just going to take the same amount of time at that point. Only now after breaking the 3 gen they'll still have to go pop the others instead of heading straight for the gates.

    It would have been worse with half the team as well when it comes to taking hits. In this game they were body blocking for one another to prevent hooks and deaths.That couldn't happen if only 2 or 3 of them were on the 3 gens.

    It'd be different if the killer was actively hooking/killing everyone but that isn't the case here.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    He didn't win though, they all escaped after 50 minutes.

  • Xernoton
    Xernoton Member Posts: 5,892

    You have every right to enjoy the killer you play and you do not deserve to get any hate for that. However, everyone else also has the right to not enjoy playing against that killer. In the case of Dull Merchant the problem is that she is a boring killer to play against by design. You cannot change that no matter how you play.

    I have played against 2 SMs so far. 1 tried to go for chases (mostly) and the other played for the 3 gen (admittedly, that was before the OverBrian nerf). Neither was pleasent to go against. The one that focused on chases set up a drone, forced us to leave the loop and repeated that until she got a hit. That is the most uninteractive chase you can imagine and in no way enjoyable to play against. You cannot loop, you cannot mind game, you cannot do anything other than Shift + W from loop to loop. Needless to say, she started playing a bit more 'defensive' when gens were getting done as well.

    The other held her 3 gens for about 30 minutes before we gave up. Such interactive gameplay running towards the gen, repairing the gen for 5 seconds, then run away early, so that you don't get insta downed, rins and repeat. For 30 minutes. While the killer does not commit for any chases.

    I am 100% against removing the dc penalty (in fact I'm all for increasing it) but I'd rather watch paint dry then play against SM one more time. It's even worse than doing nothing at all. I don't get any enjoyment out of playing against her and the matches go forever. Against other killers I can tell myself stuff like: "At least this won't take long." but that is definitely not the case for SM.

  • dbdthegame
    dbdthegame Member Posts: 699

    Do you really think the best team in the world 3-genned themselves by accident?

    How about you and your SWF play me on Skull Merchant, and you can show me how easily you break my 3-gen. Only restriction is no toolboxes or Brand New Parts.

  • pseudechis
    pseudechis Member Posts: 3,904

    No I never implied anything of the sort. Where’d you come up with that?

    They failed to pick their gens smartly and wound up playing into SM’s strengths.

    That’s going to continue to be a thing till they tweak how she works.

    I don’t have to play you to know this.

    Plus all that will measure is how good you are compared to me.

    Unless we play multiple games across multiple killers to get a skill baseline and then play a heap of SK against each other then it really shows nothing.

    Given how you threw down the gauntlet in such a manner makes me think I probably wouldn’t enjoy playing with you long enough to get the data we needed to make the point that everyone already knows.

    So I’ll pass and you are welcome to interpret that as you please.

  • dbdthegame
    dbdthegame Member Posts: 699
    edited July 2023

    "They failed to pick their gens smartly and wound up playing into SM’s strengths." They knew from the first 30 seconds of the game which 3-gens she had selected (she was actually considering a 4-gen, and they broke it early on before she even figured it out).

    You're literally implying they 3-genned by accident, saying they didn't pressure the right gens early on. They absolutely tried, and it was obvious she was already camping her 3-gen from the get go. They did the smartest thing they could, which was to finish all other gens in complete safety and attack the 3-gen afterwards using different strategies.

    I throw the gauntlet because you're inferring that it's as simple as "pressuring the gens early on". I'm giving you a chance to prove to me, in practice, on a map of your choosing, how easy it is to just break the 3-gen that SM is holding on to for dear life.

  • foods
    foods Member Posts: 73

    going on 5 pages arguing about how a killer that lost is broken and unfair

    never change survivors

  • BlueRose
    BlueRose Member Posts: 658

    People are just talking in circles at this point about SM. The message is pretty clear ppl don't like her and they only want to see her removed from the game or reworked. Personally, I like SM but I do think she needs some major help. Nerf her 3 gen playstyle and buff her chase/other parts of her kit. But what I don't agree with is the extreme viewpoint of a lot of these survivors where they want a killer, who ppl have already paid for, to be removed or killswitched till a rework happens, which would take a year or more to do with the current dev team. I could only see that if more than 50% of everyone's matches were 50 min SM matches but I highly doubt that. She is one killer in a roster of 32 and I bet a lot of these ppl may see one or two SMs a night if at all. I know when I played survivor I mat have seen one SM in a week of playing. That is not enough SM matches to warden a killswitch imo.

  • eisenbuns
    eisenbuns Member Posts: 105

    This has only encouraged more people to play her, and to play her to this same effect. My squad and I went against a skull merchant the same day that Team Eternal did, after their game, and were in the match for 60 minutes until the servers kicked us out. It was miserable and grueling, and I'll be honest-- this killer should be kill-switched until there is a solution to this playstyle.

  • Nazzzak
    Nazzzak Member Posts: 5,852
    edited July 2023

    It's not about who won or lost. It's about a game being dragged until it almost shut down. If I won after a 50 min game I would still be p*ssed that a killer had the ability to drag me into a 50 min game. Is it hard to comprehend that people don't want to spend an hour in a game?

  • appleas
    appleas Member Posts: 1,129
    edited July 2023

    Calling for her to be killswitched till she gets reworked may make sense from a balance perspective but not from a business perspective. BHVR would either have to compensate players who spent money on her or put her remake as a priority. Given how their schedule is, prioritizing her remake would push other profitable projects down the line like cosmetics or new chapters which once again makes no sense from a business perspective.

    I think people are just overreacting to this whole fiasco. It was a custom match to test the potential of SM, that’s about it. Unless people were copying this strategy and applying it to public games constantly, the amount of people who might actually have an hour long game is probably going to be a statistically small amount. I recall Hens also did another video showcasing how long it would take to break a 3 gen on Dead Dwag with pre nerfed SM so this video is nothing new tbh.

    Maybe people more familiar with comp Meta can shed some light on this but are stall + 3 gen games common in the comp scene? If even Team Eternal rarely comes across such a playstyle that it would make sense that they would have a harder time as compared to the usual looping and being efficient on gens playstyle.

  • BlueRose
    BlueRose Member Posts: 658

    Agree no business/developer would remove or temporary remove a paid character for what could be a year or more just bc of all this. I would understand if SM was like the only killer in the game and 50%+ of the DBD community matches was 50min SM matches but I highly doubt her play rate and percentage of all DBD matches will remotely reach that high of percentages. Just doesn't make any business sense.

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    Okay? Still doesn't make it morally right at all and they should fully refund anyone who bought this chapter

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 765

    Never once while playing as or against SM have I had a game go over the 15 minute mark tbh so lol. Is this all SM players have to go on is assumption, assumption, assumption, assumption, assumption?