http://dbd.game/killswitch
Can we PLEASE buff self care
I don't run Self Care myself, but matchmaking being what it is now, I often get matched with people who are more prone to using it, which is completely fine, my issue comes from the length of time it takes them to heal up.
Often times we'll see two people on a hook and someone in chase, and the other person self caring and it takes so long for them to heal that the people on hook either go to second stage or die.
Is there any way we can buff this perk as its a real detriment to the rest of the team
Comments
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I don't use this perk neather because of time. Having 35% healing speed is just too slow by itself.
But paired with Desperate Measures which gives +14% healing and unhooking speed for every hooked, injured or dying survivor, up to 56%, works.
So in the situation you just described (2hooked, 1 chased, and you are injured) it would be 35% + 42% = 77% healing speed. If chased survivor is also injured, you get 91%. Which is pretty good.
EDIT:
OK, sorry. Seems like 35% penalty applies after all bonuses are calculated.
So final self heal speed with desperate measures: (100% + 56%) * 0.35 = 54.6%
Post edited by Ivanynakov on1 -
No! SC was a huge problem in SoloQ before where people where healing for ages instead of doing gens or unhooking. Now people bring medkits and gens are flying so you can escape. Buff SC and we are back in hell again.
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Self Care needs a rework. In it's current state it does more harm than good. If BHVR has to nerf a perk so hard that it becomes mostly useless then it should just get reworked into something else.
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What do you mean? The current iteration is a problem solely because of how long it takes to heal so how could buffing it make that the issue? All they need to do is buff it to 50% to make it viable. And with the current medkit nerfs it’s far better just to bring self-care and bring a toolbox.
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Yeah I agree with this, SC was incredibly strong as having the ability to heal yourself anywhere at any time was too powerful. There needs to be a heavy penalty for having this ability as far as the time it takes and/or needing extra perks to make it viable at all.
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Because people have stopped using SC now and use medkits or Inner healing which is much better. We have even started healing each other with medkits in soloq something that never happened before. So healing is faster now but buff SC and people will use it again meaning Claudettes healing in the corner instead of doing gens or unhook will be back.
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Why not just run a healing speed perk with it to speed it up?
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I only play solo queue so who knows where my team mates are half the time. Nerfing self care and med-kits didn't result in me getting successfully healed more often by members of my team. It just resulted in me getting better at dead hard's timing and running around injured from the first time i'm hit to the obligatory group heal BP farm inside the exit gate.
Even regular healing from another team mate feels like it takes forever anymore and is a waste of time without botany knowledge or CoH if anyone bothered to use it.
Healing just feels more pointless all around anymore. Not because I do better injured or anything, just because I don't tend to do worse and the extra time I might get in chase averages to break even at best to the time spent staying healthy.
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One idea I'd had for a Self-Care buff was "your self-healing speed can never be dropped below Self-Care's base 35%".
While this wouldn't help with OP's issue, I thought it could give SC an interesting niche against anti-heal builds. The killer may be able to negate your boosts from perks like Desperate Measures with Mangled, Coulrophobia, Leverage, what have you, but you'll always have that base 35% speed even in the worst case.
Another alternative might be have Self-Care remove the self-healing efficiency penalty from medkits, which I think restores an effect it once had in a prior version.
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Thats not how it works, it's multiplicative
Otherwise adding Botany Knowledge would give it a yellow bar instead of red
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What do you mean? What would be the numbers then?
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I mean it's definitely not that much
But probably whatever the number is times 0.35
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So you think theat 35% is applied after the bonuses are calculated?
So final self heal speed: (100% + 56%) * 0.35 = 54.6%
Instead of my formula: (100%*0.35) + 56% = 91%
Is there a mod or somebody who can tell which one is true?
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I can tell you for sure it's not 91 because in perspective, COH was 75% heal speed (because it factored in its own 50% bonus heal)
Desperate measures does not make it better than old COH speed.
Not even counting the fact that would make the heal 17 ish seconds, since 100% = 16 seconds
There's simply no way it could be anywhere near 91%
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sometimes its not about the meta... its about the megheads thinking that spending 67s seconds healing is a good idea...
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54.6% is correct.
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