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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Deathslinger Hit Cooldown Animation Change

For some reason, after the 7.1.0 patch, Deathslinger's hit cooldown animation was changed in a way that makes it look less polished than it used to, as if someone tried to recreate it quickly. It looks very rigid.

This may not impact gameplay and be minuscule, but seeing it after every hit just does not look good.

Don't know where to post this as it doesn't seem like a bug, and couldn't find anyone else post about it.


Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 788

    Clown has a similar issue

    His hands are unusually close to his face and the bottle throw arc has been changed, or it al least appears to have been.

    He also bobs his head during the blade wipe animation.

    🤢I keep undershooting my bottle throws because it's no longer clear where I'm aiming.

  • Emeal
    Emeal Member Posts: 6,625

    Its the same animation, but its the Camera tilt which has been removed. bHVR wanted to add a forced camera tilt to all killers after every successful hit. and loads of Killers fought them on the PTB feedback forum over this. The message was clear, the Killers didnt want to be forced to look down after landing a hit so this is the result.

    I think in terms of raw gameplay its better cause bHVR dont jank my vision away from my target.

    If you wish to create the old effect, just look down briefly after each hit.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    i actually like it tbh