Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

So, the last content we get for this game was

  • Toba's Landing - heavily survivor sided
  • Shattered Square - survivor sided
  • Garden of Joy - heavily survivor sided
  • MFT - completely busted
  • Smash hit buff
  • BNP buff

And the devs dare to tell the community that they care about balance & killer players ?

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Comments

  • Beatricks
    Beatricks Member Posts: 857

    I really don't know how you can take them seriously with their track record. The sad thing is that they are trying. But this is the best BHVR can do.

  • nars
    nars Member Posts: 1,124

    Toba is only moderately survivor sided. Borgo is kinda balanced just hell to play on because its god awful ugly. MFT is broken, smash hit is not a big deal, and BNP got nerfed.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I cannot take people who play only M1 killers religiously seriously, sorry.


    Cannot relate to people who find the most boring killers fun.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited July 2023
    • fact is the maps are survivor sided
    • (3) I present to you, made for this in its peak form : deadbydaylight (reddit.com) - MFT is not a problem transforming strong loop into infinite but it is ok right ?
    • Smash hit is a problem now that you can pair it with other perks to get a 20 seconds reload time
    • BNP is a buff (see below)
    • Coldwin Rework bring nothing to the table, it actually favor survivors now as devs removed the dead zone that favored the killers
    • Which buffs ?
    • Sadako will be tanked next tuesday
    • Hag - okay

    On all the points you have made, you succeeded to be wrong on 80% of them...

  • Depressedlegion
    Depressedlegion Member Posts: 339

    Toba's landing - it's just cluttered

    Shattered square - it's horrible on both sides and is a pain to look at

    Garden of joy - you are actually right for once

    MFT - only good for strong loopers

    Smash hit - sprint burst is still better

    BNP - only OP in swfs now

    1/6 of these are actually survivor sided. Make better points and then people might actually believe you.

  • Seraphor
    Seraphor Member Posts: 9,436

    I've had more success on Toba as killer than survivor. I'm not sure what makes this supposedly survivor sided.

    People always complain about 'clutter', but this can benefit either side in the right scenario.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I have not gotten Toba Landing enough times to have an opinion on it and when I do I just get lost as a survivor.


    I dunno why people keep reiterating this point. Borgo was survivor sided when it came out because it had a bug that produced way too many pallets. If you haven't been living under a rock all this time you should have realized by now that survivors are visible from miles away in this map because the tiles have very low walls. So it's a great map for ranged killers. GF and Myers I assume also have an easy time stalking but they're also visible cause of the low walls probably. Perhaps the only thing impeding them is the map size I would assume. I'm not gonna spend energy to argue for the boring M1 killers that are not even half the roster anymore.


    You mention Garden of Joy, but 6 months ago you'd have also listed Eyrie of Crows besides it, but you don't anymore cause it got reworked. I'm sure in the future Garden of Joy will also get addressed.


    Smash hit still requires you to get stuns for it to work and if the pallets are depleted when you get chased you actually get 0 value out of it. Also many killers respect pallet a lot of the times and those who would rather get hit by them either bring enduring and spirit fury or are trying to eat them up fast so they have dead zones later. I personally would have preferred it to get buffed in a different way that addressed its biggest weakest (which makes it resource reliant).


    MFT and BNP will be judged better in the future. I feel it's too early to tell. MFT rewards good loopers and there should be perks that are good in the hands of good players and not perks that are only good if your teammates are also good.

  • UnavailableName
    UnavailableName Member Posts: 298

    Too early to tell when MFT make some loops infinite or semi-infinite ? lol that community mindset is unbelievable

  • UnavailableName
    UnavailableName Member Posts: 298

    You should read what you write before posting and embarassing yourself

    Toba's landing - it's just cluttered - survivor sided

    Garden of joy - you are actually right for once - you confirm it

    MFT - only good for strong loopers - you confirm it aswell

    Smash hit - sprint burst is still better - doesn't make the perk not busted

    BNP - only OP in swfs now - you confirm it's again still a buff

    You validate all my points thinking you had any argument against them, impressive 😂

  • Evan_
    Evan_ Member Posts: 562

    And here I am, enjoying the great Coup and Claustrophobia buffs.

    I'd say those are STBFL / Bamboozle tier perks now. Though I guess such stays under the radar of those who only find value in slowdown.

  • Shroompy
    Shroompy Member Posts: 7,950

    all of these things have 1 thing in common: theyre strong tools for survivors... and while there can be strong tools for both sides... survivors are a large part of the equation

    just remove survivor, problem solved

  • UnavailableName
    UnavailableName Member Posts: 298

    The problem is that all those things, stacked on all 4 survivors + strong items, make good survivors unbeatable which should not be possible in a balanced game.

    I you guys are happy with the current state of the game, fine, do not wonder why queue times in the evenings are longer and longer. Killers will avoid to play in the evening as the trials are awful for them at that time.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I don't use MFT. And like I said, it remains to be seen if MFT is strong across all survivor levels or strong on good players against certain killers.


    It's why we allow things like Nurse and Blight to exist, as well some Wesker techs. Because most of the playerbase cannot adequately take advantage of them. MFT doesn't counter Nurse or Blight or Wesker, it counters other killers, but on comp level DBD you don't see Trapper being played and you also cannot stack it. If anything it's a lot stronger for solo survivors than comp survivors, cause comp survivors can rely on their teammates to bring perks that can have value for the whole team and not one perk that might not do much against the killers they play. It's solo survivors who want perks that make them more self-reliant.

    Do you also think WoO is broken as I've seen some people claim? Cause I cannot imagine a good SWF needs WoO when they can just call their position and pallet drops all the time. No, it's the solo survivor who has no way to communicate with his team who needs to know to avoid deadzones and dedicates a purely info perk for that.


    Also I don't take arguments seriously when people say killers without mentioning which killers they actually mean (90% of the times they mean M1 killers lol). I'm sorry they're trash but they're also incredibly boring. Have no idea what people find so fun about those wet blankets.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    keep on Trollin’ op

  • Shroompy
    Shroompy Member Posts: 7,950
    edited July 2023

    If were comparing 4 strong Survivors with strong items and meta builds against a casual killer then yeah odds are stacked against the killer. Flip it around how ever, and have a killer with strong add ons and a meta build against a group of solos/casuals and all of a sudden the odds are stacked heavily against the survivors. If both are on an even playing field how ever, the only thing that can make it lean towards one side more than the other is the map which will always be an issue since not every killer can work on every map.

    This is why Ive suggested this many times, which is adding map pools to the game to avoid things such as Billy on Lery's, or Myers on Coldwind.

    Another thing is to have a sort of weight system to add ons which would also factor into matchmaking. Wanna bring a 4 stack with BNP's? Be prepared to face a killer with the same caliber of add ons.

    The game is actually way more balanced than people give it credit, its just these 2 main things that really need fixing to have more consistency across games without completely ruining the "unknown" factor of the game.

  • Seraphor
    Seraphor Member Posts: 9,436

    Another thing is to have a sort of weight system to add ons which would also factor into matchmaking. Wanna bring a 4 stack with BNP's? Be prepared to face a killer with the same caliber of add ons.

    This would require locking in survivor builds before queuing up for a lobby. Which would stifle survivor coordination.

    It would also require more accurate matchmaking, which we all know is dialled back in the name of faster queues.

  • Feneroe
    Feneroe Member Posts: 317

    Lightburn - a mechanic used on two killers - was removed. It allowed you to stun a nurse or wraith. It was useless against a half-decent nurse and cruel against wraith as you could lightburn him any time he stopped to try to uncloak since the burn time was shorter than his uncloak. They also removed using flashlights against hag traps and instead made it so any survivor can just crouch near a trap and hold the interact button to remove it.

  • DY86
    DY86 Member Posts: 570

    Im sorry “busted”? smash hit???? LMAOOO bruh just respect pallets mayhaps?

    u are clearly baiting tbh. No way u actually think coldwind and many other maps are survivor sided. Most maps are ok rn. The only “bad” one rn is Garden of Joy tbh.

    also, that video u posted: not an infinite FYI.

  • Shroompy
    Shroompy Member Posts: 7,950

    In my almost 6k hours of playing, Ive never seen anyone coordinate in a Solo Q lobby when it comes to items

  • MB666
    MB666 Member Posts: 971
    edited July 2023

    there is a big difference between a survivor sided map to a FAIR MAP , there shouldn't be any guaranteed survivor sided map.

    The only fair maps so far IMO :

    Rancid Abattoir ,New Cowshed , Coal Tower , Wreckers' Yard , The Temple of Purgation

    all of them share a decent map design , fair loops for the most part , smaller size which benefits any killer , decent tiles to use as and against , not busted main buildings unlike other realms , if the survivor team doesnt save some pallets for later , the team get punished , which is good because there should be a skill cap for survivor , not just braindead pre pallet drop - go next - repeat to win.

    yes I know RNG can sometimes make those maps more survivor sided or more killer sided yes currently "rancid A." suffers from that a lot , but overall those maps are great to play as survivor and killer.

    also MFT is just busted end of the story , I cant wait to see that perk nerfed reworked for good , is just a clutch for bad loopers and a disgusting tool on the hands of good loopers.

  • DY86
    DY86 Member Posts: 570

    red forest, coldwind and Erie all have been reworked.

    U can say The Game and Garden of Joy are but the other ones are just a skill issue at this point. Honestly if u struggle in those maps now it is 100% skill issue.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its more than Feneroe mentioned.

    Flashlight cant remove Spirit's husk, Artist's crow, Hag's trap (though she has a build-in counter to remove traps).

  • DY86
    DY86 Member Posts: 570

    u literally defined skill issue with this.

    I can recommend a few videos to help with that if u want

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Some match gets you faced against far stronger opponent that your skill, which is just impossible to win. Its also happen on survivor side, 4K with 3-4 Gens left.

    The game would be truly unbalance if an average killer can easily win against strong survivors

  • Sharby
    Sharby Member Posts: 498

    Except there should be because barren maps are a death sentence against strong killers. There's a reason why the adjustment of Eyrie didn't completely neuter the map like everyone was asking for and instead made it more concise.

    The only good map nerfs are reducing the size of a map by compacting everything. Completely butchering tiles and loops is awful.

    Also I find it funny that you call pre-dropping brainless without acknowledging that some killers basically force a pre-drop because of the way their powers work.

    And I got some bad news about your playing ability if you are suddenly getting dogwalked by bad players just because they have a 3% boost.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    At least you got 3 killers in a row that are so boring to play against, survivors keep DCing out of matches. That's a buff.

  • MB666
    MB666 Member Posts: 971
    edited July 2023

    Also I find it funny that you call pre-dropping brainless without acknowledging that some killers basically force a pre-drop because of the way their powers work.

    because it is and thats why people hate going against killers like that , because they are forced to do boring stuff like pre-drops in order to counter the poor design of those killers.

    Let me guess , u think everyone plays knight every game or S tier killers 24/7 , dude if those are the problems u cant just make the argument that maps should stay broken against the weaker killer to avoid the S tier or anti-loop killers for overperforming.

    there is a thing called "connecting tiles" "knowing when to hold forward" , some killer force survivor to do that because their power allows them , thats okay u just leave the loop and pre-drop when you have too , but a map shouldnt allow survivor to drop a god pallet into another god pallet , thats just BS design , and i do agree that S / A tier killer needs adjustments to their power to make things fair.

    unpopular opinion: Erye of crows went from S tier survivor map to A tier with RNG sindrom.

    about MFT . whatever dude ....u think the perk is fine , thats okay , hopefully u will get destroyed by a good player when playing a m1 killer with no mobility and finally u will open your eyes and realize that the perk is not healthy for the game like people did with DH after sooo many years.

    oh yeah loving facing MFT on strong main buildings / connected loops is just wild soo fun not broken for you right? okay 🤔

  • Sharby
    Sharby Member Posts: 498

    Boring is subjective, I enjoy having a consistent way to counter killers instead of playing the 70-30 mindgame at every loop. There's nothing fun about endless guessing games that are skewed against you.

    I see Blight and co a decent amount in my survivor games, and news flash, even M1 killers can win on "broken" maps in higher mmr games if the player is good. You still have to know how to run the map. Nerfing maps doesn't make the game more fun for survivors, and M1 killers will still be terrible for a myriad of other reasons.

    Redistribution of strength on a map is a far better option, Eyrie of Crows and Gas Heaven reworks are vastly superior to whatever the hell they did to Cowshed, and if Cowshed is going to be the model going forward, I don't want them to rework any other maps. Just buff killers elsewhere.

    I am a low-mmr killer that gets matched against survivors of the same skill who run meta perks, I have never struggled against them and I predominantly play Trickster in my killer games. Why? Because I know how to exploit the mechanical weakness of my opponents and adapt to the fact that they're still bad. MFT is not carrying anyone to victories they don't deserve, it never plays the game for you.

    And as everyone has said for the 100th time, killer mains who are far better than you and play against survivors who are far better than what you play against are still winstreaking just fine on literally any killer, just like they did when DH and CoH were at their peaks. So yes, it is 100% a skill issue, even if the perk gets nerfed.

  • Orochi
    Orochi Member Posts: 184

    Thank God, someone who understands that maps have to be at least somewhat Survivor sided or games would just become an absolute stomp for Killer. It is not a coincidence all the last few maps favor Survivors....they are SUPPOSED TO.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    as trapper and nurse I would agree but nope as any other killer

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,099

    You forgot to include the conversation with the Trickster before the video. "Hey, can you chase me and run a structure like a bot?"

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,099

    Tobas Landing is a good map overall. Compared to the last new Maps (which were Eyrie of Crows, Garden of Joy and Shattered Square), it is clearly the best out of this bunch and I would not really call it survivor-sided. It might be cluttered, but it is also quite small (I think it was around Coal Tower-size).

    It is not really my favorite map, but it is just wrong to call it really survivor-sided.

    When I look at Garden of Joy, this is a pain in the butt to play as Killer. And Shattered Square is just disliked by both sides I think. Usually I load into this Map and I think "huh. Yeah, this exists", because I always forget that it is in the game and it is never enjoyable to play it, regardless which side.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,965

    Toba Landing isn’t that bad. It’s cluttered but it’s not really survivor sided, especially compared to Shattered Square and Garden of Joy.

    Smash Hit needed a buff and it still isn’t even meta or even in the top 3 Exhaustion perks. Buckle Up is a much more problematic change.

    BNP wasn’t buffed, at most it’s still the same strength as previously. It’s a much healthier add on now.

  • UnavailableName
    UnavailableName Member Posts: 298

    New strong unfun and toxic perks combination (2) THIS IS THE NEW SURVIVOR META - YouTube

    Untitled Image

    That is a great state of the game.

    Just an SWF with 2 guys using this build + 2 gen rushers - gg, wp

  • Depressedlegion
    Depressedlegion Member Posts: 339

    Toba landing - finding gens is a pain besides main building

    Garden of joy - still survivor sided no argument

    MFT - for a specific group of people meaning it's good, but not op

    Smash hit - you still use pallets and requires a full stun where most killers respect stuns

    BNP - again for a specific group of people

    Meanwhile killers still have

    Nurse - broken with a player with even some competence

    Blight's addon's - OP

    Camping bubba's - Pain

    Spirit - Still good even though the addon's got nerfed

  • UnavailableName
    UnavailableName Member Posts: 298

    MFt giving infinite loops to strong survivors is not OP ?

    Then a ring Blight and a full aura Nruse are fine right ?

  • Depressedlegion
    Depressedlegion Member Posts: 339

    I'm saying MFT is countered by a good mindgame and no, full aura nurse or alch ring blight are not ok.

  • Sharby
    Sharby Member Posts: 498

    Most killers on this forum are so against the idea of winning a loop in a way that's not brute-forcing it makes me wonder how they're playing their games and want to see footage that will, coincidentally, never get posted because it would bring a lot to light lol.

  • UnavailableName
    UnavailableName Member Posts: 298
    edited July 2023

    Mind game in jungle gym ? Against aplayer that knows choke points ? sure bro.

    Do you even know what choke points are actually ?

    I'm pretty sure you do not, and the light bless you bro, now that you have checked "choke point dbd" on youtube, you are a new player and you feel like you have learnt something new 3 thousand hours later 😂