http://dbd.game/killswitch
Just stop it devs
Just stop with making making new killers and perks to try and solve the problems. Problem should be solved at its origins not with certain killer and perk. Gen rush is a big problem but i guess you don't even want to hear about it and instead of giving us the fix you give new killer and perks to try and counter gen rush. Just stop it! just fix the freakin gen times or put in the 2nd objective, how hard can it be to give (1st on ptb 40s (yea it's waaaaaaaay too much), but then it would come to like 15s or 20s longer gen time and a better balanced game) 10-30 extra seconds to gen times. You're losing killers day in day out and soon this game will be a lobby simulator for survivors which is what you deserve for ignoring the real problem most of us yell at you! it's not fun to get the 1st hook when 2 gens are done and 3rd is almoust done. It's stupid, just look at the gatekeeper emblem in rank 1-8. the gatekeeper is either bronze or nonexsistant. yea it happens that you get some not so good survivors and tear them a new one. You're f***ing around with not fixing the biggest problem in the game that is gen rush. If you want gen times to stay the way they are then survivors should die on their 2nd hook, windows can only be vaulted twice before entity blocks it (that would be more balanced anyway but we know it's not gonna happen) and there should not be 17 safe pallets but only half of the pallets are safe and other 50% are unsafe
Comments
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I can see where your coming from, but there is no reason to be so hostile. Yes the game has it's problems, but what game doesn't?
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You're right. Developers close eyes to a gen rush. And it is a problem which needs to be solved. It is especially impossible to play on the first ranks when all generators are started in 5 minutes.
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There are a whole lot of perks that should have been worked out and made baseline, not bandaid. If you ask anyone in the forums, making perks mandatory for fixing broken aspects of the game (Ruin for genrush, Bamboozle + SF + Enduring for broken loops, Coulrophobia + Sloppy for healing etc) is bad game design.
That isn’t to say DBD is a bad game though. It’s just not as good as it could be, due solely to the way BHVR manage fixing the bad aspects. If they tweaked baseline stats and nerfed the perks to compensate, the game would be way better.
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What i want is making bandaid perk solutions
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New killers, DLCs and Store fodder are what generates revenue. Fixing their game don't. That's why there won't be any "Operation Health" for DbD.
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Bruh, op health was so bad oml XD worst six months of a games development I've ever seen, yet I still put over 1600hours into that trash game lol.
But to OP, even if the devs did try to push out "fixes" no matter what they do it would be met with hostility; from the whole community, as making a fix for the core game mechanics isn't as easy as one would imagine, as even one wrong move and suddenly Killer is op, or genrushing gets a hit of meth. I myself know just from trying to write an essay on the game, that changing the system to benefit both partys while bot being tedious is very difficult, as it is easy to be biased towrd your preferd side.
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