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Hooking takes so loooong

Meepy13
Meepy13 Member Posts: 109

I don't really bother hooking anymore. It takes so long and and it feels so clunky, there's so many opportunities for the survivor to escape, I can't use my power, I feel like there's so many downsides to hooking so I've just stopped bothering. I don't want to slug just to be cruel, but if it feels better to do I'm gonna go for it (and that's exactly what I'm doing lmao)

Comments

  • Carth
    Carth Member Posts: 1,182

    You can face away, bring perks to help you be more aware of nearby survivors, and bring some perks that make it outright dangerous to be near a survivor you pick up.

    Is it frustrating getting pallet slammed/blinded/flash banged? Oh for sure, but I really disagree with the idea that hooking is worse than slugging. I would think the only time that is true is either you are fast enough to down the survivors back to back to back or the survivors misplay/don't focus gens and spend 15 minutes just getting each other up and healing or in other words survivor misplays. Good teams will react properly and punish you if you exclusively slug I would think.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited August 2023

    When you look at it you're averaging give or take 15 seconds in locked animation of pick up, hook, and walking time.

    Now multiply that by each survivor you hook.

    Let's say you're at 6/12 hooks. 6x15=90 seconds. That means you lost an entire gen worth of progress in essentially locked animation time. So nothing you can improve at or fix, just sunk time. That's quite pricey.

    That's why slugging can look so lucrative, as it's essentially giving you an entire other gen regression perk in saved time.

    That's also just sunk time, this isn't even us going into the plethora of perks that can make this even more unlucrative for the killer or the chance of flashlight saves. This at just base.

  • Evan_
    Evan_ Member Posts: 547

    I always knew hooking is just a courtesy we do for the survivors - besides the bp and pips while we still need them.

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    surely this is just bait... right?....right???

    no way you're a real person

  • LordGlint
    LordGlint Member Posts: 8,699

    There's also just the case of knowing your going to lose pressure. If I saw 2 survivors with Bubba for example, I can go ahead and start hooking... but chances are the first survivor I hook is gonna get unhooked as soon as I'm busy with the 2nd. For the most part I just accept that, but if it's a really close match and I need pressure... slugging is a way easier way of keeping up pressure than picking up to hook and giving a giant window of time to recover.

  • Meepy13
    Meepy13 Member Posts: 109

    I have around 800 hours, restarted because new console that's why other post says I have 80

  • Meepy13
    Meepy13 Member Posts: 109

    Is my reasoning really so insane it could be mistaken as bait?

  • GannTM
    GannTM Member Posts: 10,894

    Hooking someone brings them one step closer to elimination. That alone heavily outweighs the downsides.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    So not hooking Survivors cause it's not the way you hoped.... ok

    But not hooking Survivors cause "it takes too long" it's give and take... that's why there are perks around hooking even a Killer that has his own version of a hook but perks don't activate (on both sides)

    Giving the time to hook is the same as Survivors cleansing Totems, Healing, even Gen repair and Sabo

    Also it gives the Survivors counterplay centered around the pick up, travel time and even the hooking animation

    Pick up- Flashlights and flashbangs

    Travel time- Breakout (I think... the one that came out with Yui)

    Hooking Animation- Hiding near the hook to get a quick save

    It also gives the Survivors time to play the game without Killers powers

    For Killers it's all about pressure... having 2 Survivors downed and hooking them both will make them sweat just a little being a bit closer to death rather then having 4 minutes of bleed out...

    I always hook Survivors (tunneling or not... I couldn't care less in the heat of the moment)