What are some community ideas for aliens perks?
I just want to know what some of your ideas for aliens teachables will be :)
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Acid blood wouldn't make sense as a perk, since it should be exclusive to the xenomorph, but injuring survivors when they stun you would be the best revenge killers can get after 7 years of pallet stuns!
(Only injures healthy survivors, does not down injured survivors)
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Perfect Organism- After being stunned by a pallet, your acid blood leaves its mark and turns the pallet green. Survivors who vault the pallet scream and suffer a -15% movement speed penalty for 3 seconds.
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Acidic blood - Upon being stunned or blinded, you spray acidic blood around you coating objects and interactables within a 5-10m radius, preventing them from being used for 30 seconds, you also leave a trail of acidic blood that has the same effect when vaulting and interacting with objects/gens for 30 seconds.
Heightened senses - Any survivor that performs a rushed action or starts running within 16m of you gives you killer instinct and a 3% haste boost for 5 seconds. 30 second cooldown.
Isolation - Survivors that trigger a loud noise notification while co-operating 32m away from you alert your senses, showing aura's for 5 seconds and exposing them for 30 seconds.
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God pallets stay godly.
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Hex: No One Can Hear You Scream
Survivors hit with a basic attack or a special attack while the Hex Totem is active will be deafened. This effect applies to the last 2/3/4 survivors hit. The Hex effects persist as long as the related Hex Totem is standing.
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I have a feeling all their perks will be chase and tracking oriented.
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Prey - For the first (X) amount of time at the start of the game you are Undetectable.
Acid Blood - Stunning the killer with a pallet applies the Hindered status effect to them for (X) seconds.
Scourge Hook: From the Shadows - When a survivor is hooked on a Scourge Hook and at least 24 meters away, gain the Undetectable status. Lasts until unhooked and the effect lingers for 30 seconds. Ends early if you enter within 24 meters of the hooked survivor.
Offering of Flesh - When a survivor enters the dying state for any reason, reveal the aura of the survivor furthest away from your location for (X) seconds and gain Haste for (X) seconds.
Feed the Hunger - While a survivor is Exhausted and in chase they vault (X)% slower.
Apex Species - For each generator not powered you have (X)% increased lunge.
Advanced DNA - Your killer ambient sounds and footsteps are silent. Survivor walking and running footsteps are (X)% louder.
Scatter the Food - If more than one survivor attempts to work on a gen simultaneously it will be blocked for 30 seconds (once per generator). Also, for each additional survivor working on a gen incur a repair speed penalty, stacks.
Post edited by Blueberry on3 -
I'm bad at coming up with perk mechanics, but here's a name and some flavor text:
Involuntary Incubation - The organic chamber of your victims' bodies ensures your brood's survival, and you prefer your spawn's hosts not to squirm.
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Don't know what they'll do but I'd put money on one of them being called perfect organism (assuming that isn't the name of the power) and one of the survivor perks being the only way to be sure.
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May as well rename Offering of Flesh and call it Give Me My 4K 😂
The rest are pretty solid 👍️
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What's wrong with it? I even left the values up for tweaking if it was too much.
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Nothing. If the killer's slugging for a 4k it means the survivor team lost. The last survivor should't get a handout. Showing their aura just means the game ends sooner and everyone can move on.
If it uses killer instinct instead of aura reading, then no locker or Distortion will get in the way.
As killer-sided as that sounds, I'm a solo survivor who depends on hatch more than teammates. I would hate this perk.
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you know? if this isn't the name of a perk, I'll be kinda pissed
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I don't think slugging is only happening in that scenario, but even if we hypothetically say it is, what's wrong with that? If ya'll lost, then you lost, so hatch feels irrelevant. A perk that lessens hatch chance, so what? Also if it was hypothetically only like 3 seconds of aura reading from across the map, that isn't a guaranteed 4k. That gives you ages still to hide for him to cross the entire map.
Also as far as showing the perks I completely disagree, barely anyone would dodge you at all seeing that build. Not saying I'm in favor of showing perks, just that I disagree you'd be dodged.
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My guess for all 6 perks. I'm not naming them because I'm both not good at that and won't presume how BHVR would either.
Survivor 1-When you enter the killer's TR reveal the killer's aura for 5 seconds to all survivors. Goes on cooldown for 80 seconds.
Survivor 2-When stunning a killer with a pallet they suffer a 5% hindered penalty for 6 seconds.
Survivor 3-After blinding a killer break into a sprint at 150% your normal running speed for 3 seconds. Goes on cooldown for 40 seconds.
Killer 1-When breaking a pallet any survivor within a 6 meter radius is put into deep wound.
Killer 2-when a survivor is placed a scourge hook all survivors suffer a 9% repair speed penalty for 25 seconds.
Killer 3-After hooking a survivor you gain the undetectable status effect for as long as you are 24 meters away from the hooked survivor. This effect lingers for 10 seconds after the survivor is unhooked.
I fully expect to be 0/6 but it'd be cool if I was anywhere near correct on any of them.
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