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they nerfed dead hard

this game is gross


they keep changing & rechanging and reworking and changing and editing and FIXING what already works perfectly


no integrity, always changing the original stuff


i hope they lose tons of players, they dont respect their own game and they are always changing what already works perfectly

they also nerfed hex no one escapes death, cuz why not, lets fix whats already perfect and degrade stuff

Comments

  • anonym44
    anonym44 Member Posts: 20

    dead hard was so cool


    and hex no one escapes death is much weaker now, so sad

  • anonym44
    anonym44 Member Posts: 20

    adding new stuff = good


    rechanging, degrading, making cool stuff inferior and turning it into garbage = bad

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    It's really not. Good survivors would find it immediately even before its "nerf", and now you know exactly where survivors are going to be headed while they're all Exposed and vulnerable.

    A few seconds after survivors know it's there (preferably after securing a hook), go patrol the hex totem for an easy kill.

  • PotatoPotahto
    PotatoPotahto Member Posts: 250
    edited August 2023

    60% pickrate of one perk in a game where you have a good hundred means it should be nerfed

    the only thing that is wrong about this nerf is how long BHVR waited to do it

  • Crowman
    Crowman Member Posts: 9,517

    Do you feel the same way about Moris, because they were changed from requiring no hooks, to requiring 1 hook, to requiring 2 hooks?

    Almost like if we had the original Moris in the game, it wouldn't be a very fun to game.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    I agree, but I do think we need to continue pointing out how long fixes take. Old DH was in the game for, what... 6 years? It took them six rotations around the sun to fix this one perk.

    Heck, Myers's tombstone add-ons, relics of a DBD that hasn't existed for at least three or four years, are still unchanged.

    I'm not arguing that people complain mindlessly, but the devs also aren't making important changes nearly as fast as they should be.

  • UndeddJester
    UndeddJester Member Posts: 3,337

    People respond about 5 times stronger to losing something than gaining something.

    An overpowered strong perk that gets hard nerfed will cause people to rage their ass off and curse the dev team into the fiery pits of Hades for months... such as people complaining about Dead Hard.

    An underpowered weak perk that gets monster buffed by the same degree will cause people to smile and laugh, but barely say a positive word about it... such as people happy about the buffs to Buckle Up.