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Is Blast Mine Really An Issue? Are We Stooping This Low To Complain About It?

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited August 2023 in General Discussions

Ive seen a lot of people complaining on the forums that Blast Mine is too strong now, and I personally cannot agree at all.

I would like to just make some counter arguments to some arguments against Blast Mine Ive seen going around...

"Blast Mine has 0 counterplay..."

  • Blast Mine is countered by a wide variety of Killers, addons, and perks. Some of the perks in the current meta actually do an amazing job at countering it. SH: Pain Resonance and Jolt are prime examples.
  • With Sadako being more used, people have found out that Hex: Ruin is a good pick for her since it passively regresses Generators while people deliver tapes. This is just another prime example of a Killer making use of a niche perk that just counters Blast Mine.

"I should not be forced to play a certain thing to counter a perk..."

  • If you dont like flashlights, you use Lightborn. If you dont like stuns, you use Enduring. I dont see this as any different. The game provides you with the tools to counter something you dont like and you would rather ignore it?

"One Survivor running this perk is fine, but all four Survivors using this is too much..."

  • That is 4 perk slots basically wasted over stunning the Killer when they kick a Generator. I would rather see 4 Blast Mines than 4 MFT + Hopes or whatever meta stuff people use every match.
  • I know some people will mention SWF but it's literally Blast Mine so who cares.

"But it counters Pop Goes The Weasel sometimes..."

  • You know what else counters PGTW? Repressed Alliance. Repressed Alliance HARD COUNTERS PGTW, yet literally no one complains about it. But as soon as the most mild inconvenience happens, it sudden means Blast Mine must be nerfed? Really?
  • If you see people DO have Blast Mine, the stun is rather short to begin with, so just play around the fact that they have Blast Mine by trying to reach the Generator as soon as possible.

"It requires too little effort with no downside..."

  • This is the same patch that we literally got For The People + Buckle Up and you complain about Blast Mine of all things.
  • There are downsides; if the Killer does not kick the Generator, you either have to wait until the Generator is completed or until the two minute timer is full depleted before you are able to even work on getting another Blast Mine.
  • If the Killer brings entirely passive regression perks, and does not kick a single Generator, youve wasted a perk slot. This perk is basically like Hope, you have to have certain conditions align to get value, which is what the perk is balanced around.

I play a lot of Survivor, but I also play a lot of Killer, and even after the Blast Mine buff, I never see it enough to really justify hating it, because this perk is not meta, it's not even strong. If anything, I encourage people to bring it, since it to me feels like a waste of a perk slot just to do something moderately funny.

I just really wish people didnt crumble and complain anytime there is a slight inconvenience since it really has harmed the balance of the game for both Survivor and Killer.

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