Killer wastes time to find the last survivor with another survivor being slugged
I feel like there has to be a mechanic to prevent this. The killer keeps trying to get a 4K and downed the second last survivor to look for the last one but that usually ends up wasting time because the other person who is on their last hook refuses to recover or the person who is trying to save them is also on last hook and not going for save. And then either one survivor have to die for the other to find the hatch or the other survivor would have to go for save which would causes two survivors to die. I dont mind the two survivors being killed but for one survivor to die for the hatch just seems like a lot of time, almost up to 4 minutes of trying to hide. And then if they do die the hatch would spawn and it would be the same scenario as if that killer just kill the other survivor earlier.
So perhaps after the slugged survivor reaches 1/3 of their health they could be given a bleed out option to trigger hatch faster for the other person and also saves time for them and the killer as well (Only if they are the second last survivor and not the entirety of the game)
Comments
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So, penalize the killer for doing what they are supposed to do?
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How about we fix both common 1v2 problems in a way that encourages the killer to hook the second to last survivor and doesn't involve the survivor on the ground just killing themselves? My suggestion would be once there are only 2 survivors left in a match, survivors can pick themselves up from the dying state, which would discourage slugging for the 4k unless the last survivor is right in front of the killer and they can get a quick second down. To compensate, if there are 2 survivors remaining, neither are downed, and neither have been chased in 2 minutes, both survivors get revealed with killer instinct until the killer enters chase with one of them, which would discourage those situations where the last 2 survivors are just hiding/waiting for the other to get caught/not progressing the game.
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