The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How is the dbd experience so one sided?

On the forums and in playerbases I've noticed that most people have one sided games when playing dbd. Survivors have a streak of killers who get 4k and killers have games where survivors sweat into a 4 man escape and I'm curious as to how this happens in the same game we are all playing. Is there any actual "fixes" to this? Is there really an issue to begin with? I'm curious to hear what anyone else has to say about this topic.

Comments

  • Blueberry
    Blueberry Member Posts: 13,671
    edited August 2023

    Because there's a massive chasum of balance between bad solos and a 4 man sweat squad on coms.

    There can be ridiculous levels of imbalance one match to the next with the amount of variables that exist. Like is the killer streak going for 12 hooks or camping and tunneling hard? Are they playing Myers or Nurse? Grey addons or ultra rares? 4 medkits/toolboxes or no items? Coal Tower or Garden of Pain? Completely different levels of results here.

  • Steakdabait
    Steakdabait Member Posts: 1,280
    edited August 2023

    Just the nature of the game. It's impossible for bhvr to balance every match when one game you can be up against a no addon clown with a mix of green and yellow perks while the next could be blight with 3 slowdowns running crow and com33. Even just mentality going into the match makes a huge diff on the pacing of it, playing vs survivors who are looting boxes and hovering for flashbang saves is going to be a much much different match than survivors who just sit on gens.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Its all confirmation bias.

    Survivors will specifically remember the bad matches where the killer slugs for four minutes or tunnels everyone out.

    Killers will remember the 4 BNP matches which go by in five minutes.

  • oxygen
    oxygen Member Posts: 3,327
    edited August 2023

    Because with the randomness of matchmaking (primarily) as well as stuff like map pick, map generation and more, basically every single take on balance or health of the game can seem completely real simultaneously if you ask different players.

    Throw in a not so healthy dose of negativity bias at the very least and maybe sprinkle in spicier ingredients like genuine us vs them brain rot or "my experience is the only real one" and you have a spicy meatball.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Imbalance. Be it the match making, the abilities, the players, every aspect that is imbalanced contributes to this.

  • Bleydoka
    Bleydoka Unconfirmed, Member Posts: 9

    i wanted to write a text but then i saw reinami's post. so i can just agree

  • I_CAME
    I_CAME Member Posts: 1,306
    edited August 2023

    From a survivor standpoint solo queue exists. What people need to understand is that not every survivor is playing in a sweaty SWF where everyone has 5000 hours minimum. People who play solo are mostly playing with duos and other solo players. In solo you are completely at the mercy of teammate RNG. There is a huge amount of variability in the skill of your teammates. My issue isn't that I get tunneled or die early. It's that my teammates get absolutely destroyed or just don't play efficiently. There's nothing I can do as an experienced player to make them play better. One person not pulling their weight leads to the killer steamrolling which is more common than not when you play solo queue exclusively. You absolutely do go on massive losing streaks when you play solo unless you are always playing for the hatch.

    I don't complain about killer because I am a 3500+ hour player who destroys most teams I go up against. Big losing streaks are not a thing for me on killer and I very rarely feel like a game is "impossible". It's all because I don't have to deal with bad teammates. I'm not even an incredible killer. It's more that most survivors are awful.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Exaggeration, confirmation bias, and vocal minority.

  • mizark3
    mizark3 Member Posts: 2,253

    Negativity bias put short. When I lose a match in soloq, there can be many reasons. It could be I misplayed, or it could be a Mikaela or Feng screwed the team over. It could be the Killer facecamped then that Feng/Mikaela rescued at 62s, enabling the Killer to then tunnel and instantly kill the person being facecamped. As Killer, I could bring a meme loadout only to run into 2 Syringes and 2 (before this patch) BNPs. It could be a Plague when you got a healing tome, or a Nurse when you got an escape/pallet stun tome. Each of those problems makes the next match more painful, unless you bring your best in the next match.

    All that leads to is an arms race on both sides. An arms race means whoever brings the best tools, wins. This can be Syringes or Nurses, genb4fren or camping/tunneling. Skill is also a tool, but a tool forged through adversity. Why toil at a smelter when you can just slap on a Stypic or pick Blight? Many people are casual players of the game, and by that I mean they want to log on at the end of a day to win. They don't want to exercise their strategies and methodology, they just want a dopamine hit. You can tell the truly skilled Killers when they throw the game to figure out how to outplay a specific loop, because they truly want to improve. That Huntress taking 25 top shots, or the Billy curving and bumping 10 times, are the ones who 'win' in the long run.

    Since such a large percentage of the population are addicts (to dopamine), this causes them to only remember the losses. You aren't gunna hop on to the forums to complain about winning your match. I myself had one of those kneejerk reaction posts, but it was about lockers on Temple of Purgation, how if the main gen is not yet completed, you can be locked in the center spot as Dredge until the cooldown. After cooling off, I still think that was a valid complaint, especially since often the locker priority when aiming doesn't quite work. But I've won against plenty of (insert 'nerf nao' thing here) users, as well as lost against plenty. It feels better to ragepost about it being busted than to use it and find what counters it. Essentially, if you won 9 matches, you can only complain about the 10th that you lost.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    2 points

    First confirmation bias.

    People read how bad their side is, and then when a good swf or good blight beats them they fixate on that and completely forget the 3 matches they had before where they did stand a chance.

    That said there is evidence of people going on long winstreaks. So obviously it's not all confirmation bias. So what is it then in those cases?

    Momentum and snowball.

    This game is extremely momentum based.

    Once one side gets their ball rolling it's extremely difficult for the other side to turn it around.

    Did you chase your first survivor into a strong zone or you simple got outplayed? Expect to lose 3 gens and play on the backfoot the entire game.

    Did you down a survivor 20 seconds into the game with Lethal Pursuer Blight? As long as you don't make to many mistakes you're probably going to have a breeze of a game as survivors have to be more focused on resquing eachother then doing gens. Especially if that blight chooses to tunnel his first victim out.

    Mistakes can be extremely harshly punished and people who know how to seek out those mistakes can really dominate this game

  • Pinches
    Pinches Member Posts: 8
    edited August 2023

    Wow, I'm surprised reinami's post isn't getting more love. That is a significant element. Especially since it may well come from the "vocal minority" that is actually experiencing a problem, and voicing their concerns. So called "ELO hell" is an established experience in a lot of games that mask their matchmaking rating. Not to say that things like confirmation bias and sore losers don't exist, but inappropriate matchmaking without an explanation can be a valid concern.

    Imagine people playing tennis or chess, but hiding their ELO or surface adjusted elo. Nadal and Federer would be the greatest mysteries of all time ;)


    Quick edit: worth noting, I'd be/I am happy to go against way more experienced people than me, but it'd be nice at the end of the match to know what I was going up against. Maybe a community average deaths for killer/map, or an expected deaths based on an indoor/outdoor matchup ELO. I know the individual/team ELO assessment each create some bias, but I think it's livable and provides more context for a match.

    Otherwise, I spend 2/3 of my killer matches going against double digits prestige survivors, and I might have one killer at prestige 3. Then I'm just left with math to guess that they have 2+ years experience on me. But hey, getting 0-2 kills against them and getting 3-4 kills against the other 1/3 should keep me at bhvrs target kills/survival rate, right? ;)