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hoooooooly cow, Boil Over + preschool boiler room is SO bad
I just had a match where I had Boil Over, and we had preschool with basement in the shack. OMG, that felt like cheating. There was NO possible way the killer could get me to a hook, and I kept wiggling free, and then running back to the corner where the basement usually spawns. I aggroed him there for a while while everyone else did gens, and even though it was solo q I think everyone figured out what I was doing fairly quick. And eventually he gave up on me and chased other survivors instead. I also had Unbreakable, so I didn't mind if he left me slugged.
This so so so needs to be fixed.
Comments
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Do you mean Springwood? Midwich doesn't have shack.
That said, yes, the Boiler Room with no basement is a headache for killers against that setup.
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Boil Over doesn't even have much to do with it, because sometimes the only way to get a hook is to destroy the breakable walls that enable some nasty loops. Its a lose-lose situation for the Killers. Springwood is already infamous for bad map design and that is just another symptom of it. Having multiple hooks in the boiler room would be a good help though. Just like there is atleast one hook that always spawn in the lower level of the Temple map when the basement is in shack.
I had multiple games where survivors tried to abuse it and well, they did not like getting slugged for 4 minutes.
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And that's when you get left on the ground.
That basement has needed hooks for a while now...
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And the solution to this issue would be so simple. Just have one fixed hook spawn down there when you get basement in shack. That would already be enough.
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yeah, but I had unbreakable, so I didn't care. Although I didn't even have to use it; he left me slugged twice and someone ran over and healed me once I was at 99% both times.
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2. One on each side
No. I mean you bleed out. You never get hooked.
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I think 1 would be the better option. Because the preschool is also a dangerous camping spot. Maybe once the anti camping feature is in place but until then, I'd rather they only fix the glaring issue and monitor it further.
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I seriously wish the perk was reworked because it’s basically an anti console player perk no idea how mouse players fair well against it
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Because otherwise the issue repeats itself if the 1 hook is gone.
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I see this strategy fail more than succeed. If I down someone in that corner unless I'm playing with Iron Grasp I don't even touch them. Depending on the killer in the game, that basement area can be hard to get out of after you are picked back up and you risk the rescuer also getting injured.
Also, because the person going down wants to be downed, they frequently give up the chase earlier than they would otherwise, saving the killer time there.
But yeah, if the killer wastes time trying to get you out, it will really quickly swing the game.
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the solution is to slug players for 4 minutes. it is just that survivor can go down like 6 times and do gens around the area for free. if you waste too much time with that, the rest of the team can do gens. you can either play into slugging where if the team is efficient, you will likely lose all the gens but you will get 1 kill eventually or ignore the area entirely and give up the gen.
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I don't often bleed people out, but when I do, it's usually in the Badham preschool basement.
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Remember when they placed a hook in the basement if the actual basement didn’t spawn there?
yeah
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So you expect the killer to wait outside until the survivors are bored and come out themselves? And then what if they run back down there the moment you start chasing them? Some of us are not Nurse and Blight mains, which means that some of us can't end chases in 10 seconds.
But I guess it's fine because eventually they will have to do the other gens and there is no possible way they would make their way down there again. Because don't you know the preschool locks itself closed after the gen is done? Yeah, me neither. This is the same argument as back in the good old days with Boil Over on the RPD library. "Just down them before they get there, baby killer." I still find it hard to believe that people actually defend these things.
It wasn't fine back then and it's not fine now. The only question is how long it's going to take BHVR to do something about this.
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i am not saying that slugging is well designed. in practice you should have bleed out risks for forcing the killer to slug but it is bvhr.
It wasn't fine back then and it's not fine now.
i don't think slugging was ever good for killer. the only two places where it is good for killer is when the killer is camping hooks and they get a slug near a hook or when entire team is put into the dying state. both of those cases are survivor playing poorly and very little to do with the killer. Otherwise, being slugged is not that much of threat. if anything it is reward because your not on a hook and your wasting the killer's time. that is also why twins is not popular killer because she is not time efficient at hooking but slugging is not that rewarding unless survivor messes up. I have no advice towards playing against this other than you will have an annoying match as killer.
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Instead of trying to fix slugging in a way that allows the killer to build more pressure when we want it but less when we don't want it, wouldn't it be way easier to just 1 hook spawn there?
They would solve the issue and not even create a new one at that. You might argue that camping is a possibility but how many killers have you seen camping the basement in the main building? And how many of them were actually successful? It is a spot that is quite easy to contest for the killer but also so far off from any of the other gens that the killer cannot defend them at the same time. Even the one on the outside can easily be done with them trying to camp the basement.
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You felt bad about it, but not so bad that you left the basement.
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a lot of killer camp basement on badham. the map loops are not favourable killer so camping basement is one of the most consistent ways to win on that map. putting a hook there encourages camping to avoid the map design. that is my guess for why there is no hook there. they use basement as a form of rng for that map.
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I really don't feel like boil over needs the 33% progress when killer drops from a height
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As I said a few months ago ( https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431890/#Comment_3431890 ):
I don't understand why boil over isn't 3 different perks; one to hide hooks, one to get a wiggle boost when dropping, and one to make the killer veer sharply in random directions. Maybe combine those effects with one other similar effect on each perk, but having all 3 on one perk is WAY too strong. Most of the time if I pick up a survivor with Boil Over, unless I'm right by a hook, I immediately drop them. And if I find multiple survivors with Boil Over, then I go for slugfest.
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Glad to see a survivor saying this. Yes, I hate that perk, and if a survivor brings it, I have no qualms about letting them bleed out if they abuse it. For any that thing I don't play survivor too, I do. I've used Boil Over, and I and one of my Streamer friends spent much time on the PTB when the buff was added seeing how badly we could abuse it. What did most killers do? Bleed us out. Which, is now on Live servers what I do when survivors bring Boil Over and abuse it.
Note I said abuse it. If you bring Boil Over and manage to wiggle out I'm okay with that. If you manage to escape, I'm okay with that. But if you bring map and hatch offerings to force it into a "I can't lose" situation, then yes. That's abuse.
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Yup, it's extremely hard to get out of, it was borderline impossible with the previous Boil Over buff.
Whenever survivors do this, I usually slug them to death instead. They often bring anti slugging perks like No Mither or such but I'll keep downing them till they bleed out. If they don't want me to get hook them, then they don't get to play the game either.
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You're absolutely right. It was busted on RPD, and it's busted on Badham. I think the way they added hooks to locations where Boil Over could be abused was a fine solution.
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