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Killer meta perks are still alive while Survivor meta butchered

This game feels unfairly killer favor atm. If you have not SWF to play together, good luck to have fun as solo survivor.

Killer meta perks nerfed for sure but they are still alive and strong but survivor perks unfairly killed!

Pop - still meta

Corrupt - still meta

Pain Res - still meta

Noed - still meta

The only dead perk from old meta is Ruin. But killers are using Sloppy, Deadlock, Jolt, NWO instead of it. Killer meta is still strong and they still stacking and making gens so slower.

But survivor's old meta perks all killed except Resilience.

Iron Will - dead

Dead Hard - dead

Decisive Strike - dead

CoH - dead

Spine Chill - dead

These perks are not giving you good value anymore. IW is not making you quiet and you are losing it when you are exhausted. DS is joke level perk now. DH has only 2 time use and even it's not guaranteed. CoH is dead for solo survivors good for SWFs. SC has no use anymore.

And sadly, their buffed perks are terrible bad. Even their best buffed perk (Off the Record) is not meta perk. It was not in top 10 because it's just so bad to helping against tunnelling. And other buffed perks are not seeing so much use as well.

They just killed survivor meta perks but they did not give us anything for return.

Comments

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    Worth mentioning is all the killer perks that briefly were meta but were quickly murdered as we reverted back to the Pain Res-Pop Meta: Thana, CoB, OC, and Eruption.

    As for survivors, Adrenaline still lives as does Sprint Burst and Unbreakable. Furthermore, you're underselling the current meta such as Made For This, Reassurance, or even Distortion that more or less makes you immune to aura reading the entire game unless it's a stealth killer.

    ALSO worth mentioning is that part of the goal of the 6.1.0 update that started this entire meta shakeup was that the killrates fell beneath the dev's targeted range. Wjy would they give compensation buffs to "even things out" if that goes against their entire objective?

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    it was in top 10 perks. 11% use range. Pretty meta, i don't know why you are even asking lol

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Meta also include perks that got nerfed and we used cuz there is still no other way to avoid 3 gens pop in 2 chases?

  • radiantHero23
    radiantHero23 Member Posts: 4,533
    edited August 2023

    Agree.

    Im so sad that the status of a perk being "good" means they have to be on the level of old coh, ds or even dh. Same on killer with old ruin - undying, pain res - dms or eruption. Perks should be good, not overtuned.

  • radiantHero23
    radiantHero23 Member Posts: 4,533

    Agree.

    Its sad to see that a perk being "good" means thta they have to be on the level of old coh, ds or even old dh. Same goes for killer in terms of old ruin- undying, pain res - dms or eruption. Perks should be good, not overtuned.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Just be happy they have given survivors some new good perks recently.

    I will take that over an year of mediocre ######### perks, because that is usually what survivor used to get for new perks

  • Xendritch
    Xendritch Member Posts: 1,842

    I mean I guess we can pretend 3 of the last 6 survivor perks aren't meta perks or that the rest of the survivor meta perks aren't from 2016-2017. You somehow managed to be wrong on both ends which is impressive.

  • Xernoton
    Xernoton Member Posts: 5,900

    Pop is meta again. Not STILL meta. There is a difference. BHVR realized that camping was becoming too much of an issue, so they tried to give the killer some incentive to leave the hook. You want to nerf it? Ok, let's kill Pop Goes The Weasel and see how fun survivor matches are then.

    Corrupt Intervention is a band aid fix to an issue as old as the game itself. Survivors spawn right next to their objective while killers spawn on the other side of the map. As far as possible. Not only can survivors progress their objective more easily than any killer, they also get free time at the start to have an early game advantage. Corrupt Intervention slows that down and allows the killer to have an early game.

    You are right about Pain Res but besides the obvious problem, that it rewards camping, Pain Res is a rather healthy perk. It incentivises the killer to hook multiple survivors. So it is an anti-tunneling perk. This is the problem when someone so obviously plays only one side. They don't even think about what happens when certain perks fall out of the meta.

    I hate Deadlock as much as the next person because you don't do anything for it. Instead of nerfing this perk and making the old issue of a small number of perks prevelant in every game worse they should rework it. The less meta perks there are, the worse it gets. You haven't experienced the horrors of 4 survivors with identical perks in a majority of matches. It was incredibly stale. Nerfing killer perks until we that situation again is not going to make the game more fun for you, I can assure.

    Sloppy is an anti-healing perk that does little to nothing for the strongest killers in the game while helping weaker killers immensely. Didn't you make a post the other day asking why you always see the same killers? Well, nerfing a perk that helps with low pick rates is sure not going to help the issue. The same goes for Jolt. Have you seen Jolt on Nurse and Blight? It does absolutely nothing for them. Because most of their hits are M2s. And if you get hit by a Nurse M1, then that's a skill issue.

    I will never understand why people complain about NWO. It really isn't so bad. 1 more minute in the match is only a game changer when the game was close to begin with. And in this case, you barely finished the gens against a killer with 3 perks. Besides that, NWO is again a very healthy perk. Again, it is an anti-tunneling perk. Nerf it and see what happens.

    IW is not supposed to make you completely silent anymore. 75% is still good. Slap it on someone who doesn't sound like they are trying to reach someone in outerspace and the killer has better chances hearing your footsteps than your grunts. It is nowhere near dead. Dead are perks like Call of Brine and Overcharge (besides on Dull Merchant with 1 specific addon).

    DH is still not dead. Even after 2 nerfs and DH being the bane of any killer's existance. They could nerf it again just for that reason but they made it a fine perk instead.

    DS is in a bad spot. It's good against low tier killers and worthless against the stronger ones.

    CoH is not dead either. It's still good. Just not broken anymore.

    OTR is a meta perk. It's not used anymore because survivors spiraled back chase and gen perks.

  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 304

    Do you play solo queue or swf?

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    as you said to me in another topic.


    the devs reworked these perks. so they are fine

  • Sharby
    Sharby Member Posts: 498
    edited August 2023

    The Survivor meta is actually pretty good and varied right now.


    The Killer meta is the one that's stale and boring, filled with uninteractive brainless perks and addons that encourage brainless gameplay.

  • Ayodam
    Ayodam Member Posts: 3,222
    edited August 2023

    MFT is meta but what are the other 2 new survivor perks that are meta? I’m assuming by meta you mean they’re commonly used.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    You guys are getting in 2 chases before you lose 3 gens? Cries in Trapper.

  • radiantHero23
    radiantHero23 Member Posts: 4,533

    I think it's very healthy that dh isn't there in the first chase.

    It's where the killer needs pressure the most.

    It's fine to be during the match.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    This is topic was probably just made as bait and not for actual discussion so I don’t really expect them to either haha

  • mizark3
    mizark3 Member Posts: 2,253

    The DS conspicuous action change dealt with the gen aspect, without needing to nerf the 5s stun or disable it in endgame. I'm fine with not having it in endgame, if it still had teeth. If we don't bump it back up to 5s, I'd like it to disable Killer power for 5s per gen remaining. That way the Nurse tunneling at 5 gens can't blink for 25s, but the Bubba tunneling at 1 gen only has to wait 5s to use the saw.

    I do agree that when they added DH validation it was busted, but the Endurance version was fine, because it only had value at pallets, not windows as well (although it could be busted with the 'bugfix' Fast vaults). Arguably I'd say we should have it only work against Special Attacks with a 1s duration and without the hooked requirement. That way it can still shut down Nurses and Blights, but do nothing to Legions and Clowns and Ghostfaces.

    Plot twist to shut down Corrupt is a meme, and 99% of the time it is only a No Mither madlad doing that. If you have trouble winning with a No Mither user with a dead perk slot of Plot Twist, you have larger problems than losing Corrupt early.

    I'm a bit of an odd one out with NOED, I'd want to basekit it in the case of 0 kills. If someone dies, the basekit NOED dies like Ruin, but if you bring the perk it can still spawn/survive after a kill. This would add extra pressure for the Survivors when the Killer is getting stomped, and allow for a potential comeback.

    Also thought this was interesting and wanted to check the patches/dates added. (Month-Year format)

    Survivor Meta perks are basically the release perks, or updates to perks at least 3-5 years old. (Rough Year 1/1/1/1/1/1/1/1/2/2)

    Killer Meta perks get one or two a year basically. (Rough Year 1/1/1/2/2/2/3/5/5/6)

    To be fair, the last new Survivor Meta perk (CoH) was insanely busted and I think the only QoL it needs is to allow Self-Care at 25% speed. That way, if a teammate sees you taking 64s/80Sloppy to heal, they'd rather 8s/10Sloppy heal you themself.

    Looking at the dates, it just makes Survivor look ludicrously depressing.

  • SleepyLunatic
    SleepyLunatic Member Posts: 408

    By that logic, all the perks you claimed to not be meta anymore are still meta as well with a even higher pick rate..

    But seeing the other comments, i am sure you wont reply.

  • bornagain234
    bornagain234 Unconfirmed, Member Posts: 336

    Problem I am finding lately is the game itself under these killers is becoming unfun. MMR and over balancing is killing dbd for me. Listening to posts like this are why.


    I hope TCM ignores the community.

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  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    5 second DS only affects killers who can't afford to eat a stun in the first place, regardless of how long it is. Do you really think a Nurse cares whether she gets stunned for 3 or 5 seconds? Not at all.

    A Pig on the other hand.... A Clown on the other hand.... A Trapper on the other hand.....

  • mizark3
    mizark3 Member Posts: 2,253

    That's why I offered the anti-power DS variant.

    Even then with 5s DS, you don't 'need' to tunnel in more than 90% of powerless M1 Killer matches anyways (assuming you are willing to develop enough skill).

    https://www.youtube.com/watch?v=vaR-9_Vjp3s

    It is super easy to pay attention to who you hooked last at the very least, and just not go for them. Even then, waiting for them to commit the grave sin of a CA is equally easy.

  • Ayodam
    Ayodam Member Posts: 3,222