What is the reason to not nerf Blight?
Devs are Blights mains?
Someone on management team loves Blight?
His costumes are selling crazy good , so he is moneymaker?
We all are wrong about him, he is weak killer?
Devs don't want to piss off Blight mains?
Nerfing Pig is more important then nerfing Blight?
Ok, that's all i can think. What you guys think? Why Blight is always ignored when it comes to nerf killers? It's fine to nerf killers like Billy, Freddy, Slinger even poor pet Demo. But why when it comes to nerf Blight, devs are afk'ing.
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I think Blight is about to get nerfed and I am afraid not just by his addons (which is the only thing he needs). I think within max 3 big patches. I have a feeling it could be next mid chapter after Alien because of how reguested this is and how offten people ######### on Devs for nerfing everyone else but not Blight.
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Hopefully only changes he gets add-on nukes and bug fixes. And i am fine with him after that.
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I think they really want to sell it (as well as the skins) as nurse is in the base game. Same reason why skull merchant is still untouched despite frequent 1 hour trials.
Blight should just be 110 and have some add ons nerfed.
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I agree. I hope his Alch Ring + speed add-ons and the "Potion" themed Add-ons all get nerfed, at least in terms of numbers. I am fine with having him some speed add-on(s) but they are way too strong for their value. Maybe they could make then very rare at least and only one type of speed addon.
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Blight is the second best Killer in the game, objectively speaking. His base kit is also second best to none. I also hope they don't nerf his base kit, but he is really strong as he is now, even without add-ons, but he is still fair imo.
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I forgot to mention of course his Iri add-ons are crazy as well. Exposed add-on in right hands / Blight mains is disgusting and that Slowdown + super fast breaking pallets isn't balanced either.
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His irri add-on is problematic too, one rush and break the pallet and give hindred effect to survivor. This add-on just makes 0 sense on Blight. I'd just rework this add-on.
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They don't chip away at problems when it comes to killers. So I would think they are taking so long because it's a addon pass with a collision rework.
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I've been saying for a long time that Blight is mid tier at best. His busted addon's are so easily countered that I still don't understand the cry for addon nukes.
Blight mains... please change my mind in a custom or something. All these addons, slide/collision techs... Meh, Blight is still Mid tier .
Solo survivors will get wrecked naturally, but even Trapper can do that.
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How do you counter them? :)
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For the love of all dwights, can we PLEASE stop with these ,,are the devs _______ mains?“
Its so annoying.
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"Mid tier at best" lol, he's stronger than nurse after her add ons nerfs, not always but more consistent for sure, he's the only one that can reliably 12 hook everyone and still win games with his mobility and short chases. Tunneling with him is free win, easily best killer in the game
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You seem to be very knowledgeable. Explain how you counter them then.
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(which is the only thing he needs)
which is what everyone said about billy before it happened...
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countering blight isn’t that complicated. just move to the side when he doesn’t expect you to. (obviously easier said than done)
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Blight's addons are not his only problem. Having both the best chase and best mobility in the game is ridiculous. You are unable to do anything as a survivor unless your entire team is playing at comp level efficiency. He needs some sort of speed bump to prevent him from downing someone and then immediately rushing across the entire map to down someone else. You simply don't have time to do anything if the blight is sufficiently skilled. People need to go watch Momo's 1300+ win streak if you think this killer isn't insanely broken in the right hands. Guy doesn't even use broken addons. Find me another "competitive" game where someone can win this many games in a row. A killer this strong is fine but Made for This is OP. Ok then.
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The Billy nerfs went way beyond nerfing his best add-ons. They dug a hole and buried him.
I hate to parrot the crowd here but Blight is only oppressive when he brings strong add-ons.
Sure he has high-level techniques like hug techs but that requires a high level of skill so I'm pretty comfortable saying that they're acceptable in normal play.
The real issue is that Blight is massively boosted by his good add-ons, and he is So. Spoiled. For. Choice. when it comes to good add-ons.
Other killers like Pig, Nemo, and Bubba (to an extent) have such garbage add-ons that it feels super unfair that a killer with much better base abilities has so many more options. I feel the same way about Spirit: she's already a top-tier killer and yet she also has some of the best add-ons in the game.
The best killers should have the worst add-ons, and vice-versa. Buff Nemo.
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Have any of you "nerf Blight" players ever even played Blight?
Cause I have and he's not very easy to play. Controlling his movements are rather difficult actually.
I that is the biggest reason. The devs, like most of us are mediocre to average players. And for us average players Blight is super frustrating to use properly.
Like Nurse when you see a Blight that's good it's because they have put in the work to get good.
I'm convinced that people who want Blight nerfed don't actually play Blight.
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I disagree. all killers should have good add-ons.
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I really doubt they would nerf his basekit like that. Most people agree that his basekit is fine, there is no need to ruin Blight with such a nerf.
He needs his addons nerfed and his exploits fixed, that's all.
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The same reason why they dont nerf nurse because they dont use their head as always nothing new
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Why do you guys wish a killer gets the original Billy addon pass treatment? It's bad enough we only have like 3 killers out of 30 that can even stay on par at high MMR. We already lost core gen defense perks.
MFT literally makes playing m1 a nightmare in itself but every survivor is ok with it. Blight is fine.
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oh yeah, my fav topic:
Did you played Blight? No. Then don't ask to nerf him!
Just because he is hard to learn, we should leave him as he is. Actually, no. Let's buff him. He has hard power. Poor Blight deserves some decent buffs.
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It's just 3% bro
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Excel spreadsheet says it's fine. His addons have good pick rates (because almost all of them are broken) and Blight performs well in general. Nothing out of the ordinary when it comes to numbers.
It's funny though, that they announced that Hug Tech would be removed forever ago and here we are. Hug Tech is still a thing but we nerfed a bunch of other techs in the meantime that weren't nearly as strong as Blight's Hug Tech.
This must be the perks of being the golden child of DBD.
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Just wait for next mid-chapter. I am sure they will nerf Nemmy's tentacle tech and his base-kit before Blight gets his judgment.
Nemesis was a bit overperforming, so we decided to get him closer to other kills. These nerfs will make him better for both sides.
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I think he just has Spirit syndrome. Nerf his strong add-ons, adjust weaker ones as necessary, fix bugs and go from there.
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If they do go that route, then they'll do it Freddy-style. Freddy has been shadow nerfed for a while now. They removed any synergy his dream pallets had with perks without saying anything in the patch notes.
Nemesis will probably be the same. One day you won't be able to hit over obstacles anymore. Then, the patch after that breaking pallets with the tentacle will no longer charge Spirit Fury. And suddenly his zombies will no longer show up to work.
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Blight has the second best base kit in the game and the best add ons in the game, you can’t have both. He’ll be completely fine if they just tune his busted add ons.
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Wait out the next midchapter.
We will get the Alien-DLC in two weeks, so the Midchapter-PTB (for me the MUCH MORE interesting time than Chapters) is probably in 5 weeks.
They touched Nurse in Midchapter 1 and Spirit in Midchapter 2. I wouldnt be surprised if Midchapter 3 of 2023 is for Blight.
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BHVR should fix the SWF game balance before nerfing anymore killers. Voice communications can give survivors a lot of extra game advantages, that killers aren't compensated for at all. And so far there has been zero attempts to make any meaningful adjustments to SWFs.
We keep getting told the goal is to bridge the gap between solo q and SWF, then balance survivors accordingly.... but so far we've only gotten to the "buff solo q" part of the plan. We should actually get to the "balance survivors accordingly" part of the plan, before nerfing anymore killers, especially when all the officially released stats showed that all the killers are performing reasonably.
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I have a theory that developers really only test and play killers and don't really understand how bad survivor feels right now. We hardly ever see killer nerfs even in egregious cases of broken perks or powers. Its just buffs buffs buffs and then Otz talks about it and they finally fix it.
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for once I do agree with you , is getting really tiring getting patches that focus on nerfing other low tier killers even if the changes are nerfs to the addons for the most part , the real question is WHY ARE THEY NERFING ADDONS THAT WERE TOTALLY FINE?
anyway thats just BHVR logic right there i guess , keeping TOP tier killers stronger meanwhile the LOW tier killers are getting crushed with addons and power nerfs
cough cough MFT, like they did with freddy and billy . atleast billy has a bit of lethalitly but freddy..oh boy , the poor man has the worst anti-loop in the game + dream pallets still not being basekit is a total insult for him.0 -
Idk, I feel like Otz has talked about Blight needing add-on nerfs quite a bit.
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I think in blights case he has so many crazy addons that maybe its the killer baseline that needs changes. They have mentioned baseline changes to him in the past. Why waste time changing addons if you plan on changing him, that's my thoughts on why blight sees no addon nerfs.
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I hope that's not the case. Basekit wise, I think Blight is absolutely fine. I really hope they don't Billy him.
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It's more annoying when survivor players make such topics after having a bad game against that particular killer.
Post edited by Green_Sliche on6 -
Blight is a perfectly balanced killer.
If a Blight main with best addons plays against an equally skilled coordinated SWF bringing best items, there is a 50/50 chance of either side winning.
If Blight and Nurse were to be nerfed, the game would become too survivor sided. These two killers make the game more balanced.
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I feel like blight gets a lot of really unfair hits that make playing against him very difficult to understand. I would like to see his bumping be a lot more consistent. A lot less sliding and a lot more everything causes you to bump correctly. I know people get mad when a "tech" is removed, but blight has the ability to kill half of the loops in the game by sliding/hug tech.
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I agree in that Blight could use some updated collisions. I've slid off things that looked no different to something I've bounced off of, and yeah, the techs could probably use looking at. Other than that, I think his Base-kit is totally fine. Hell, i think it's practically near pefect. It''s a strong power, but it leaves room for counterplay.
They just ######### it up with the add-ons, per the usual.
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I'll answer all of these in order, then give my personal reasoning.
- Doubtful, I assume most devs want to leave work at work. Even if they did, they'd need to get higher ups/bosses to approve. Seems incredibly unlikely.
- Nah, same as above.
- Nah, Feng Min's cosmetics are literally equivalent to printing money. And they are about as transparent with that as they can be without outright stating it. Additionally, I'd argue survivor cosmetics are generally easier to design than killer cosmetics. Also, if a killer's cosmetics had monetary pull equivalent to Feng, it would be someone you see more frequently like Huntress or Wesker.
- This one had me laughing! Great add!
- Doubt they care, most patches they piss off a large portion of player base (no matter how great of changes they make). Plus, those who agree with changes (or aren't pissed) rarely speak up.
- Another great add!
I genuinely just think it is because the numbers they use to track him don't support the nerf. I think the combination of on-going collected data reflecting Blight's pick rate, kill rate, maybe even survivor DC rate (and any other stats I am missing) don't warrant a nerf as they may indicate he is where they want him to be.
Some killer(s) will always be the strongest. But if they are not over played, they may not need a change. I'd argue a nerf for a balanced killer who is played CONSTANTLY (Ex: Wesker) over a nerf of an OP killer I genuinely rarely, if ever, go against (Blight).
That said, I think the lines of "what is too much abundance" should vary based on the killer's strength. Example, if Wesker and Blight were both extremely prevalent, then Blight should be adjusted well before considering adjusting Wesker.
Just my opinion on the matter! Great discussion, thanks for the topic/post!
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Probably the cosmetics sell more than other killers.
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While i agree that he is overpowered and should be nerfed. I can guess i few reasons why the devs are reluctant:
Devs balance around stats and the average level of play and Blight is very hard to play. His controls are also harder on console. I imagine the average Blight player is not winning that often compared to other killers.
A lot of his power comes from addons, and reworking them all would take time.There might also be some technical reasons related to how his bumps and charges work.
He is probably being looked at but is not at the top of the priority list. 3 Gens and Sleep Merchant might be higher priorities.
One side having busted things does not justify the other side having busted things. Efficient survivors are very strong but that does not justify how strong Blight is.
The scenario you describe only applies to actual comp play. In regular high level matches you have a few more viable killers. Artist, Wesker, Singularity (Also hard to play but quite strong), Spirit, Huntress, and Oni. Plague too if she uses her best addons. These killers can do well in matchmaking despite being significantly weaker than Blight/Nurse.
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I don't understand the balance team. I think they just need to fire most of them and hire Scott Jund, Otz, and other big streamers to give input. I don't understand how some killers can have bad rare or better add ons that do very little for a cost/downside but Blight has a ton of insane add ons with no downside.
Like how do you nerf Clown in his rework? How do you even manage that? Clown doesn't keep his exhaustion bottles but Blight keeps alchemist ring?
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Honestly, for as OP as the forum makes it seem like Blight is, I rarely see them in matches. Wesker, Nurse and Knight is about it lately.
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By busted addons You mean just alch Ring and C33 or also other ones like doble speed, etc?
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Same reason they don't nerf SWF, For the people + buckle up, took many many months to tone down CoH and heals, allowed machine gun build, original mettle of man, Decisive Strike in its original and remade forms, nurse, spirit prayer beads, orginal undying and many other egregious balance decisions in the past. BHVR implements wacky ideas and makes changes after years of feedback or blatant info from the stats. Love it or hate it that's how they balance and unless Blight is winning in the majority of cases it will take years of feedback based on BHVRS track record before they finally address an issue the community complains about.
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"The scenario you describe only applies to actual comp play"
Wrong. You have a misconception about comp DBD.
Survivors aren't allowed to bring strong items or matching perks in comp, because tournament organizers see this game as being very survivor-sided and place harsh restrictions on what survivors can do.
In comp, survivors cannot have any repeating perks, any duplicate items, and any items/addons above yellow quality. They must also use different characters to make it easier for the killer to tunnel (tunneling is recognized as the staple strategy in comp). On top of that, they aren't allowed to open chests or try to unhook themselves without deliverance.
They also aren't allowed to bring any map/hook offerings and they must bring a hatch offering to make it easier for the killer to secure a 4k, if he can. Many survivor-sided maps, like Garden of Joy and Badham, are banned in comp. But killer-sided maps, such as Midwich and Dead Dawg, are usually allowed (depending on the killers).
You can, however, encounter full meta map offering SWF squads in public matches. They are almost as rare as hardcore Blight mains with strongest addons, but they do exist.
If anything, comp rules prove that the game is more survivor sided than most people think.
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I agree with most of what you said and know about the comp restrictions. And i do think that this game heavily favors Swfs at the highest levels.
But most tryhard swfs you encounter in matchmaking are nowhere near the level of a comp Swf in terms of skill level. Non Comp swfs can be beaten by A tier killers. At B tier and bellow you are going to struggle against good survivors though.
My point is that outside of Comp play you don't need Blight or Nurse to do well as killer, even against experienced survivors. So i don't agree with the notion that they need to stay as strong as they are to deal with Swfs.
Both sides have overpowered/unfair things. Instead of justifying one Op thing (Blight/Nurse) with another (Buckle up + FtP /MfT) i would rather nerf both things. Neither are healthy for the game.
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Even if Blight is to be nerfed, I would rather they get the opinions of good Blight Players like Lilith rather than people who probably have played him less than 10 times but have screamed for nerfs for more than 10 times.
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