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Dead Hard Meta Was More Fun Than Made For This Meta

Iron_Cutlass
Iron_Cutlass Member Posts: 3,247
edited August 2023 in General Discussions

I am normally not a fan of making rant posts since I think they often just fuel discourse for no reason. But I really cannot stand the current meta we are in.

ALSO: Im talking about post Patch 6.1.0 Dead Hard, not OG Dead Hard. I must clarify this to prevent further confusion in the comments. I hope this prevents further confusion assuming people actually read what I put instead of only reading the title.

WARNING: You are going to see the unhinged ramblings of a madman.

Before Dead Hard was nerfed to only apply after being unhooked, I thought it was honestly a balanced perk, it was fine and even though a lot of people used it, I was fine with it. The sun was shining, the birds were chirping, there was rainbow in the sky, everything was beautiful and fine when Dead Hard was meta.

Dead Hard let Survivors and Killers mindgame one another and make interesting plays. It created a huge back and forth that I really enjoyed. And I really wish people didnt complain about it to get these perks nerfed, I warned people that if it got nerfed, it would get replaced with something worse...

And here we are, with the Made For This meta.

Want something interesting? Nope, Survivors now just move faster, it actively tries to remove the interactions with Survivors by keeping them further away from you.

Oh yea, and how could you forget that it basically does nothing against Nurse or Blight, 3% Haste is meaningless to them, but average Killers just struggle against this perk.

Does not help that Hope is now being recognized as a good perk but people only use it to stack up to 10% Haste so 110% Killers can do nothing during Endgame.

"But most 110% Killers are ranged, just use your ranged power" meanwhile BHVR actively increases the amount of props and clutter on the map to make ranged Killers even harder to play, wow, it's almost as if I would use my ranged power but I literally cant half the time.

Worst of all.

This is just one portion of the perk. Just the 3% Haste. THERE IS AN ENDURANCE EFFECT ON TOP OF THIS.

Remember how I mentioned how this perk really harms weaker Killers. Well looks like Made For This has a one-two combo for them. You cannot really slug or pressure Survivors too much otherwise you give them the opporunity to use the Endurance effect to basically remove all of your work.

You cant slug for pressure, Endurance upon pick-up. You cant injure people evenly (which good luck trying as a basic M1 Killer anyways), Endurance on healing. You are just feeding the beast by trying to actually have meaningful pressure. ACK.

"Just dont play weaker Killers."

I can play Blight and Nurse anytime I want. But realistically, I am human, and no human should be subjected to that for an extended period of time.

I want variety. I want to play Curve Billy, maybe even some Hag or Huntress. Maybe go and play Legion or Singularity, or anything really. I really feel if people's solution to Made For This is "play a stronger character" then something is clearly wrong here.

I just really wish I could just somehow rewind time and play the game before this meta existed. I just really prefer the old meta and Im really tired of what we have now.

Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,247

    I want interactions in my game.

    Dead Hard has a lot more going for it in terms of interactions than anything Made For This provides. The game felt interesting and a lot more active when Dead Hard was meta.

    I know a lot of people may disagree with my opinion, but Im willing to die on this hill, the Made For This meta is horrible and should be burned with a flamethrower.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,247

    Not talking OG Dead Hard.

    Im talking about post Patch 6.1.0 Dead Hard.

  • Grigerbest
    Grigerbest Member Posts: 1,699

    Don't worry, I think the newest Xeno perk Rapid Brutality will help a lot if they actually remove The removal of bloodlust from it.

    This perk will be a meta for any M1 killers from there I suppose. And I'm not having any issues with that.

  • Ayodam
    Ayodam Member Posts: 3,098

    Can you imagine? You’re already faster than survivors, but with the perk you gain +5 haste and Bloodlust. Pair it with Coup… It’d be like your Bubba except faster. No survivors could avoid your hits.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,782

    MFT is actually a big difference on Nurse. It changes where Nurse needs to blink to, and Nurse needs to be more precise with blink placements because faster survivors can run out of lunge range faster.

  • Ayodam
    Ayodam Member Posts: 3,098
    edited August 2023

    But you said remove the Bloodlust drawback. So you’d be moving faster than 5%. It only takes 15 seconds to gain Bloodlust 1 and that’s a 150% bonus to your base speed, which would be increased already by Rapid Brutality. I dunno what the rest of your post means. But MFT isn’t a 1:1 with bloodlust + RB or even bloodlust by itself.

  • Grigerbest
    Grigerbest Member Posts: 1,699

    Ahhh... "Why would I move faster than 5%?"

    Bloodlust is being removed after you pressed M1 or brake a pallet, you know that?=)

  • Ayodam
    Ayodam Member Posts: 3,098

    You mean a pallet you can avoid breaking, or the M1 you probably won’t whiff if you’re moving 3x faster than the survivor b/c you’ve got Rapid Brutality and Bloodlust? Lol.

  • Crowman
    Crowman Member Posts: 9,513

    What interaction do killers really have against Dead Hard. Just wait until the survivor uses it too early? Very interactive.

    If you prefer Dead Hard to MFT, that's fine though I run both since they work pretty well together. But claiming DH is more interactive is just not it.

  • CarbonaraCharlie
    CarbonaraCharlie Member Posts: 95

    Has anyone noticed that MTF is basically infinite DH for distance? I try really hard to get my pathing perfect as a console player and the survivor still makes the window every time they are injured ;_;

    The difference is that prior distance created by DH afflicted exaustion so it only had limited use. MFT means you can gain extra distance infinitely unless you decide to run an extra exaustion perk to make the killer cry.

    I think having the speed for a limited time would be much better. Get hit and MFT activates for 30 seconds until healed and hit again or something like that.

  • Ayodam
    Ayodam Member Posts: 3,098
  • Xernoton
    Xernoton Member Posts: 5,824

    The day I'd take old DH over MFT is the day I become a Chess Merchant main.

  • Grigerbest
    Grigerbest Member Posts: 1,699
    edited August 2023

    Where did I say ANYTHING about this perk should stack with bloodlust?! I can't see that, please show me.

    Look at the perk again:

    Rapid Brutality:

    1. You no longer gain Bloodlust status effect.
    2. Successfully hitting a Survivor with a basic attack grants 5% haste for 8/9/10 seconds.

    The only thing I said - Remove the first part of this perk in order to this perk actually be good on every M1 killer. Because without bloodlust on some killers you will only become weaker, if you know how some loops are being insanely safe for survivors.

    As much as I hate bloodlust and want it to be removed, I can't deny that some killers literally need it because of some insanely safe tiles and connected stuff (rng) works.

  • RubberBrain
    RubberBrain Member Posts: 81

    Deadhard completely changed how killers play, it wasn’t a back and forth it was just sitting there starting at them till they did it (sometimes tilting your head up to bait it I guess) it was a very stupid perk being able to used multiple times in chase and whenever you can, it also almost guaranteed escapes or just bought a crazy amount of time for the other survivors. The 3% really isn’t a big deal however they really must rework that and possibly give it to another perk (Were gonna live forever now that buckle up is stupid)

  • RubberBrain
    RubberBrain Member Posts: 81

    The perks effects would be gone by the time bloodlust activates

  • Devil_hit11
    Devil_hit11 Member Posts: 8,755

    i think both dh and mft are strong perks but if i had to choose which to play vs, it would be MFT. anything that gives near guaranteed safety when triggered that is controlled by the survivors ability to use the perk is difficult to play against as killer. DH is that. something that I have realized about the game is that slowdown survivor perks that reduce your ability to gain pressure and avoid downs are unfun for killer but fun for survivor. I do not think you can change anything in regards to that.

    It is just matter of what kind of flavor of chase slowdown you favor playing against as killer. highly subjective.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    "But most 110% Killers are ranged, just use your ranged power"

    i love this the most. they think all ranged projectiles work like artist crows? objects that survivors can loop you around catch your ranged projectiles, crazy stuff i know.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800

    Before I properly discuss this, I want to know- which Dead Hard meta are you referring to? Pre-6.1.0 (Dead Hard 4 Distance) or Post-6.1.0 (Dead Hard 4 Dodge)?

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    made for this is more balanced than old dh and current made for this is hardcore broken lol

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,247

    Read the first bit again. I put something there to try and clear confusion.

  • Sava18
    Sava18 Member Posts: 2,439

    DH is easy to play around and the dh game itself is extremely boring. These days I have only had one killer wait it out in the past few weeks, while running mft as well.

    Scott fabricated this skillful interaction around dh like it's not just some patience and timing.

  • Xendritch
    Xendritch Member Posts: 1,842

    I like not needing to wait for permission to hit survivors.

    I will take MfT over old DH any day of the week. You either have a power that doesn't care about MfT or you just have to be patient and not take chases you know are not time efficient and in a weird way I like the test of deciding "okay they have MfT but they don't have anything" or "Okay maybe I'll get a pallet out of them but besides that if I pursue this it'll take too long so I'll get the pallet and see if I can get a better chase somewhere else".

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636
    edited August 2023

    Truthfully, I'm of the opinion that both of them are lame. Endurance is fine when it applies to borrowed time; hell, even Buckle Up is cool to see utilized when it's not mindlessly paired with FtP.

    The issue imo is that the MFT and DH metas both just made already-existing issues worse. I play mostly M1 killers because I like the idea of my wins relying on mind-gaming during chases and similar things, and the fact that a survivor can, for example, chain together connected tiles even more efficiently with MFT is just bonkers to me.

    I understand most pubs survivors won't be at the level to do stuff like this, but you can't balance around "average players" if experienced, seasoned players can abuse things that those average Joes cannot.

    Also, buff Trapper... pls :(

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,800
  • radiantHero23
    radiantHero23 Member Posts: 4,194
    edited August 2023

    Actually agree...

    Sure, dh was annoying. But made for this is equally horrible. Not in terms of strength, I think we can all agree on that, but in terms of fun. Made for this is extremely dull to play against. Predrop + Shift w is already very unfun to go against and mft makes it even worse. Dh at least had interaction. Only exception are the killers that downright ignore it.

    Both perks provide(ed) very unhealthy situations and gameplay and make/made the killer role unfun to play.

  • burt0r
    burt0r Member Posts: 4,160
    edited August 2023

    How is a survivor using dead hard outside of lunge range to reach a pallet or window "interaction"?

    Edit: nvm didn't see the clarification.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    both metas were equally awful, just in different ways.

    i miss that short window when DH got its second nerf and wasn't used by anyone and MfT still wasn't added. Such a great time.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I would much rather have made for this than old dead hard because that was essentially a immediate reset of the chase, made for this really isn't problematic unless you're stacking haste, haste should never be able to stack beyond 9% in my opinion because ranged killers are 110 so anything thats equal or more than the killer shouldn't happen in the first place, i do believe a ton of people are overreacting though made for this truly isnt that strong and chances are you wouldve gotten looped anyway because bloodlust is more than 3% and there are perks that slow survivors down, you could be running or perks that force exhaustion and make the perk useless, my squad beat a wesker last night he only got one hook and we all were running quick gambit just messing around and without checking in the endgame the first thing he complained about was made for this even though nobody had it lmao when we informed him we werent running it he didnt respond , people who complain about made for this complain alot anyway about everything is what ive come to learn and if it werent made for this it would be a different perk being discussed because theres always something to be upset about

  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    Made for this isn't used very much in my matches. By the way some people complain, I had thought everyone but me was using it. Out of 20 matches 9nly half had someone using it. 4 of them had 2 people using it. I don't think I'm high mmr, not that it actually works but I'm definitely not low mmr.