Any solo survivors enjoying the current meta?
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"The Texas Chainsaw Massacre" will only cause a short term deterant and other players may play both anyway, so whilst I would love a strong contender against DBD, I don't think this would be it. Certainly, it's not any real long-term threat and I honestly feel those devs understand this.
What this may do is give ideas for other companies to develop alternative horror multiplayer games which may use "The Texas Chainsaw Massacre" as a model from which to build on. That would be a more realistic form of competition.
So I don't see this new game as a threat to DBD, or even anything for them to be concerned about, but with luck the success it may have briefly will inspire some new changes.
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I don't know why they're rewarding killers for playing as scummy as possible, I play against facecamping noobs they still get 3-4ks sometimes, equip deadlock-no way out- noed ou you'll get 2k+ guaranteed if you have half a brain
how can you play this rn and think "yeah it's fun and balanced we did a good job, survivors are still a bit too strong tho they only die 70% of the time, nerf mft"
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But is there a limit on how often you can heal?
You ask for a limit on how often a killer can regress a gen. Both things would make no sense.
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I rather play Survivor honestly, Its more chill. Its way less stressfull than playing Killer and easier. And I am soloQ player and yes, I am having fun. Sorry 🤷🏻♂️
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They also nerfed gen regression perks at the same time.
If you look at the stats posted on the forum and NightLights top 10 used killer perks, neither show gen kicking perks since they've fallen out of favour and become less than useful. Call of Brine went from around 15% usage rate (putting it in the top 3-4) to closer to 5% now. Eruption similarly dropped from about 19% to sub 5% and Overcharge went from around 8% to about 5% usage now.
The kick meta we had previously has seriously been reduced and a kick within the first 30 seconds is nowhere near as effective as it was previously (when the healing meta was also in the same state). Now Pop post buff is the only kick related perk seeing a lot of usage and that requires a hook state first before activating.
Since both the regression and healing meta killers have found the game and gens flying very fast and have had to adapt to being more on top of gens and doing more to slow down game progress against any semi competent survivor group. Jolt/Sloppy/Corrupt/Deadlock have all seen upticks as a result.
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I think the fact that most people would rather sit injured and run perks like MFT and Resilience is proof that healing has been over nerfed. I would agree with you that during the boon meta it was too strong, but it is definitely not broken right now. If anything healing is under tuned for survivors right now. Gen regression and 3 gens have never been addressed properly. Anytime a regression perk is nerfed it's just changed out for a different regression perk.
Look at the stats, regression perks are still ran more than anything else. Play as a survivor right now and try to find a killer running a non regression build, it's pretty rare. Perks fall off, but they are just changed out for other regression perks. They wouldn't need to nerf regression perks individually every patch if they just capped gen regression. I still see Eruption, Overcharge, Pain resonance, Jolt, Pop often enough that they are all definitely still meta.
Regression baseline needs to be looked at, which it never has been. If anything with the kick change, it was actually buffed. Baseline regression was buffed.
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Solo survivor is way easier and less stressful than playing as killer, especially as my main Knight.
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I mean if your goal is to never escape as survivor it definitely is easier. Stress is internal though, I don't stress about killer or survivor because its just a game.
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My point was that kicking gens when first finding a survivor is much less impactful since the nerf. Your description of seeing a kick in the first 30 seconds putting you off the game all the time doesn't make sense when most killers aren't running kick based perks. Pop doesn't even work in the situation you described and if running jolt it would be a bad move to make.
Yes gen regression is still a thing because survivors are now less incentivised to heal (both through healing nerfs and injury based meta perks) meaning more uptime on gens resulting in more gen pressure. Killers are then forced into using regression to slow the game down to give themselves breathing room.
In what way as base regression buffed? It still only works at a quarter of the speed that a survivor can repair and takes 2 seconds to start compared to survivors repairing them in 90s and no start time, meaning chasing around a gen that a survivor can stop the regression without wasting much time in chase.
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You can disagree with me all you want, killers wouldn't be running the same builds if it wasn't still the strongest way to play. The nerfs to killer are always minuscule to the point of having little impact. While survivor nerfs tend to kill the perk entirely.
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I'm not disputing it's one of the strongest ways to play but that's a direct result of the recent nerfs to regression perks and the shift in survivor meta meaning killers are more and more forced into slow down perks (including sloppy) to get some breathing space. It's why "gen rushing" has been the big talking point for killer recently as well, they feel pressured and having to manage so much so regression perks naturally help with that.
I quoted to you the percentage drops in some of the kick perks, they have been killed off competitively. 2 perks that would have made it in the top 3 of the recent list now linger way outside of it as other perks are favoured. Pop only showing up recently having been buffed which is after a long time going unused because it was nerfed so hard.
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Hahahahaha no, average killer game is easier than solo survivor, is you struggle as killer well skill issues
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I literally just played a game with zero slow down perks and won today. To say killers are forced to slow the game down is copium. It's much EASIER to play with slow down, it lets you make a ton of mistakes and still win. Gen rushing doesn't exist, survivors have one objective, if you don't interrupt that objective that's on you. I would rather they increase gen timers and kill regression perks, than not address regression gaming at all. Because again, it was buffed baseline. And there are still a ton of regression perks that are very very strong.
If you add up the slow down perks in the statistics they are half of the top 10 perks used. Chase perks are almost entirely pointless because of how much extra time you have in each game. On top of that if you choose to protect gens, you realistically never have to commit to any chases.
How is it that kick perks are killed if I play against at least 2-3 killers a day using a kick build? You are just factually incorrect. This is like saying they addressed tunneling. They did, they made it easier xD
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Killer lobbies I face a bundle of high prestige.
Survivor lobby I play with level 1 and 2 prestige and im always highest on 17.
Solo is easy, but as knight its a proper struggle against survivors that know what they're doing whilst atleast 2 of them run MFT. Playing as Oni is easier but I still have to try hard to win.
The survivor icons are training wheels now, too much information has made it way easier than it used to be for solos.
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Nothing about what you said is true.
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unless you are talking about only A / S tier killer , otherwise if u think survivor is hard when having decent teammates , thats just a skill issue.
the MFT / second chance meta right now for survivor is the easiest thing in the world , go to a safe pallet , loop tighly , drop , hold W.
and if the killer hits you , u get rewarded with 3% perma haste that literally makes loops that where 50/50 into 75/25 which is dumb on top of the fact the MFT makes holding W even more effective which is boring and braindead .
soo yeah , the only reason why survivors are dying against non-top tier killer its because they are just BAD honestly , the have the tools to reach the endgame easily but they dont use them , and as someone that plays a lot of solo Q , am tired of having teammates that actively do nothing in the match other than putting the team in danger with their bad plays:
Reassurance (only requires 1 guy having it to counter camping entirely
plus a new mechanic to combat that is on the way)DS - OTR (counters tunneling)
DH -MFT (second chances on chases)
Unbreakable (counter slugging)
Dejavu (perma 6% repair bonus + always warns you about avoiding 3 gens)
thats just the average tools that survivor had to make any B to F tier killer lose the game without sweating just playing smarter and GOOD at chases.
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Blight 4k at 4 gens remaining
Nurse 4k at 5 gens remaining
Blight 4k at 5 gens remaining
Aimbotting Huntress (you should have seen how her model snapped to lock on the target, it was absolutely crazy and completely unnatural, haven't seen anything like that in my 3 years of DBD), 4k without anyone even touching a gen.
3 gen merchant where I ended up DC-ing after the team gave up and the killer refused to bleed me out or hook me.
Yeah, very much fun is being had.
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Dude , I get kills on accident (like I thought the survivor had more hooks than they did). You're just bad at the game. There are lots of tutorials from streamers that can help you get more kills and kill streaks. But you won't see any noteworthy soloQ streaks these days.
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If you were to place all killers and survivors on one tier list. There would be around 3-5 S tier killers, most killers would be in A, you would have a few in B, C, none past that.
SWFs would be in S tier, and solo Survivors would be behind every killer in C.
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not every solo Q team is bad , is just luck , yeah lack of MIC is a thing but sometimes u can get:
4 solid solo players not veterans but decent enough to take chases and know how to use tiles = 3 man escape probably
next match:
2 new players - 2 veteran player that actually play really good = Average draw either 2 kills or just 1.
next match:
1 bad clicky clicky player - 2 new players - 1 decent player = Killer destroys them due to lack of people pushing gens.
next match:
2 good players - 1 bad player - 1 new player = if the veterans take the agroo , more likely to end in 2 people escaping
and there and soo on , sometimes i get good teams and other times the most useless people in the planet , thats how solo Q always has been , the problem is that after soo many years , the amount of veterans has been pretty low lately because of either they got bored or the just QUIT the game at some point. (70% of the solo Q playerbase are new players to average)
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this is clearly a killer main or a top 10% player all the killers cry about, dont listen to this person.
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I've honestly never even understood the problem some people have with solo survivor. Run Kindred so you can see what's going on and either Blast Mine or Wire Tap to let teammates know where the gens are. If Kindred hasn't come up yet just run Bond it's fine in the meantime. If you haven't got Dwight up to prestige 3 yet, lol, your opinion doesn't matter. So many of the problems in solo spawn from people picking really stupid perks that do nothing to help the team communicate. You don't need 4 of them (I actually try to run at least 2 of a character's personal perks just to give the game some actual flavour) but even 1 goes a long way. Help yourself.
It's honestly not that hard? I dunno. People complain about it all the time but to me playing in a team coordinating everything they do would be so absurdely easy I can't imagine enjoying it for more than a game or two.
Solo survivor has gotten better significantly since the 6th anniversary (I took a break a few months after that until recently) and it's not even close. Lots of quality games unless you just play bad and pick useless perks that don't help in solo. I have never played in any coordinated survivor team, I have never played a single game using discord voice chat (lol, imagine not winning every game 4-0 doing that, I think players caught doing it should be banned outright but that's a different thread).
The whining about solo Q being too hard ranks about the same for me as people calling the killer walking forward "tunneling". Mass hysteria about nothing.
Post edited by Hex_Maidenless on0 -
I do enjoy solo. Even If a game goes bad, i can just die on hook and go next.
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Would love to watch you play some solo survivor games, we can record your sessions and show people how it's done.
I run meta perks every game just about (unless I am going for a challenge), I escape 1 out of every 4 or 5 games. A little less than half of my escapes are hatches. I have every perk in the game survivor and killer. I know how to loop, I have had games where I looped the killer from gen 5 to 0. I would love to get some more experience from you though.
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I haven't streamed in a while but I'm having some improvements to my internet at the end of the month (at least that's what the ISP promises me, and they never lie) and there's a chance I'll try again after that.
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Im not having fun as killer or survivor, cant wait for TCM
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No it's awful on top of the base kit and perk buff's for killers/ countless perk nerfs for surv they're making the maps so killer sided as well. First Avarov's now cold wind they're so unfun to play on and I rlly loved cold wind and the corn, they literally removed half the corn so u can't rlly hide now. Rlly not enjoying survivor at all anymore... :(
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Well surely killers do have fun getting all gens done before 4 mins and survivors rubbing it on you as much as possible..
Both sides are on a terrible state.. tunneling at 5 gens because 1 terrible chase puts you at 2 gens vs efficient survivors.
It's a never ending cycle..
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The issue is neither side is willing to do what needs to be done to have changes impact the game.
If killers mains want to see MFT knocked down and gen rush builds impacted, the correct way to do it would be to not tunnel. Play it normal, watch the kill rates drop, report BM in end game and watch the Devs step in and do something. If you continue to pad the numbers with tunnel and camp tactics, then the kill rate looks right and nothing changes.
Survivor side wants changes, don't run gen rush builds, watch the killrates skyrocket and the Devs will step in and do something about it.
I blame killer side a little more, because in solo q the teams are not organized at all. I run on both sides, and you can tell in the first few minutes of a match if it is solo or SWF. And as soon as it is solo q, it's like the killer wants to take out the frustration of the terrible SWF match and still goes tunnel, camp, slug last, 4 k and then type "ez".
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The only killer that can set up a 3 gen really well at the start is Skull Merchant.
Outside of that, the survivors can actually avoid a 3 gen.
Let me ask you, when you start the match do you jump on the first gen you find or do you spend time and move towards the middle of the map or the opposite side and work on different gens? I've noticed a lot in solo q that survivors just jump on the first gen, and just start to work across the map, setting themselves into a very easy to defend 3 gen no matter the killer.
Sometimes you have to look at what/where your teammates are and make sure you aren't getting yourself into the issue. Can't blame the killer for guarding the last 3 gens you decided not to do and left all within walking distance. I mean, why would he/she go to the other side of the map when there is no reason for any of you to be there?
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I feel like survivors have entirely given up. If the killer decides to do 1 of 5 things they tend to win automatically and survivors know this. Instead of playing the game out and losing they choose to just leave early and go next. I feel like once the games over now it's just over, there is no coming back in DBD on the survivor side. The killer can come back at any point and eek out kills, but survivors tend to be fighting an uphill battle the entire time.
The game seems very forgiving when it comes to playing killer. While it feels extremely punishing on the side of survivor. Even when it comes to earning pips and blood points, killer is much easier. You can also feel the MMR drop on killer when you lose games, while on survivor no matter how many games you lose, each killer feels competent. It's almost like MMR on survivor hardly moves at all.
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1. Sounds like your teammates are bad. Unfortunately this happens sometimes. But let me put it into perspective for you with some math.
If the killer starts 16 meters away from you, and you are healthy, and you both just run in a straight line, how long does it take the killer to down you and put you on a hook?
For context as well, load up a game as trapper in a custom game, and lunge 3 times. That is actually almost 19 meters, to give you some idea of just how close 16 meters really is.
20.8 seconds for the first hit + 18.2 seconds for the second hit + 2.7 seconds for the attack animation + 3 seconds to pick the survivor up + average 8 seconds to walk to a hook + 1.5 second hook animation = 54.2 seconds.
That is a full 54.2 seconds that a single survivor should last from start of chase. Now, this isn't factoring in killer powers or pallets or anything. And is definitely killer dependent. But you need to look at how long your chases last, and if you aren't lasting at a minimum of even 30 seconds you are probably doing something wrong. Sometimes your teammates just suck, that's just how it works. Once you get to higher MMR, it will get better.
2. This is also going to be on you and your team. Camping and tunneling only works when you let it work. If the killer is camping, just do gens, you'll get 4-5 of them done before the person dies on hook (again factoring in that 54 seconds i mentioned from above). If they are tunneling, you can do things to make yourself more appetizing for the killer to go after, but again, stop trying to be altruistic and just do the gens.
3. Don't just blindly do gens, you need to be more strategic about which gens you complete. Early on, the killer is weaker, so off by going for the gens that are HARDER to do, for example. Don't do the shack gen, that's one of the safest areas in the game. Instead, go do the gen in the middle of the corn field with nothing around it. Because that one is going to be the most difficult to get done, so get it out of the way while the killer has to patrol more gens.
4. When i play "off meta" people still often rage and DC, so this isn't really helpful most of the time.
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I've been doing pretty good with ol' reliable:
Self-Care/Overcome/WoO/Botany
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Massive amounts of copium here. Gen regression is horrendous, both with base stats and with perks. A survivor does a gen 4 times faster than it regresses. It is the worst it has ever been.
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Okay but whose running base regression builds. Were talking about Pop, Jolt, Scourge... etc. It is extremely easy to camp a 3 gen and win every game. The only person who appears to be coping is you, the game literally has never been easier for the killer. The statistics back that up that fact. If you were to ask any survivor worth their salt what the issues are they would 100% bring up gen regression.
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The only killers I see get a 1 or a 0K are killers who genuinely give up. If you play the entire match as killer and don't give up, you will secure at least a 2k no matter who you play against. And I think it's important to remember this thread is focusing on solo survivors which the game SHOULD be designed around. Because the vast majority of DBD players are soloQ survivors. Instead the game is balanced around SWFs, and killers body anyone who isn't a coordinated team. It feels a lot like people making similar statements to yours haven't played very much survivor in the past year.
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Bored with the meta? No,
Doing gens needs more than the occasional skill check while I rotate my camera. It's the weakest part of DBD and not a lot of players want to do this anymore. Everyone wants to be chased or to rescue. But the cost of everyone wanting this means everyone is bored on gens or just doesn't do them.
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Idk, the only people I see disagreeing with my statement of survivor being unfun right now is the people not playing survivor. It's very easy to tell when someone is a killer main.
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Those perks have been nerfed so heavily that even together, it is easy to power through gens.
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I think it's pretty clear OP has no desire to learn anything and simply wants to argue.
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I have met a lot of killer mains, whose your favorite killer OP and build?
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The old 'Everyone that disagrees with me is X side' bit.
Generally happens when there is no substance.
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So everyone else in here who said survivor is not fun right now is wrong because killer mains say they are?
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Of course.
There are no different experiences.
Just whatever main bad/wrong.
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So because you can have a good experience as killer doesn't mean solo survivors having a bad time is valid?
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I have a good time as killer and as solo survivor.
My main build is pretty terrible, I am told, too.
Some people have a bad time in either role, bad games, etc.
Histrionics don't accomplish anything.
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I don’t see histrionics here, though. I see a person sharing their experience & commentators such as you passive-aggressively attacking them for it.
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I love seeing all the complaints about MFT. It's funny that you complain about MFT but never talk about you getting bloodlust. I could understand if it was a 10/15% speed boost but it's 3%. You literally gain another 5% speed as a 115 after 15 seconds making you a 120 and it's only up another 10% from there once you're at BL3. The issue with a lot of killers complaining about MFT is they don't play survivor enough. If you learn to loop and have the survivor mindset you also learn to mindgame loops and catch them off.
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Time to take a break.
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My bad - I thought OP said that the only people disagreeing and saying they could have a good time as solo survivor are people not actually playing survivor / are killer mains.
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