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Where the "Teamwork" perks a failed concept?

IlliterateGenocide
IlliterateGenocide Member Posts: 6,028
edited August 2023 in General Discussions

Basically I Feel they were trying to Expand Bloodpact into its own little Category

All three Perk,

BloodPact

Teamwork: Power of Two

Teamwork: Collective Stealth

all require the conditions of Healing & Staying Close.

Unlike Bloodpact, both Collective Stealth and Power of Two Have HEAVY cooldowns

While Bloodpact also has a Higher Haste Effect , No Cooldown AND You dont have to be as Close compared to Power of Two

And the Effects for the conditions you have to pull of, the distance you have to stay close 2, and the cooldown I cant see myself using "Teamwork: Collective Stealth" for no scratch marks...

These perks are also completely useless for solo-queue, while still being almost worthless for even swfs


I Just dont know what they were trying to do.


They should of went in like Boons, made them strong then toned them down with feedback if needed

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