The data I'm really curious to see: the Singularity's kill rates
Yesterday I posted a thread on "Feedback and Suggestions" saying why I believe post-rework Sadako will have extremely high kill rates, since she has everything that usually raises a killer's kill rates. Well, The Singularity is the opposite, as he has everything that usually lowers the kill rates: his power is hard to use and extremely clunky (the clunkiest in the game, I must say), his counterplay is extremely simple and easy, and even when he is played right, he is still not as strong as other killers that require a lot of skill. That's the recipe for really low kill rates, which would mean, by the devs standards, that he needs buffs.
The only thing I see that could make them higher is the fact that his pick rate is so low right now that the few people playing him are the ones that learned him better. Even then, I don't think they will be very high, but we'll have to see.
Comments
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It'll be bad, on nightlight he's like 45%~. He just has a lot of pit falls in his kit and is very deceptively hard to play. He is by no means a bad killer, but there are a lot of ways to use his power that actively makes you lose games.
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His kill rates might be high. Trapper sits above 50%. Most players don't play a style that approaches optimal at most MMRs. I genuinely think he's one of the weakest killers on the entire roster. I feel like I'm going crazy when I see Singularity ranked in B or A tier. He has many of the exact same problems as Trapper. High set up time with easy counterplay and low payoff. Singularity doesn't have map pressure if the survivors are trying to win the game. You tag someone across the map and an EMP immediately goes off. You just went AFK for 15 seconds, but you didn't apply map pressure.
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According to Nightlight? 43%, the worst by far.
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I'm genuinely curious about the Trapper kill rate. Take away his ability to trap [X] meters around basement and I bet you it would be cut at least in half.
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Oh 100%. Almost every Trapper I run into at my MMR is a basement Trapper running double Iris.
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He's probably like trapper still has decent winrate because he's 4.6ms and you can play him without using power much. Remember last killrate stats Pig, Freddy and Sadako were top 5 at 60+% killrate and Nurse was lowest so it doesn't say much
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Yeah based on the stats we've seen he's got the lowest kill rates in the game. Very far below the % they usually aim killers for.
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from my subjective opinion playing him. he feels like he has like a Z-tier 4vs1 and like an above average 1vs1. I think they need to make his 4vs1 less killer demanding. by doing that, he'll be little bit easier to pick up on the killer side.
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Trapper's kill rates are higher because, despite him being weak, he is still quite simple to play (so no issue of players not even being able to control him right and outplaying themselves, and he probably feels at least decent for begginers too). Sometimes he gets lucky because survivors who aren't very good step in traps that should be obvious to veteran players. That propels his kill rates up. On the other hands, killers that are more clunky and have a high skill floor have usually low kill rates, because a lot of the people playing them are still trying to learn them and losing many games.
And Hux, well... he is the clunkiest killer in the game.
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Meanwhile EMPs cleanse your teammate it will keep being a crap
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While Nightlight isn't a 100% reliable source, Singularities kill rate has been ~45% whenever I checked.
This tells us, that at least in the games tracked on Nightlight people don't perform all that good with this killer. Which is not all that surprising when you consider that you need to be extremely good with this killer to get some kind of value out of its power.
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