So every killer tunnels now?
Literally every single match.
Either I or whoever else who’s unlucky enough to be seen first is immediately tunneled out of the match.
I could bet money on it now.
is this really the current state of DBD?
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Survivors: want 110% movement spped + adrenaline in end game.
Killers: don't want to chase 110% movement speed survivor in endgame.
That's how I see it. Cant speak for your average comp blight though.
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Again, it is pot luck. I've played about 20 games this weekend. Only in two games did the killer tunnel the first survivor relentlessly. You must just be going through a bad streak for tunnelling, hopefully it improves.
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Me: Plays the match seriously and plays the most effective way: camp and tunnel whenever I find it worth it, gets 3-4K
Survivors: Bruh tunneling camper, why you play like this, etc.
Also me: Chooses to play meme build or wants to give everyone a chance as Killer, plays even friendly sometimes and noding with Survivors, etc.
Survivors: tbag at exit gates, "gg wp", gens fly, 0-1K, "ezi", etc.
I am sorry but I just really don't know what to do at this point. You either respect the other side, having harder time and risk the chance of being made fun of or you play seriously and Survivors cry but you have better matches.
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"Now"? Seriously? Now is the last 7 years you mean?
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If only behavior would do their job and balance the game accordingly so that, killers don’t feel the need to tunnel .03 seconds into a match and have a fair shot, but we know that’s impossible.
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Btw, it a total BS, with all respect.
First part is correct: if I'd used scummy tactic, I'd get obvoius response. It happened couple of times and I deserved it.
But I almost always play meme builds (or no builds), and I NEVER got BM in endgame chat. But instead I get a lot of kind words and responses, no matter if I lose or win.
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Gens go fast (regression perks gutted, OP toolboxes), survivors are moving faster (MFT/Resilience/Adrenaline) and max greed every pallet/window they find, endurance giving three health states and being added to perks like "do you want fries with that". That's just solo queue. SWFs running coordinated perks/hook saves/gen boosts/body blocks, reporting the killer's every move.
There's only a few killers with speed, less with an expose ability or insta-down, and a good many maps make spreading pressure difficult to impossible in the current meta. If a killer wants a shot at winning the trial, one survivor has to go asap.
It sucks, and most killer players don't want to play like that. A slower, less sweaty trial is greatly desired. Unfortunately, this is the direction BHVR has pushed everything to with their bizarre perk overhauls. Killer queue BP bonuses are running longer/more often every day, and survivor lobby queues have been higher than normal lately, because it sucks playing most killers now and people are just opting not to play.
You can complain about the symptoms of the problem (tunneling/camping, genrushing), or you can recognize the problem itself: BHVR makes a worse meta every time they try to alter whatever the current meta is. Instead of working to correct this mess, they just drop one half-assed DLC after another, bringing more problem content into the mix, knowing that way too much of the player base will fork over cash for the new shiny.
Sick of how things are going? You want things to change? Direct your complaints to them. Because the way things have been going the past year, this time next year any killer left in the game will be playing Nurse, Blight, Spirit, or if those get boring Myers running Tuft of Hair+Tombstone Piece to break up the monotony. And survivors will be waiting forever in queue just to get steamrolled in less time than the wait for the trial.
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Hit the nail 100%
I fully agree.
even tho tunneling annoys me to no end I completely understand why they do it. Killer for anyone not playing meta is thoroughly miserable and when you go from game to game with annoying little tea bagging shits, I’d stop giving af and tunnel too.
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Here's the weekly "killers all are tunneling now" thread since 2016.
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I always expect the Killer to tunnel me. If they don't I know they consciously chose to be nice to me so I give them a kiss.😊
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In my experience, this is the difference between PC and Console (or at least PlayStation)
On console, I almost always get a good reaction via messages, particularly when I play meme builds. Survivors that play in a more 'toxic' way (chain blinds, teabags, etc.) invariably have their private messages set to private, presumably because they're such negative people and attract hostility.
So my best suggestion is to hide postgame chat and never look at it again.
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I've played for just under two years and of course it has always happened, but the past month since the last perk overhaul and Gabriel being released, things have cranked up to crazy high levels of camping and tunneling. I don't even blame the people playing killer. The current perk balance has pushed things to this.
I remember saying before they nerfed eruption and the gen kick meta and dead hard, that it could be a case of be careful what you wish for. That obviously needed changing but the current endurance and speed boosts have directly led to what we have now.
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A combination of every strong gen regression perk getting nerfed and no benefit to spreading out hooks causes tunneling to be the go-to strategy.
I honestly don't know what survivor expect to have happened.
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Just like no one should be surprised once healing got hit survs would run around injured mostly and adjust their builds around that. Its all connected.
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Not really, I played intentionally friendly and fair for survivors no matter how detrimental it was for me for two years straight as an experiment.
The feedback was roughly 5-10% nice, 10-15% openly/extreme toxic and 70-80% either silence or soft negative with the majority simply being silence.
The individual experience varies greatly so I can neither call your experience BS nor do you have the right to do it with theirs.
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my logic goes like this if i see the survivors playing weak or uncoordinated, i take my time to kill the pull game until i have 1-2 generator left so everyone can enjoy.
But sorry, when I did only 1 hang in the first minutes of the game and during that time 2 generators started and 3 on the approach, yes, you leave me no choice. Yes, I'm a newbie, but it doesn't seem fair to me.
Generators are repaired at breakneck speed, the meta perks of the survivors force you to make endless circles
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Beside the thing with personal experience there are statistics and probability, that should be taken into account. I played as a killer not 10, no 100, not even 1000 games, so statistically I had to have BM event even if it is 0.1%. But, on the countrary, I have roughly 20% sweet talk, 20% "GGs" and 60% silence.
But when I tunneled (there is not much data because I did it very few times), I got BM'd in almost every case, which is not unexpected.
So there are three possible reasons:
- I'm extremely lucky and can flip a "head" on a coin 100 times in a row.
- Game puts me on some special rainbow server with unicorns and icecream.
- What you telling is somehow BS.
And no need to rage about "BS", when it's not for offence, but just short version of "what you saiying doesn't add up". You can call BS what I say and you have any right to do so, especially with arguments, as can I. What you cannot do is tell me what I can and can't.
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Does it really matter?
Fairness do nothing in DbD.
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nope you are safe with me - killer
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Killers have tunneled from day 1 of DBD. It didn’t just start because of MFT or Adrenaline or Hope or whatever. Even during the Erupt Overbrine META when games were taking 30+ minutes killers were tunneling. It’s always been the quickest path to a 4K.
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I got cussed out in the post-game chat for using Sloppy Butcher, Forced Penance, Gift of Pain, and Leverage on Plague... and when saying that it was a joke build that got even more upset by it.
The truth is half the time people dont care if it is a meme build or not, if they dont like the outcome of the match they are going to make it known. I run meme builds all the time and have been cussed out a lot over it, I run normal builds all the time and have been cussed out a lot over it, the results are basically the same regardless.
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Ask yourself this: Why would a Killer NOT tunnel?
Imagine explaining this to a person who has never played DBD before, you have to chase and hook 4 Survivors 3 times each (sometimes less) to sacrifice them. What is the best way to do this?
Most people would say to target one Survivor and sacrifice them as fast as possible, which you should, there is no reason not to.
The fact of the matter is the Devs have done an awful job at actually rewarding Killers for spreading hooks out amongst Survivors, there is simply no reason to other than it not being fun for a Survivor to die fast.
Update the game so that Gens progress 3% slower for hooking each Survivor once, and if you hook all 4 with all still alive all gens progress 15% slower for the rest of the game.
There, easy system that rewards Killers for spreading hooks and allows Survivors to stay in the game longer and not get tunneled.
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A system that reward killers to not kill early is needed, but your idea, similar to many otherss, would not work.
Assume 3% debuff x 4 hooks x 4 survivor would take 48% strength (out of 400%).
Tunneling 1 would take straight up 127% strength (100% from the dead survivor, 3% x 3 hooks x 3 remaining survivors).
More than that, it would make survivors even Gen rush harder because after 8 hooks, 96% debuff would make it impossible to win for survivors. And it doesnt change the problem of 1st chase cost 2-3 Gens.
Killers' strength is the same through the match, Survivors are strongest at the start, and passively weaker the longer the match is (lost survivors, lost perks, lost items, lost addons, lost pallets)
The fundamental is to nerf survivors early, then buff them the more survivor die.
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Maybe try middle ground and not extremes on either way. And see if they still response same if you care about that. People tend to go mad though if you just outplay them.
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OTR/DS are both useless perks so why not ? Tunneling is free atm nothing can stop it
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I didn't mean for EACH hook, just the first hook counts.
So 3, 6, 9 and then 15% once all 4 are hooked for the first time. Not for every hook.
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Who cares ? People will always choose easy free wins and a quick 3v1, killer incentive doesn't work especially a minor one like "15% repair speed". Only way is to make anti tunnel perks scary again, I don't even know how DS is still at 3 seconds 1 year later devs are really clueless
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I hate being tunneled as survivor. I hate having to tunnel as killer.
I hope we get a solution but blame the game not the players.
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Well then I call your experience BS, just to make it even and exit this empty and useless discussion. Good night.
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Anecdotal evidence is not factual evidence
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Well, with that argumentation looks like terminology was quite correct.
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I don't think this is a good solution. You'd have twenty-five minutes games or you'd have Nurse pub-stomping even harder than usual.
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Ah yes, coming from someone with the arguments
A:
"Your experience is BS, mine differs"
B:
"My statistic experience differs so it can only be three reasons:
1. Sarcastic argument
2. Sarcastic, ridiculous argument
3. Your experience is also BS"
So except "My experience differs, so yours must be BS", I haven't seen any arguments from you and therefore this discussion is fruitless because anything that doesn't align with you is called BS or ridiculed.
Good night.
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I was talking about the current meta.
Some killers will always tunnel, some will always camp.
Im just saying, that I personally would love to go for more chases and still have a chance at winning.
End game right now is unplayable. (If you don't play "insert strong killer")
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It doesn't matter how the killer plays. They are still a dirty tunneler and camper. Even if they manage to get to 9 (I had that once, funny bug) hooks with no kills. On top of that you can be sure that the survivors will perform the full 2 minutes of ancient butt dances and tell the killer how bad they are and how "ez" the match was.
And if the killer does end up tunneling, then they might even win. Everything else will be mostly the same (except the "ez" part).
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Sad but seems true.
However, you are wrong...
I will never abandon Piggy
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So killers are the victims always i see -_-
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So a couple of things:
1) These discussions always devolve into
Survivors: "Stick!"
Killers: "Carrot!"
Survivors: "Stick!"
Killers: "Carrot!"
You need both. Complex problems usually require complex solutions. A single silver bullet is not going to solve it.
2) Everybody's play experience is different. Different regions, different MMRs, different times and days, different perspectives and outlooks.
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Survivors are always a target unless the killer knows they have active protection, then your just a slightly less appealing target.
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I played as Oni on Garden of Joy last night and the same Mikeala kept turning up and getting in my LOS whilst I was in power, dropped and hooked her once, twice and then on the third, I let her lay slugged to give her a chance to recover (I knew id regret it)
0k and they all refused to leave although Mikeala stayed and got claimed by the entity out of kindness I suppose.
Very next match as Knight, this Meg kept turning up time and time again but this time I tunneled her out, and then tunneled the next one. 4k and lost just 2 gens.
Feel free to pick a scenario you prefer as killer.....
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Tunneling/Camping isn't the problem, it's the symptom of the real problem which is poor game balance.
Killers have to feel like they can play a fun/fair game and still win if they're the better player. The problem is that isn't the case, hence the tunneling/camping. The game is currently balanced around assuming the killer will tunnel and camp so you're asking to lose if you don't.
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Tunneling and camping have always been META. These strategies have never been anything but the quickest way to win. There’s nothing happening now that’s causing killers to tunnel or camp more. Killers never stopped doing those things.
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Sounds like a good time to be running anti-tunnel perks.
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But you can make an entirely viable build around endgame and it pretty much works for all killers.
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But that means giving up mid and early game entirely.
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Not necessarily. You should still be applying pressure throughout the match but Endgame builds can function as comeback mechanics if you’re somehow unable to do this. As killer you’re still faster than survivors, you can bloodlust them down if you aren’t for whatever reason able to mindgame or out position them. You can force them to burn through resources as well, all before endgame. The endgame build doesn’t mean you do nothing until endgame. You realize that, correct?
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4 survivors pov arent the same. You dropped Mika, for her she knew you didnt want her to be out of the game early.
for other it was you didnt make it to hook, or failed attempt to slug and pressure.
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Yes I do know that.
What I meant is, that I give up my chance of winning in early or mid game and only play for recourses.
For me, this feels bad because I basicly have to admit that I can't win in mid game. Don't like that.
But everyone has their preferences.
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BHVR is pushing killers to tunnel stronger and stronger. I'm not sure why, but that's their design path, at the moment. They keep giving survivors stronger and stronger options where playing "nice" and taking turns on hooks and such simply isn't even possible anymore - at least on m1 killers. Made For This, adrenaline, hope, buckle up and for the people - the power role is practically shifted over to survivors at this point. The M1 killer option there is is to either give up playing those killers and just play Nurse\Blight, or tunnel extremely aggressively to make the endgame more bearable. There's just so much power survivors have right now that eliminating one player asap is mandatory.
For M1 Killers, they still can't keep up with MFT and the all you can eat buffet of endurance and looping perks.
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