Windows of Opportunity was shadow nerfed, no mention in current patch notes.
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On my night light, Windows is the #1 survivor perk with a 40% pick rate. MFT #2 at 25%.
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It’s not an old wording of the perk. The old version of the perk only worked up to 20 meters.
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Not gonna lie... as a newb, if it does get changed, I'm still gonna use it... this change wouldn't make the perk any less usable really...
Actually the more I think about it, the more I'd quite like this change... because it would help me to see where windows are and know where to run, but then after I vault, I have to remember it.
This means I might start actually learning to identify tiles and committing things to memory... rather than totally leaning on the perk all the time, I might actually start memorising tiles properly...
A bit like turning off the sat nav and having to use your own brain when driving helps you learn a route so much easier.
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It's the same exact wording outside of the aura distance being 20 meters. Which could easily be due to the perk grabbing the value in the code so if they did update the aura distance value, they wouldn't also need to update the perk description.
It's very likely just the old perk description being merged into the main branch from someone's work machine who didn't properly merge with the master.
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There is a precedence for this, though. We've had add-ons being changed between versions with nothing said, only for them to be changed in that way a patch or a few patches later.
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It's not like they can nerf SWF. That would mean "punishing people for playing together."
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This was windows pre buff, wouldn't be surprised if this was a mistake... Hopefully
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That's overacting.
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Nerfing perks based on useage and useage alone is a terrible idea when you could put all that effort into fixing the damn maps
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The want to shift meta from time to time. How would you guys nerf it so it's not going to be as popular?
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I too hope it's intentional in the future, as it's the most picked perk out of all of them. Or hell, give it the new PR treatment and make it a 4 times only token based WOO aura reading for 8 seconds.
Yes i'm still salty about old PR being changed to what we have now.
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Killers when survivor perks are nerfed based on usage: OMG THIS IS PERFECT I LOVE IT THANK GOD
Killers when killer perks are nerfed based on usage: OMG WHY IT'S SO SILLY TO NERF BASED ON USAGE
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This nerf is incredibly uncalled for. Of all the perks to nerf why choose windows? There are many more deserving perks that should be changed before this is even considered
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window of opportunity used to have a cooldown of 20 seconds. it got removed long time ago. i think they're just previewing a change to get some feedback on it. i think your over-reacting to the change. if you want a change makes survivor not use perk at all, they could make it like lethal pursuer where highlight all pallet and window on the map for 20 seconds then disables. that would make perk plummet in use.
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Why the histrionics and yet another US vs Them post?
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Why do you need to add "us vs them" onto every comment people make as if it adds anything more to the conversation.
You know this happens so why does it matter.
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Those are facts tho.
I remember back then Killers wanted Survivor Perks to be nerfed based on Pickrates, but they were against nerfing Killer Perks due to their Pickrates. Back then mainly BBQ was used way more often than any Survivor Perk and Killers would have rioted if it would have been nerfed due to pickrates (it was nerfed eventually, just for different reasons).
In general, nerfing things because they are used often is not really the right way of doing things. A good example would have been Object of Obsession, the Perk was not used much and Users also died a lot, yet it was a Perk which 100% deserved to be nerfed. Windows being used much because it mainly helps Solos is not a good reason to nerf the Perk.
And the sad thing is, even if it is a Bug and the description is wrong, I think it is more likely that they "fix" the Perk to match the description and not vice-versa.
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i disagree with about 95% of the survivor nerfs as a killer and this nerf was not needed
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DBD: THE BEST WINDOWS OF OPPORTUNITY BUILD - YouTube
Are you sure?
I don't think it is just a text update. Here two videos of players using the recent (pre-alien chapter) version of the perk (Windows of Opportunity) and the videos clearly have Windows of Opportunity never going on cooldown.
Additionally, if it is just a text update, could you please let us know when this change took place.
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I can see that happening.
I'm almost certain WoO and MFT will be on the chopping block for the Alien mid-chapter.
I'm 100% in agreeance with you regarding OoO - It is probably the best example that highlights flaws in using pick rates as the primary source of determining whether something is strong vs too strong.
I'd like to think that something other than pick rates/escapes are used in reviewing perks, but that is not really something I can confirm/deny unless someone like @Mandy can chime in.
I am commenting on your dialogue as you present it.
I'm not responsible for the things you post or the way you present your arguments/commentary.
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The same stats that show windows as the most popular also show Self Care and Spine Chill in the top 10. Do you want to nerf those too? Those stats include all levels of play and as such do not necessarily reflect which perks are the best.
Windows is popular because it compensates for lack of map knowledge and lack of communication with you team (nice to know which pallets have been used already). I don't think it needs a nerf.
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I don't think people realize just how strong this perk can be, it definitely needs a small nerf.
With that said, I think the aura distance is what needed a nerf, not a cooldown.
No cooldown, reduce it down to 20 meters and it'll be in a good spot imo.
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No.
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Do you have the slightest idea how little that answers?
We want to know,is this a planned change?
Are you trying to soften the blow?
Do you do some crowd control before the damage?
Are you finally coming out as killer sided?
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It needs to be nerfed, it makes "seasoned" players bots who just run to pallet and drop, they don't even use it to their advantage. The most mindless, boring perk there is.
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This perk does literally nothing if you know the maps, it's laughably overrated. Pick literally anything else except Up the Ante and you're improving your build.
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If its that bad, clearly it doesnt need a nerf.
It'll be a shame if the perk description is indicative of a future nerf, its honestly just fine where its at for helping new and solo players alike.
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i never thought windows was a problem despite the usage rates. the problem is the maps themselves, nerfing the perk is just a band aid fix. but it's fine it got nerfed until they do something about maps like garden badham etc.
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Old description before it was removed. Spaghetti code strikes again.
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Its literally the old flavour text before it was changed to having no CD lol
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Why wasn't the change mentioned though in patch notes? That's what they're mentioning.. or am I misunderstanding what you are saying. Is the perk supposed to be nerfed? If so why wasn't it mentioned?
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It's funny that people still use the "It's a perk for new players" argument to defend WoO. A new player would not even know that such perk exist before seeing it or someone telling them, starting by the fact that it's blocked behind a DLC survivor.
The only truth is that this perk is used by experienced high MMR survivors to extend chases by literally having X-rays and knowing exactly where the unused pallets are, so they can just leave the current unsafe loop to the next one with a guaranteed pallet or literally not loop at all and just go from pallet to pallet, as they know that even then they would "loop" the killer enough for at least 2 gens.
And if a "newer" player use it, the only thing it would do is for him to be able to win chases that he shouldn't (NOED, anybody?) and put a ceiling in his skill building as he don't even need to learn how the maps or looping goes.
So the only bad thing about this is that it is only the description (and that it would be an unannounced nerf, which is not fair), but it is about time that WoO has some kind of drawback instead of just being "X-rays vision for free".
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I think if all aura perks (killer and survivor) were removed from the game, it would be a much more enjoyable experience. You get to a point in MMR where stealthing sort of just isn't part of the game anymore. There are way too many ways a killer can get information on your location without ever seeing you. So the way to play ends up being running 10 years before they even get to the gen you were on. I would much rather prefer a game with more hiding than chasing.
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The issue with windows is the tile logic and the way windows and pallets spawn around the map. Windows is fine when on a map that's fair for both sides to play on. But when it highlights pallets/windows that are chained together the problem starts to come through.
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I still don't think the perk actually needed buff. (removing cooldown, aura range increased 20 to 32)
New cooldown description doesn't apply so probably just a random script bug eventually.
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Windows shows new players where to go. It shows experienced players were not to go. It’s useful for everyone.
I don’t care how good you are, you’re not psychic. And that is why the perk is strong. Running into an area of the map hoping to find a pallet only to find it gone should be a natural part of this game. Apparently that’s unfair lol and people need to be aware at all times of where to run next on autopilot.
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I’ve only used WoO a few (50ish X’s) in almost 6 fairly steady years, so it wouldn’t affect me either way… but really, the more crucially serious matter being that this habitual nerf-mania is the prime example of silly and unnecessary stopgap barratry voted upon in bhvr conference rooms, to the more important issues festering there, under the shabby, bulging rug.
They kno there’s a more advantageous, superior solution.
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Either that, or the devs did this on purpose to test the waters and get a community response. They know that nobody would complain (or at least nobody woukd be surprised) if certain other perks at the tip of the list got a nerf, but Windows is a weird case in that it's not a great perk in its own and is mostly used by players learning how to loop. (I think the overwhelming consensus is that Windows clearly does not need a nerf.)
Everybody is complaining about MfT, and while I agree that it's OP, it's not anywhere near as bad as FTP+BU. Survivors can use that offensively like old DS, and it doesn't even deactivate during the endgame. It's as bad as original Dead Hard.
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It's just a description error. The perk is confirmed to not be changed. Let's stop mourning the perk. It's not dead. It's not even injured.
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Yeah but it's new text, so it's likely a planned nerf. I wish overpowered killer perks got as much attention as relatively okay survivor perks.
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We can always be hopeful and assume someone sneezed and accidentally wrote out a coherent nerf for the perk.
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No one complained about this perk it's just run with the chase builds now mft resil hope windows and I guess they decided windows was the problem genius devs.
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That's true but stbfl is only really good on a few killers and if they're m1 they can't get stacks if you don't let him hit you to begin with.
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They should have made it an official change, WoO is too good, it makes looping considerably easier since you dont have to bother learning the layout, or plan your route beforehand.
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Wait so is windows gonna get changed soon? or was the description change a bug
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These kind of treats just show how worthless the feedback on the forums is.
If any of you played a single match with it you would have noticed it wasen't nerfed at all. Just a text error.
Too many people that want to voice their experiences before having said experiences
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ain't no way you're going to pretend killers weren't complaining about windows lmao.
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I used WoO before the buff when it had these numbers (i think, right?) and for me it was totally fine.
So even it wouldn't just be a textbug (which i didnt't tested yet due the fun i',m having with the Xeno), WoO would be still OK.
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Which ones are you thinking of in particular?
And what makes you think they aren't? If Windows of all things is getting a nerf, or at least they're clearly thinking about it, that means that there are a lot of perks on both the survivor and killer sides that are on BHVR's chopping block.
I really can't think of many killer perks that are "overpowered". Deadlock, maybe, but that one's a staple of every M1 killer build since they nerfed Ruin, and I hope they don't change that one without giving us better passive options.
PR is strong in certain circumstances, but you can also really get screwed by RNG when it comes to hook placement, and you get four max uses, and none of them are guaranteed. STBFL gets complained about, but it takes a lot of work to get it maxed out, and you have to ignore one whole survivor for the majority of the match.
NOED probably is overpowered, but so is its survivor mirror perk, Adrenaline. Get rid of that and we'll talk.
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Oh, Killer players complained about it. They see that a Perk is used very often and assume it is the reason they are losing games.
And IF WoO will be nerfed in the future, guess what happens? The same Killer players still lose games and go for the next Perk. And even before WoO there was another Perk which made them lose games.
So yeah, WoO was complained about and IMO not justified at all. High pickrates are not a reason for Nerfs. I dont even run WoO because I dont feel that I need it.
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