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People are already complaing about Alien?

Comments

  • Seraphor
    Seraphor Member Posts: 9,389
    edited August 2023

    Because in about 48 hours they've suddenly forgotten what it's like to play against Huntress, Wesker, Blight, and camping Bubba, but they have to blame something for the 50% of games they lose, and that something has to be Alien because that's who they're facing the most.

  • FrenchBagels
    FrenchBagels Member Posts: 193

    I don’t hate Alien because they’re strong. I hate Alien because they contribute to the complete ass registration system in place exclusive to M2 Power Killers where any semblance of latency turns a safe vault or crouch into a down because they decided the M2 was on the other side of the football field.

  • tippy2k2
    tippy2k2 Member Posts: 5,198

    Yes and there are plenty of other threads that talk about the complaints and complaining about the complaining that you could go into to find out WHY people are complaining about the Xenomorph

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    So what is point of this post?

    This is forum.

    People are free to complain about anything if they want.

    This does not mean they are right or wrong. It's just feedback.

    End of the day, devs will take these feedbacks, check their data and change if there is actually problem.

    But your post is very pointless and shaming people who is just sharing their opinions.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    I can sorta see it, my only problem is that if the xenomorph misses, the survivor gets almost no distance, and thats unfun

  • Shroompy
    Shroompy Member Posts: 6,666

    Similarly to how killer players complain about perks that just get released?

    Any Means Necessary, Exponential, Dark Theory, Reassurance, Hyperfocus, Fogwise, Bloodrush, Made For This (still in effect)

    yknow, just to name a few

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited August 2023

    Nobody is asking easier matches, stop assuming and villainizing people.

    People are free to talk here about whatever they want. If they follow rules ofcourse.

  • Xernoton
    Xernoton Member Posts: 5,827

    The difference is that Singularity effectively couldn't use its power. So there basically was no ground for counter arguments.

  • mikewelk
    mikewelk Member Posts: 1,669
    edited August 2023

    Isn't this a bit too far-fetched? I saw very effective Singularities a couple of days after release since they went ahead and learned how to play him even if the skill ceiling was low. Was there problems with Singularity? Yes there were. But let's not go that far to say people couldn't use the power.

  • Archive512
    Archive512 Member Posts: 150

    so far the main two not even complaints more of annoyances, are these:

    flame turrets are useless. a slow for like 2 seconds and if you are lucky actually helping with the aliens power isnt that good. the trade off for going right up to a vent, being slowed massively while holding one, then the tricky placement of it makes them not worth it imo. at first i thought every alien was running an addon that made them not as useful. nope, thats just how they are. if they just booted the xeno out of his power for X seconds, it would give the turrets some actual use and give survivors a fighting chance against my second annoyance...

    the tail. no matter what ive seen done (pre dropping, going for stun, faking windows / pallets) nothing can really help with her tail during a loop or chase in general. besides a small audio queue there is no way to know whats gonna happen - you try and bait out the tail, you get hit with an M1. dont bait out the tail and go for a greed or even just dropping the pallet, you get hit by the tail. seems kind of out of like with other 'ranged' ways of hitting (nemesis has his whip out, huntress hatchet is ready, gunslinger is ADS, PH has his sword in the ground)

  • Xernoton
    Xernoton Member Posts: 5,827

    Uhm... Survivors would deactivate your power almost every time. And the few times they didn't, that was either laziness or mercy.

    Singularity is fine now but on release it was horrible.

  • Melinko
    Melinko Member Posts: 291

    Well it is past the point of complaints at this point.

    Yet to finish a match against the crawling tank without 2 bots minimium.

    The DC rate is getting crazy high against Alien. If that trend continues, have to imagine the Devs are going to step in sooner then expected with a nerf.

  • Shroompy
    Shroompy Member Posts: 6,666

    Same for several other killers during their PTB's.

    Blight, Nemesis, and Wesker just to name a few

  • ReikoMori
    ReikoMori Member Posts: 3,333

    First off, Xenomorph is nowhere near twice as fast as it was on PTB. It's in tunnel movement speed was increased from 16ms to 18ms. They increased the movement speed on a missed tail attack from 1.2ms to 2.0ms.

    ^That's pulled straight from the patch notes so how you came to conclusion that the killer is twice as fast as ptb is wild. Now a major change survivors could actually complain about is that turrets no longer stack and thus can't instantly pop the Xenomorph out of it's power. Even then though considering the disaster of Singularity's emps it is understandable that this time around they erred on the side of caution another full power denial mechanic.

    It's only slowed 3 seconds regardless of whether the tail hits or misses so you weren't going to make that much distance to begin with, but if it is bugged then they obviously should fix it.

  • NODD3RS
    NODD3RS Member Posts: 152

    The only thing i dont like about him is his lack of a cooldown for his missed tail attack. Feels like old death slinger.